Author Topic: Quantifying B-25 Performance  (Read 1534 times)

Offline Krusty

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Quantifying B-25 Performance
« Reply #15 on: August 27, 2007, 10:12:34 AM »
Good point

Offline 68Wooley

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Quantifying B-25 Performance
« Reply #16 on: August 27, 2007, 11:41:32 AM »
This was posted on another thread, but its relevant here:

The B25 seems to have a generally strong airframe, but there are weak spots. I defended a B25 raid against a V-Base and killed 3 in an Osti. One went down to a single hit. The other two took multiple hits - 3 to 5 I'd guess. The one that went down to a single hit was probably a pilot kill. The other two I was aiming for the base of the wing as I normally do with buffs.

Offline Shuffler

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« Reply #17 on: August 27, 2007, 12:24:45 PM »
They seem to burn easier than a zeke...
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Offline Mak333

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« Reply #18 on: August 27, 2007, 12:41:42 PM »
Quote
Originally posted by BiGBMAW
lobbing pumpkins at  m16s and flaks from 1.5k out..is..well..very nice


And I agree with the 4g and 350 compress...Ouch..done that a few times now..

Did ton think about trim neutral..thnx widewing


I haven't tried this but... I noticed they are HE rounds, not Armor Piercing... does this still work against planes and vehicles?
Mak

Offline Saxman

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« Reply #19 on: August 27, 2007, 01:07:49 PM »
Light vehicles (Jeeps, M-3s, M-8s and M-16s) are toast long before they can even THINK of squeezing the trigger. Ostwinds have a better chance, but one well-placed shell from range has the potential of knocking out its turret at LEAST. The Ostwind MUST drop the Mitch outside of 1-1.5k, because any closer and she'll be waporized.

With proper approach angle and luck the cannon CAN destroy a tank. However you're more likely to just track them or disable the engine with HE.
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Offline Lusche

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« Reply #20 on: August 27, 2007, 01:13:15 PM »
Quote
Originally posted by Mak333
I haven't tried this but... I noticed they are HE rounds, not Armor Piercing... does this still work against planes and vehicles?


Did a small practice run and got a 1 hit kill on tiger... :rolleyes:
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Offline Sweet2th

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« Reply #21 on: August 27, 2007, 01:14:02 PM »
Quote
Originally posted by Saxman
Light vehicles (Jeeps, M-3s, M-8s and M-16s) are toast long before they can even THINK of squeezing the trigger. Ostwinds have a better chance, but one well-placed shell from range has the potential of knocking out its turret at LEAST. The Ostwind MUST drop the Mitch outside of 1-1.5k, because any closer and she'll be waporized.

With proper approach angle and luck the cannon CAN destroy a tank. However you're more likely to just track them or disable the engine with HE.


Point blank up too about 400 yards away the B-25's 75mm will kill an Osti in one shot.

Offline BiGBMAW

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« Reply #22 on: August 28, 2007, 12:19:07 AM »
just landed 10 kilsl in  the pumpkin lobber; ) weeeeeeee


7- m3s
1 spit 16
1-m8
1 t-34

fun


I really enjot the long range stuff..I always was a fan of mortars/artillery


Killeng the AAAs from 1.5-2k out is nice

Offline Saxman

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« Reply #23 on: August 28, 2007, 08:43:59 AM »
As I said, sweet, the Osti had better nail the 25H outside 1000yds, or he's ashes. ;)

I haven't knocked down any aircraft with the pumpkin chucker yet, but it sure is fun watching them evaporate under those 8 .50cal. :D
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Offline Dux

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« Reply #24 on: August 28, 2007, 09:30:48 AM »
To repeat SunBat's question, I'd also like to know how you measure the distances for the turn radii...?
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Offline SuBWaYCH

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« Reply #25 on: August 28, 2007, 10:12:16 AM »
I know im gonna get slapped around for posting this, but i have to share this.....
The whole trick to killing a tank in a B-25H with the 75mm is to come in on a panzrs,M4s,Tigrs arse and come within 200 feet of it. You have to shoot the 75mm right when you hit 200 feet from the target and then pull up hard. Thats how i kept killing rooks as a bish. :aok







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Offline Optiker

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Turn Radius/Rate measurement & calculation
« Reply #26 on: August 28, 2007, 12:20:37 PM »
Originally posted by Widewing:
**********************************
Testing for turn rate and radius is relatively simple in concept, but not so easy in practice. The aircraft must be flown with great precision right at the edge of the flight envelope. This takes some practice.

The method is as follows:

Set up a reference point to use as the beginning and end of each 360 degree turn. Most of us use the .target command set at some reasonable distance. I use 1,000 yards. Get into a turn, adding flaps as you need them. Engage WEP. You must maintain altitude, not letting the nose drop or wander up. You should have E6B enabled with the clipboard stowed.

When you are flying at the limit, time 3 full 360 degree turns. Check speed each turn. Average the 3 speed readings.

Let's say your average speed was 99 mph. Divide 99 by 60 to obtain Miles Per Minute, or 1.65. Multiply that by 5,280 feet, or 8,712 Feet Per Minute. Divide by 60 seconds, and get 145.2 Feet Per Second. Multiply 145.2 by the total time of the 3 turns. In this case, 54.84 seconds. This will produce 7,962.768 (total distance flown). Divide 7,962.768 by 3 to obtain the circumference of the average circle, or 2,654.256 feet. Divide this by Pi (3.14 will do) to obtain the diameter of the circle, or 845.304 feet. Divide by 2 to obtain the turn radius, or 422.65 feet for the F4U-1A

To calculate average turn rate, multiply 360x3/time, or 19.694 degrees/sec.

My regards,

Widewing

As WW states, getting consistent results is difficult. Requires flying on the edge of the stall without gaining or losing altitude. I believe Soda uses stall limiter and sets the angle as low as possible (.5 to 1.0 degrees), depending on plane.

Now, I'd like to know how instantaneous turn rate is measured -- how badboy generates the EM chart data???

Regards,
Optiker

Offline SunBat

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« Reply #27 on: August 28, 2007, 01:37:58 PM »
Thank you for posting that Optiker.  

That's an innovative way of of handling the problem.  I can see how it would take practice to get it right and to be consistent.  Nevertheless, if done the same way everytime (or close to the same) it is a handy way to check relative turn radii for different planes or for the same plane to learn the best turning techniques for that specific plane.  

I apologize for a minor hijack, but I was curious.    On with the B-25 discussion....
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