Author Topic: Check this game out...  (Read 2292 times)

Offline thrila

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« Reply #15 on: October 28, 2007, 08:27:23 AM »
I started a new character and joined the nord, in previous version you could only join the swadians or vaegirs.  There were no villages either- time for some looting.:

i'm having trouble finding quests too.  Lords from cities used to give you quests which would give you massive amounts of XP.  Maybe you have to get your renown up or something- also new to this version.

If the black nights are still in the game beware they will destroy your party unless you have decent armour.   For killing armoured targets the spiked mace is pretty awesome at the job.  

Oh, never surrender, you will lose all your party and lots of gold.  It's better to fight til u get knocked unconscious, at least you get xp.
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
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Offline Saxman

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« Reply #16 on: October 28, 2007, 10:29:51 AM »
I'm in if I can play as a German longswordsman (pinnacle of European medieval sword design, IMO)
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Offline lasersailor184

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« Reply #17 on: October 28, 2007, 10:49:49 AM »
Quote
Originally posted by Saxman
I'm in if I can play as a German longswordsman (pinnacle of European medieval sword design, IMO)


You could probably find a Mod to play to do that, or pick the right armor and swords.


The game really has progressed in the last two major builds.  They went from pretty much no tactics randomness, to being able to use formations (near effectively).
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Offline Saxman

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« Reply #18 on: October 28, 2007, 11:58:02 AM »
lasersailor,

That would be one HECK of a mod considering the longsword gave the wielder:

A fast two-handed sword
A short stabbing/slashing spear (half-sword technique, primarily used in armored combat)
A hook/bill (either one or both hands on the blade, use the guard as a hook)
A mace/hammer (either one or both hands on the blade, use the pommel)
In a pinch it could be used one-handed, but was primarily a two-handed sword

I'd LOVE to see someone be able to program that level of flexibility into the game, AND have the character switch between combat styles without input from the player (if you've ever seen someone trained in real German longsword techniques, they're almost constantly changing which part of the sword is used to attack).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Furball

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« Reply #19 on: October 28, 2007, 02:10:50 PM »
quite a good game.

BTW if you like this game, it is similar to Elder Scrolls Oblivion, except you cannot fight on horseback in that game.
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Offline lasersailor184

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« Reply #20 on: October 28, 2007, 02:23:43 PM »
Quote
Originally posted by Saxman
lasersailor,

That would be one HECK of a mod considering the longsword gave the wielder:

A fast two-handed sword
A short stabbing/slashing spear (half-sword technique, primarily used in armored combat)
A hook/bill (either one or both hands on the blade, use the guard as a hook)
A mace/hammer (either one or both hands on the blade, use the pommel)
In a pinch it could be used one-handed, but was primarily a two-handed sword

I'd LOVE to see someone be able to program that level of flexibility into the game, AND have the character switch between combat styles without input from the player (if you've ever seen someone trained in real German longsword techniques, they're almost constantly changing which part of the sword is used to attack).


For any given character, you have 4 slots for usable items.  In those slots you could put Swords, spears, bows, arrows, maces, throwing weapons and shields (just off the top of my head).  Those being the main SKILL categories, have even more type branches themselves.  

For example, take the Sword.  There are 3 basic types of swords.  Two Handed, Single Handed, and Single/Two Handed.  The last kind can be wielded single handed for a slight penalty to skill and weapon stats.  And still the weapons can be split up even more.  Each can have different ways of attacking.  Some can only stab, some can only swing, and most can do both.

Further from that, the attack direction is controlled by minute mouse movements.  The 4 I can remember are downward swing, left swing, right swing, and stab.  A generic block button is given, but is only tailored for the current incoming attack.  

I.E. If someone is attacking you with a downward swing, you have to hold block to move to block it.  If your target sees that you have blocked too soon, they'll change the attack.  Your block for the downward swing won't stop an attack from the side.

