Originally posted by Lusche
My own philosophy behind recommending an "easy mode" ride like the Spit is:
A new player has to learn alot and is quickly overloaded even in a "simple" ride. Game interface, basic situational awareness, gameplay. Even most basic maneuvers are unknown, and getting hits on an enemy is no easy task. So it's probably better to put him in an comparatively easy and forgiving all round plane. Most Spitfires lend themselves to different combat styles as well, not limiting the player too much. Once he has gained some knowledge and some confidence in his abilities, he may switch to other, potentially more challenging, planes.
While I am very fond of the 109F, I wouldn't really recommend it to a new player because of it's sluggish high speed handling and weak armament. The latter being a possible source of frustration, and I would rather like to motivate new players. Nothing motivates better than a few kills. Learn the basics, then move on.
But like I said before: If a new player has already favourite plane for whatever reasons, he should go ahead and fly it, whether Spit, La-7, C.202 or 109F.
Absolutely an argument with very valid points on both sides. While learning on a spit (or similiar) bird can certainly help someone thru some of the initial growing pains I think it creates some very real bad habits. Obviously if the "baby seal" is well coached early this might be minimized or eliminated however most spit dirvers (even good ones) are fairly deficient in overall ACM.
I'm far from the top of the heap in pure 1 on 1 fights but I'm also pretty well rounded. So putting me at a "solid 8" what I see is alot of guys who cant beat me in a ki-61 or D11 or 109E in any flavor of spit and a second subset who cant "win" but eventually the rubberband on my ride winds out and I'm in an endgame I dont have the power to win. Occasionly I'll eek it out but most of the time the fight ends when I stall in. Now there is a subset of "dueling aces" that are very good in a co-e angles fight and actually a bit less uber in a disimiliar plane variable E engagement. Most of the generally recognized "ubber sticks" dont even bother with the spit.
I left the hog and 38 out since I think they are darn near impossible to learn on. I see alot of spit drivers whose view of ACM (even if they dont know it) boils down entirely to I'm going to get my lift vector in front of you and work the throttle. Again the combination of good turn, good e retention, good acceleration and high AoA creates a wealth of early success against "average" opposition at the expense of developing a good "3D" view of ACM. I posted this way back on the here and on the 71st site.
P-40b vs Nikki Here's aguy who pretty consistantly ranked in the top few hundred with no clue at all about ACM.
I'm certainly not going to argue the benifit of success to the learning curve or the reality that cutting your teeth on a midwar "jack of all trade" birds is more frustrating in the beginning. I used to tell the folks I worked with that if you give it 10 hours you'll be able to fight me or any trainer (or any DA ace) thru 30-45 seconds in any of the above. You'll hardly ever win (at that point) but you'll know stick, throttle, rudder and flaps and be able to judge angles, e state and 3 dimensional "angle off" well enough to "make a fight"...
I found that when that "baby seal" got turned lose on a spit and then came back 3 months later more then one was good enough I couldnt beat them spit to spit. If you can get a spit driver thinking in 3D the plane is deadly....again i found that it was easier to teach that in a plane that more or less demanded it to succeed and then let the "trainee" transform that knowledge to the spit....
Again just a "dissenting" view on the spitty as a favored training ride...