Author Topic: AH strat  (Read 1597 times)

Offline Fariz

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AH strat
« on: September 10, 2007, 06:24:20 AM »
AH strat is in a very bad shape now. It has HQs, factories, trains, cars, but all of them were balanced to be useless. At the moment main idea behind a strat is not to annoy most vocal part of community, and change fields sometimes. Well, it works, we do not have many forum whines about "hq raids", "fuel porkers", "lemmings", "hords" etc. Game is more politcorrect to all sides now with its uncapturable fields and 40% to get from each country.

But all those changes made AH a sterile environment stratwise. It does not require much of teamplay, planning and efforts anymore.

Thanks for attention.

Offline mipoikel

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« Reply #1 on: September 10, 2007, 06:32:04 AM »
Hi Fariz! :aok

Nice to see you are still there.
I am a spy!

Offline thndregg

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AH strat
« Reply #2 on: September 10, 2007, 07:35:24 AM »
Factories don't produce things of immediate value, tangible enough that one side will fight to get at it, and the other side will fight to keep it. (The key word is "fight.") We fight far more vehemently over base possesion than over factories. I see no point in HT keeping them present on the maps.

Factories now are too easy to bomb from alt, too easy to resupply after bombers spend an inordinant amount of time getting there, too lightly defended from the ground (as in the puff ack is a joke:rolleyes: ) and physically too small in size. One flight can cream it in one pass.

Either have a more significant strat system, or remove it, IMO.
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Offline Lusche

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Re: AH strat
« Reply #3 on: September 10, 2007, 07:37:23 AM »
Quote
Originally posted by Fariz
Game is more politcorrect to all sides now with its uncapturable fields and 40% to get from each country.

But all those changes made AH a sterile environment stratwise. It does not require much of teamplay, planning and efforts anymore.


Getting 40% of fields from both other teams now requires much more teamplay, planning end efforts than ever before.

In the past, constant hammering on the weakest team ensured an easy victory. Now it doesn't anymore.
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Offline Kweassa

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« Reply #4 on: September 10, 2007, 09:32:39 AM »
Quote
Getting 40% of fields from both other teams now requires much more teamplay, planning end efforts than ever before.


 ...which has aptly proved that when an objective which requires teamplay exists, people start ignoring it immediately.


Quote
In the past, constant hammering on the weakest team ensured an easy victory. Now it doesn't anymore.


 ...which leads to the present, where there are no 'victories' for anyone anymore. Now, the weakest team still gets constantly hammered, but unlike before, they get hammered all week long, since there is no reset.


 ...

 Let's face it. The strat in the MA is a bust.

 Base capture and reset conditions have been changed to become harder, which is a good thing, but the problem is the strat hasn't been changed sufficiently to accomodate it.

 The system still rewards tards, dweebs, and hordes. Why in the world would anyone form a really talented bomber squad and go hit refineries and factories and stuff, when they can't even dent the strategic outcome of the war? Better to take hordes of dweebs who suicide bomb field objects to take bases, than to up bombers and escorts and stuff to go hit something inside enemy territory, which doesn't do anything at all.

 Besides, no matter how well oneside batters the other with 'strategic' attacks, as long as FHs and BHs up in 15mins, enemy numbers in that sector remains constant. The only real way to progress on the map, is by sheer numbers - the horde.

 As long as the MA is devoid of the concept of attrition, unlimited fuels, unlimited ammunition, unlimited planes, unlimited everything, strat is meaningless.

Offline FiLtH

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« Reply #5 on: September 10, 2007, 09:38:12 AM »
Its the biggest disappointment of the game for me. Id prefer just 2 arenas in here. A combat arena where there are no strats or captures, just a big FT and some GV bases, and a war arena where all the strats work to strangle an enemy, where certain vehicles become unavailable thru attrition or strat bombing and people lose...and enjoy it.

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Offline Lusche

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« Reply #6 on: September 10, 2007, 09:47:24 AM »
Quote
Originally posted by Kweassa

 ...which leads to the present, where there are no 'victories' for anyone anymore. Now, the weakest team still gets constantly hammered, but unlike before, they get hammered all week long, since there is no reset.
 



"No reset" is a bit of a exaggeration.

