Author Topic: Perk Changes  (Read 2740 times)

Offline Snubby

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Perk Changes
« Reply #15 on: October 27, 2007, 05:30:30 PM »
Quote
Originally posted by Blooz
You're comparing apples and oranges.

The P51 was designed to perform best above 20k.

The LA7 was designed to perform best below 10k.



yea, because so much goes on at 20+ K in the MA.. perhaps.. 1% of all action?

Offline AirFlyer

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Re: Re: Re: Perk Changes
« Reply #16 on: October 27, 2007, 07:26:11 PM »
Quote
Originally posted by Snubby
your sort of missing the issue..

though....

its probably flown by more noobs than any other plane in the game, yet your not breaking even with it..  so sub par pilots are beating your more often than not and you probably ACTUALLY KNOW WHAT YOUR DOING.


True... but I have a bad habit of jumping into suicide situations. Whether that be massive furballs or 5 on 1 situations. Furballs tend to be where I get shot down by LA's but I'm not that worried about it. Let the dweebs fly what they want, it all falls to the ground with enough bullets.
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Offline clerick

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Perk Changes
« Reply #17 on: October 27, 2007, 07:37:01 PM »
Just an honest question, why is the Spit 14 perked?  What makes it THAT dangerous?  I worry more about the 16's than than the 14's and consider the La7 more trouble then the Spit 14.

Offline Blooz

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« Reply #18 on: October 27, 2007, 09:38:21 PM »
Spit 14's are monsters above 20K. Same as P51's.

Fly these planes at a higher altitude where they were designed to fly and you'll have a much easier time.

Fly them at their weakest altitude (down low) and you'll pay the price.
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Offline Snubby

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« Reply #19 on: October 27, 2007, 09:45:50 PM »
Quote
Originally posted by Blooz
Spit 14's are monsters above 20K. Same as P51's.

Fly these planes at a higher altitude where they were designed to fly and you'll be all by your self

Fly them at their weakest altitude (down low) and you'll pay the price.



fixed,



Allllll byyyyy Myyyy SeeeeLLLfff!! dont wanna be.... ALLL...   ok you get it,

Offline clerick

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« Reply #20 on: October 27, 2007, 10:57:34 PM »
Quote
Originally posted by Blooz
Spit 14's are monsters above 20K. Same as P51's.

Fly these planes at a higher altitude where they were designed to fly and you'll have a much easier time.

Fly them at their weakest altitude (down low) and you'll pay the price.


That was kind of my thought, and more subtle then that, my point.  What makes      a Spit 14 worth of perking but not a P-51 or an La7?  Seems that perk cost should reflect the relative power of the item being used.  To me an La7 is FAR more uber then the Spit 14, at AH combat altitudes....

Offline BaldEagl

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« Reply #21 on: October 28, 2007, 02:04:23 AM »
Quote
Originally posted by Blooz
Spit 14's are monsters above 20K. Same as P51's.

Fly these planes at a higher altitude where they were designed to fly and you'll have a much easier time.

Fly them at their weakest altitude (down low) and you'll pay the price.


Actually, the Spit XIV has a dead spot between 20-22.5K and really doesn't start to shine until you're past that point.  Finding something to fight over 22.5K is difficult unless it's high buffs and the Spit's gun package relative to it's armor isn't the best for that duty.

For that reason, it's such a specialty plane (like the Ta-152), it shouldn't be perked.
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Offline Relorian

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Perk Changes
« Reply #22 on: October 28, 2007, 02:33:29 AM »
Fisrt you want the 51D and La-7 Perkd

Then when the noobs switch to the 51b and La-5 you'll want them perk'd

then when they switch to something else you'll want those perked

eventually anyone but vet players will be stuck in p-40b's and A6M's and will hate the game so much they go elsewhere.

Meanwhile, you'll still be fighting LaLa's and Ponies en mass

How about you unperk my F4U-1C and F4U4?

Offline Blooz

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« Reply #23 on: October 28, 2007, 03:45:26 AM »
Quoted:

<>

You really don't understand tactics, do you.

The ability to go where the enemy can't go, to be able to fight where the enemy can't fight gives you a huge advantage.

