Author Topic: AAA truth or myth  (Read 2878 times)

Offline dedalos

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AAA truth or myth
« Reply #60 on: August 30, 2007, 02:55:50 PM »
Quote
Originally posted by Simaril
Murdr, NB --

I think you're right. Thanks for the clarification! My info applies to the puffy, and I'm not sure how much it applies to the base ack. I assumed that it was "aimed" the same, but now I'm not sure of that at all.



Simaril

Dedalos --

"Trying it" doesnt proove anything, because there are so many possible explanations for what we observe. That's why "I don't care about anything HT has to say" is ummm....intelligence challenged.

HE'S the guy who wrote the Bleeping Code, for crying out loud...how could you NOT care about how he says the ack works? understanding the "why" can be all the difference between success and failure!



So really what you are saying is that you have no clue about what you were talking about, have not tried it yourself, and yet you came in here to tell me my intelligence was challenged and that trying it does not prove anything.  Oh well, why would you be any different :rofl

WTG
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Offline Simaril

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« Reply #61 on: August 30, 2007, 08:21:23 PM »
Quote
Originally posted by dedalos
So really what you are saying is that you have no clue about what you were talking about, have not tried it yourself, and yet you came in here to tell me my intelligence was challenged and that trying it does not prove anything.  Oh well, why would you be any different :rofl

WTG
:rolleyes:


Nice attitude, sir

Actually, I do have a pretty good idea what I was talking about. Dale HAS said that he was unable to get the "aimed" type algorithm to work without making it either laser deadly, or dumb as a post. I guess I'd point out that aiming software routines AIM GUNS, and that they dont care particularly what caliber they are aiming. Consequently, I suspect that the visible tracers from ground guns are graphic, and not part of the hit calculations. Pretty straightforward logic, it seems to me.


I still don't see why you seem fixated on everyone in the thread "trying" your idea. :rolleyes:  No one has said that it doesn't work. NO one, as far as I remember. The entire discussion is about WHY it seems to work.


And then there's this little detail:

Quote
Originally posted by HiTech
Myth



At the risk of repeating myself, I don't understand why people can arrogantly claim that their explanation for the observed data is correct even when the guy who wrote the code says it isn't. It seems to me that would mean either that that the arrogant explanation is wrong; or, HT was lying; or, that the arrogant folks believe that the code independently evolved enough transcendent artificial intelligence to rewrite itself.  :lol

And even though you quote me saying it, you still don't seem to understand the basic idea here -- that HT wrote the code, and he knows what it does. He says it doesn't do what you say it does. You laugh at me because I believe him.

As you put it, ":rofl ":
« Last Edit: August 30, 2007, 08:26:15 PM by Simaril »
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Offline doc1kelley

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« Reply #62 on: September 02, 2007, 09:14:22 AM »
Quote
Originally posted by WMLute
actually, I might throw something out there...

(I regularly de-ack fields and rarely get killed/damaged.  MAYBE once out of 8 do I take any serious damage)

Have you ever taken a field with nme gv's or supplies on the field, and when the auto ack starts firing it is shooting "short" and seems to take forever to hit/kill/destroy 'em?

Or have you driven up to a field in a GV and the auto ack starts shooting at you and the rounds are landing short?

I would be curious if you flew as close to the ground (as was suggested earlier) if that doesn't make some of the ack "miss" by landing short.  

Might bear some lookin' into.

Yes I've been in many GV's and the autoack fires short, just short enough to spread debris enough that you can't see to fire at it with your main gun or your machine gun and it eventually nails my buttocks to the wall.

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Offline bj229r

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« Reply #63 on: September 02, 2007, 09:22:30 AM »
Quote
Originally posted by NoBaddy
Sim...

I believe HT was talking about the puffy ack. It does use proximity (and a freakin randomizer...which just loves to piss me off :D). The field auto ack uses different coad and does track targets. It basically tries to predict where the target is going. That is why guys whine about flyin through the ack at 500 mph and dying. Constant changes to your flight path will throw it off. Fly a zero into ack and turn hard and often, you will live a long time (as long as you don't fly directly over an ack).
The thing about puffy--ya can be 15k, above the clouds, turn hard 90 degrees, ack explosions don't miss a beat---seems like the one already in the AIR changed direction to match new heading:furious
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Offline chancevought

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answering the original question
« Reply #64 on: September 02, 2007, 11:50:54 PM »
Yes you can do this...I haven't played latest version, so i dunno if things changed, but in my experiences you can egress low and fast and minimize the chance of getting hit....my secret...look for trees close to the field...plan your attack so your egress is in that direction....it seema auto ack can shoot THROUGH hangars but NOT trees......if u come in from 5k+, u line ack up so you can hit three or so on a single pass, of course doin it in the direction of trees..... once you have hit ur acks, u get as low as possible...at literal tree-top level...at hi speed you dissappear from the acks line of sight, and the trees block the fire....egress a safe distance and use ur E to return to 5k plus...repeat....sometimes the ack'll get you when all acks are up, but after the second or third time there are so few that you might be able to clean up the feild w/ no prob...best bet is to have a couple buddies do it w/ you..this divides the fire, as long as you attack simoultaneously...USE THE ARMOR TREES!!!!

Offline NoBaddy

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« Reply #65 on: September 03, 2007, 12:27:41 AM »
Quote
Originally posted by bj229r
The thing about puffy--ya can be 15k, above the clouds, turn hard 90 degrees, ack explosions don't miss a beat---seems like the one already in the AIR changed direction to match new heading:furious


There in lies HT's problem. Trying to deal with 2 moving objects at that distance. That is why we have what we have for puffy. :)
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Offline ColKLink

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« Reply #66 on: September 03, 2007, 06:08:18 AM »
MY 2 cents worth,.......ACK SUX.:D
Live each day like it's your last, and one day, you will be right.---- rush 2112,--->" and the sheep shall inherit the earth"......

Offline Citabria

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« Reply #67 on: September 03, 2007, 07:53:28 AM »
field ack is great modelling on its ai. get close and it gets you.

the puffy ack is the most annoying creation ever made by HT and it should have its range greatly reduced to right above the cv and strat factories.
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Offline bj229r

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« Reply #68 on: September 03, 2007, 08:14:38 AM »
If ya meander above base in zeke it NEVER seems to get you:furious
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Offline zilla

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« Reply #69 on: September 03, 2007, 08:33:01 AM »
It is really quite simple and can be expressed through the following bit if code:


if (zilla.location >= (2k from ack) )
then
zilla.wing = falls off
else
zilla.pickedBy109
end if

I hope this clears up any questions
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Offline WWhiskey

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« Reply #70 on: September 03, 2007, 10:00:32 AM »
works for me low and fast buildings all around too block some shots
still cant make more than a few passes tho!
Flying since tour 71.

Offline Verbal

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aaa
« Reply #71 on: September 03, 2007, 08:22:30 PM »
its all about the convergance, when your low, only some guns can come to bear on you. at say 4K they all can. (this is my opinion)

Offline SEraider

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« Reply #72 on: September 03, 2007, 10:42:14 PM »
Quote
Originally posted by Murdr
Yet another entire post without a spelling error.
 
Not true.  You would have to deduct the number of posts where he was the thread starter :)
 Zealot! :)


Why can't the omnipotant one, the Zero, the intellect, the author and the "creator" of this game put damn spellcheck when posting a message???

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