Since start of this tour we had seen in

EW: 12 resets
MW: 7 resets
LWO: 6 resets
LWB: 7 resets

in just 10 days.

In the old MA with it's large maps, we often had only one map change when skuzzy did the weekly reset.
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storch

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AH strat
« Reply #7 on: September 10, 2007, 09:57:32 AM »
Quote
Originally posted by Lusche
"No reset" is a bit of a exaggeration.

Since start of this tour we had seen in

EW: 12 resets
MW: 7 resets
LWO: 6 resets
LWB: 7 resets

in just 10 days.

In the old MA with it's large maps, we often had only one map change when skuzzy did the weekly reset.
you may dismiss the EW and MW resets as frauds they are typically done by the 5th SFD SOAR squad or The Hired Guns squad and they do so when everyone else is sleeping.  the reason it's not one per day is that if even one defender ups they are completely impotent to take a base.

Offline Lusche

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« Reply #8 on: September 10, 2007, 10:03:55 AM »
Quote
Originally posted by storch
you may dismiss the EW and MW resets as frauds they are typically done by the 5th SFD SOAR squad or The Hired Guns squad and they do so when everyone else is sleeping.  the reason it's not one per day is that if even one defender ups they are completely impotent to take a base.


I just wanted to present complete numbers - we all do know how maps are reset in EW

BTW, 12 maps in 10 days is even more than one per day ;)
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storch

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AH strat
« Reply #9 on: September 10, 2007, 10:08:49 AM »
indeed it is

Offline F1Bomber

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« Reply #10 on: September 10, 2007, 10:19:55 AM »
I'm absolutely amazed at some people on this forum. After 5 years, and constant whining and requests, you still don't get the fundamentals with the game. I'm not going to name who or point fingers but after so many years I would of thought the signal to noise ratio would of at least improved!?

P.S. Fariz this does not include you. I agree completely with your post.

Offline SlapShot

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« Reply #11 on: September 10, 2007, 10:28:53 AM »
Quote
Originally posted by Kweassa
[BWhy in the world would anyone form a really talented bomber squad and go hit refineries and factories and stuff, when they can't even dent the strategic outcome of the war? [/B]


Is it still not true that if the city(s) are leveled first and then level a "strat" ... does it not take a considerable amount of time for those strats to regenerate.

For example ...

1) Level the city(s)

2) Level the AAA/Ord/Troops strat

3) Take out the AAA/Ord/Troops at a field.

Would it not take a very long time for the AAA/Ord/Troops to regenerate at a field ?
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Offline Lusche

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AH strat
« Reply #12 on: September 10, 2007, 10:31:23 AM »
Quote
Originally posted by SlapShot
Is it still not true that if the city(s) are leveled first and then level a "strat" ... does it not take a considerable amount of time for those strats to regenerate.

For example ...

1) Level the city(s)

2) Level the AAA/Ord/Troops strat

3) Take out the AAA/Ord/Troops at a field.

Would it not take a very long time for the AAA/Ord/Troops to regenerate at a field ?


Maximum 2 hours - unless resupplied by players
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Offline SlapShot

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« Reply #13 on: September 10, 2007, 10:40:22 AM »
Quote
Originally posted by Lusche
Maximum 2 hours - unless resupplied by players


So there is some assemblance of a "strat" attrition in place ... albeit old.

Problem is, I don't think that most people even know this information ... and/or ... the task of properly effecting the "strat" is too daunting/boring/hard to level the city(s) first before actually leveling a "strat".
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Offline dedalos

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Re: AH strat
« Reply #14 on: September 10, 2007, 10:43:05 AM »
Quote
Originally posted by Fariz
AH strat is in a very bad shape now. It has HQs, factories, trains, cars, but all of them were balanced to be useless. At the moment main idea behind a strat is not to annoy most vocal part of community, and change fields sometimes. Well, it works, we do not have many forum whines about "hq raids", "fuel porkers", "lemmings", "hords" etc. Game is more politcorrect to all sides now with its uncapturable fields and 40% to get from each country.

But all those changes made AH a sterile environment stratwise. It does not require much of teamplay, planning and efforts anymore.

Thanks for attention.


Whats the problem?  Cant you still pick and vulch or did they change that too? :rofl
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