At only 15k the Spit 14 is 15mph faster and climbs 600fpm faster than La7 (and that's without using WEP!)
« Last Edit: October 28, 2007, 04:03:38 AM by Blooz »
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Offline trigger2

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Re: Perk Changes
« Reply #24 on: October 28, 2007, 04:12:08 AM »
Quote
Originally posted by Snubby
Over the years the perk rating for rides have been changed, why not again...

P-51D - 3-4 perkies

LA7  5-6 perkies

51D:
many will say "the 51D isnt that good of a ride, there is no reason to perk it!!"

which is true..  considering how many noobs fly them, when i see 51D i usually consider it easy meat..  and there in lies the reason to perk it..  it may not be overly lethal, but it its way to commin (IMO), adding a minor perk value will perhaps dissuade new folks from immediatly going straight to the "best fighter of WWII" and may, just may, encourage them to explore the rest of the plane set.

LA7:
2 reasons,

1: same a the 51.. its everywhere..  but secondly it IS a overly lethal plane, too much so for being totally free at least.. it  

its about the fastest non-perked ride in the game.. which in and of itself is not enough reason, but it also accelerates like a bullit, and  climbs like the space shuttle, and as if thats not enough, it packs firepower that is outstripped only by the hizooka equipped birds, and at speeds above 250 can turn with most anything in the game.. and if it cant out turn it, it can out accelerate, out climb, and out run it... ESPECIALLY at the alts at which most MA battles occur.

about the only thing NOT "uber" on the plane is its range... most planes would get farther with multiple fuel leaks.   well the guns are kinda inaccurate at great range.. but with superior speed, climb, and turning that point is kinda moot, the shots will be there.


anywho, thats my "wish list"


If your willing to perk the p51 because of it's widespread use
then PLEASE remember to add the Spitfires to it...
I up my p40 into a furball
Usally on the edge of a million spitty's, a few hundred LA's, maybe 40 51's and a cherry picking p38. ;)
« Last Edit: October 28, 2007, 04:14:49 AM by trigger2 »
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Offline WaRLoCkL

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Perk Changes
« Reply #25 on: October 28, 2007, 05:52:08 AM »
Quote
Originally posted by Relorian
Fisrt you want the 51D and La-7 Perkd

Then when the noobs switch to the 51b and La-5 you'll want them perk'd

then when they switch to something else you'll want those perked

eventually anyone but vet players will be stuck in p-40b's and A6M's and will hate the game so much they go elsewhere.

Meanwhile, you'll still be fighting LaLa's and Ponies en mass

How about you unperk my F4U-1C and F4U4?


OH man dont do that, people like me, AKdogg, Skyrock, BlueKitty, and quit a few others would have a freaking field day. also the HO FACTOR would SKYROCKET.

Every newb in the game will be hoing everything in a -1c.

Offline BaldEagl

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« Reply #26 on: October 28, 2007, 10:23:31 AM »
By the "everyone uses  it so it should be perked" theory, here's the top ten rides for the past 3 months combined (not including this camp):

Panzer IV H
P-51D
Sherman VC
La-7
Ostwind
Spitfire Mk XVI
N1K2
Ship Gunner
F6F-5
SeaFire

So, do you want to perk all of these?

I think ship gunners should definately be perked :aok
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Offline Lusche

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« Reply #27 on: October 28, 2007, 12:32:08 PM »
Steam: DrKalv
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Offline Snubby

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« Reply #28 on: October 28, 2007, 12:56:29 PM »
Quote
Originally posted by Blooz
Quoted:

<>

You really don't understand tactics, do you.

The ability to go where the enemy can't go, to be able to fight where the enemy can't fight gives you a huge advantage.

At only 15k the Spit 14 is 15mph faster and climbs 600fpm faster than La7 (and that's without using WEP!)


fight where the enemy cant fight?  fight WHO.. NO ONE FLYS THAT HIGH IN THE MA..  prolly 80% of fights take place below 10K, and remaining 20% below 15..  you climb to 20+ and all your doing is sight seeing.

Offline Blooz

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« Reply #29 on: October 28, 2007, 03:08:00 PM »
Lol..forget everything I said.

I'm just trying to help.

Someday the light bulb will turn on for you.

Maybe.
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