I've done slow stalls in a Cessna and quite a bit of research on warbird stalling characteristics as well as general stalls and spins (I'm fascinated by them), and I think Aces High II's stalls are nearly spot-on. IL-2's "stalls" stink, having no resemblance to any actual stall of any sort except that there is auto-rotation (oops, sorry, you didn't want to hear that, did you?).
On the other subject, the reason why input is more jumpy and jerky in simulators than in real airplanes is that commercial gaming joysticks are very, very imprecise, both due to the small size and the lack of effort put into transferring analogue inputs to digital. True, the real F-16 has a joystick that size, but then the F-16 has a flight computer that does most of the work instead of the pilot. Real aircraft sticks are, I'd say, a hundred times more precise. At least in Cessnas, the controls are exactly as responsive as your automobiles. I had no more problems with overcompensating in airplanes than I do when driving.