Getting 40% of fields from both other teams now requires much more teamplay, planning end efforts than ever before.
...which has aptly proved that when an objective which requires teamplay exists, people start ignoring it immediately.
In the past, constant hammering on the weakest team ensured an easy victory. Now it doesn't anymore.
...which leads to the present, where there are no 'victories' for anyone anymore. Now, the weakest team still gets constantly hammered, but unlike before, they get hammered all week long, since there is no reset.
...
Let's face it. The strat in the MA is a bust.
Base capture and reset conditions have been changed to become harder, which is a good thing, but the problem is the strat hasn't been changed sufficiently to accomodate it.
The system still rewards tards, dweebs, and hordes. Why in the world would anyone form a really talented bomber squad and go hit refineries and factories and stuff, when they can't even dent the strategic outcome of the war? Better to take hordes of dweebs who suicide bomb field objects to take bases, than to up bombers and escorts and stuff to go hit something inside enemy territory, which doesn't do anything at all.
Besides, no matter how well oneside batters the other with 'strategic' attacks, as long as FHs and BHs up in 15mins, enemy numbers in that sector remains constant. The only real way to progress on the map, is by sheer numbers - the horde.
As long as the MA is devoid of the concept of attrition, unlimited fuels, unlimited ammunition, unlimited planes, unlimited everything, strat is meaningless.