Originally posted by WMLute
Ok, I for one need some "closure" here.
Did ANYTHING that was posted help you what so ever? Did none of the posts that explained how it all works do anything for ya'?
I for one would like to know just what you didn't understand, and if it was clarified.
Yes, thru all of this air I learned one thing, "I already knew this forum can become the literary equivalent of furball". I learned that the little dar bars can be triggered by one airplane flying over 200'. Before this I honestly didn't know. I didnt know one airplane could do that.
Which makes the game even more one dimensional really. Most of all for bombers. You can track the bars across empty space, see the targets ahead of them, "especially when they light up", figure out there head to and from, eat lunch, cut the grass, quiet mommie by cleaning your room, and jump on them while they are O/B. Everyone knows no bomber stick is going to fly into radar or fly low enough to give away all that energy.
And I dont even really think bomber sticks are that discriminated against, or, really get the short end of the stick. 90% of the time Ive been defeated Ive just plain been outflown and outfought. It happened again today. But Ive been very effective the last few days after changing my tactics. Unfortunately, like everyone else, I'm only using about 10% of the map now. Im not about to waste 2 hours flying endarounds with little bars and lights going off.
So this is what I was getting at before all the smart aleck squeekies chimed in. Can the game be better? Here's what I would do.
1, I'd make the friendly green dot locator's so you can turn them on or off.
2, I'd turn off the dar bars in sectors with no targets in them. As it is they are just another form of radar. And while were at it why not give the heavies some chaff to throw out in radar.
3, I'd make more strat targets, place more importance on them, give bomber sticks more points for shooting down fighters in strat sectors, and more points for bombing them. Conversely the same for fighter sticks. Make it worthwhile for them to fly long patrols around strat targets. Also, if they get shot down near them, limit the bases they can fly out of again for say 1/2 hour.
4, Give penalty points for bailing out of aircraft that aren't heavily damaged. As it is, if your over friendly territory, and you run out of gas or bullets, you can bail and just jump in next air station down the line.
5, Open a forum room where you have to show your over 21 yo to get in. I'm sorta joking here but this entire thread could have been discussed in an adult manner. You dont see me jumping in threads with stupid one-liners, or opinions, that have nothing to do with the topic at hand. Nor do I have delusions of paranoia and think I'm being talked about when my name isn't mentioned.
Im only posting this cause you asked. I'm done with the thread.