That is except for the shield.  The shield can block all frontal attacks, but has a limited battle hitpoints.  Once it reaches it's life, it breaks and can no longer be used (though you can carry more then 1 shield with you into battle).



Ah, I understand what your saying.  As of now, no mod has made it so that all those uses can be found out of a single weapon.  Most of the modding being done is content mods, I.E. Text Files and Texture modding.  Though, if you really wanted it, it wouldn't be unreasonable to make 4 different weapons each being the same model, but being held and used differently.
« Last Edit: October 28, 2007, 02:33:34 PM by lasersailor184 »
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Offline Pooh21

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« Reply #21 on: October 28, 2007, 02:28:35 PM »
There a mod for real world timelines and locations. I have no interest in running around the land of tra-lala
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Offline lasersailor184

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« Reply #22 on: October 28, 2007, 02:43:16 PM »
Quote
Originally posted by Pooh21
There a mod for real world timelines and locations. I have no interest in running around the land of tra-lala


A list of mods here: http://forums.taleworlds.net/index.php/board,63.0.html

More here (though some repeats): http://mbx.streetofeyes.com/index.php/board,2.0.html

More mods, especially mini mods here: http://www.mbrepository.com/modules/PDdownloads/

A good mod to download is the Battle Resizer.  The max limit currently (I believe) is 40 on a battlefield.  So that means 20 per side.  However, with the resizer it can take it up to the 500's, so up to 250 people per side.  That is if your computer can handle it.  Mine can't.  Mine maxes out with average textures around 70/35 fighters per battle.  (For Reference, my computer is 5 years old, and was the best 5 years ago).

Be careful of what version of M&B they use though.
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Offline Saxman

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« Reply #23 on: October 28, 2007, 03:10:08 PM »
I'd love to see them be able support up to tens or hundreds of THOUSANDS.

Battles of the Morannon or Pellennor Fields, anyone? :D
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Offline lasersailor184

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« Reply #24 on: October 28, 2007, 03:51:02 PM »
After reading up on Battle Size changer, the max size is 1000, so 500 per side.  My computer can't handle 10% that.
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Offline BlueJ1

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« Reply #25 on: October 28, 2007, 03:55:12 PM »
Quote
Originally posted by Furball
quite a good game.

BTW if you like this game, it is similar to Elder Scrolls Oblivion, except you cannot fight on horseback in that game.


That game stole many hours of my life. Its even better with the expansions. In Morrowind I was bored out of my mind within a hour or two. I would then kill a village of people and sell their stuff to another village, then kill them and start over. Then I quit. This game the battles are a lot better. I only wish the arena in the Imperial City was longer.
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Offline SAS_KID

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« Reply #26 on: October 28, 2007, 04:04:15 PM »
How safe is it it to purchase with a CC. Any notions of Identity theft around taleworlds company? My father will not purchase it for me with his CC saying its not reputable enough.
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

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Offline Saxman

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« Reply #27 on: October 28, 2007, 04:12:48 PM »
Actually, there IS a way to fight on horseback in Oblivion. You just need to mod the heck out of it...

But then, Oblivion is so much more FUN with mods.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline lasersailor184

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« Reply #28 on: October 28, 2007, 04:20:14 PM »
Quote
Originally posted by SAS_KID
How safe is it it to purchase with a CC. Any notions of Identity theft around taleworlds company? My father will not purchase it for me with his CC saying its not reputable enough.


Unless it's changed recently, you don't purchase it from Taleworlds directly.  You purchase a key through a different website to put in.
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Offline Dowding

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« Reply #29 on: October 28, 2007, 04:21:13 PM »
You don't purchase from Taleworlds directly. It's through a 3rd party (eseller.net or something). They accept paypal accounts; perhaps more reputable (though not without its flaws). You could open a paypal account for this transaction and then close it down.

500 a side battles? That would be insane! It'd take you forever to progress in the game. Hopefully my next computer will handle it though.
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