Author Topic: Kill Shooter  (Read 1556 times)

Offline pluck

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Kill Shooter
« Reply #15 on: November 05, 2007, 02:07:30 PM »
turning ks on would be horrible imho.

In the past few flights I've had, I've seen a few noobs shooting bullets down the runway, boy was I glad ks was on.  If it was on, I invision what the old DA was like.  You vulched me, so now I'm gonna vulch you.  Then each parties bring their buds, and now you have a fight over your base between your team and probably the enemy.  I can only imagine this would put the community in a meat grinder and only serve the purpose to ruin the experience of AH.

The other aspect, is that turning ks, removes any responsibility to you. If you have poor SA, and just spraying, what does it matter who gets in the way?  Maybe you are chasing a con, another guy wants the kill, so he just blasts you first.  Also, shooting a guy because he is shooting at a con, that you feel entitled to, is just as bad.

I think If you have a group of people that are 100% dedicated to flying in a fashion that might resemble a more realistic scenario, then ks off would be fine.  but this is the MA, and it would only take 1 person to degenerate gameplay.

My advice, keep playing for fun. If someone shoots the enemy down before you can, next time do it quicker.  The minute you stop worrying about who is killed who, how many kills you can land, and what your score is, the easier it is to let these trivial things go.
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Offline MotorOil1

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Kill Shooter
« Reply #16 on: November 05, 2007, 02:09:18 PM »
Ya, I 've been around since Tour 28 and don't recall FF ever being a factor.  You'd get too many noobs or spoilers in there shooting down team mates just to get a stir.  It's fine the way it is.   It's never been a problem for me.  Can count on one hand the number of times it has been a problem for me.  I bet it would have been a larger problem if things had been the other way around.
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Offline Karnak

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Kill Shooter
« Reply #17 on: November 05, 2007, 02:21:31 PM »
I've been signed up since Tour 3 or 4 and a bit in the beta.  Killshooter has always been here.  There was no "old days when it wasn't on and people respected the idea of not shooting friendlies."
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Offline AApumba

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Kill Shooter
« Reply #18 on: November 05, 2007, 02:22:07 PM »
Quote
Originally posted by pluck


My advice, keep playing for fun. If someone shoots the enemy down before you can, next time do it quicker.  The minute you stop worrying about who is killed who, how many kills you can land, and what your score is, the easier it is to let these trivial things go. [/B]



Don't get the wrong Idea this has nothing to do with scores or the like. I've just gotten a little sick of getting cut off on a kill and blowing myself outta the sky because of someone who IS conserned about their kills blows past me right when I pull the trigger. Either turn the friendly fire back on or start letting people know your going to over take them on a bandit. And the friendly fire thing wasn't that long ago. I started playing back in 02 and it was on for atleast the first year I was playing

Offline BaldEagl

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Kill Shooter
« Reply #19 on: November 05, 2007, 02:33:22 PM »
Back in AW you could shoot friendlies but if you killed 2 you were PNG for 24 hours.  So instead, griefers would sit at the end of the runway in vehicles shooting planes taking off just enough to damage them or get them smoking without actually killing them.

That was when there were actually gentleman's agreements and honor among most players.  It would never work now.
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Offline Connery

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Kill Shooter
« Reply #20 on: November 05, 2007, 02:48:18 PM »
Why has everyone just skipped past my Suggestion?

Turn Kill shooter off, why cant they just make it u CANNOT Damage friendly planes no matter how many rounds you hit them with ???

P.S No point in posting the realism argument either, because Killshooter isn't realistic either...

So yeah why cant HTC just make it so its impossible to kill friendly units... In every FPS game i've played they had 3 settings.

Friendly Fire On (Utter Mayhem always spoilsports)
Mirror Damage (Killshooter)
Friendly Fire Off

Surely friendly fire off is the best option ?

Offline Karnak

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Kill Shooter
« Reply #21 on: November 05, 2007, 02:49:41 PM »
AApumba,

You need to work on your situational awareness then.  In all the time I played AH I killshot myself fewer than 10 times, and a number of those were me trying to clear a friendly's six and missing the enemy, hitting the friendly.  If you are being affected by killshooter regularly the problem is on your end.

Edit:

Connery,

I did address your idea.  It wouldn't work because it breaks reality too much.

It fails for these reasons:

1) It does not stop people from shooting over shoulders without risking something.  This makes the defender's situation much harder than in reality as you have to avoid the fire of everybody behind you, not just the closest persuer.

2) Hitting a friendly would no longer change the odds.  In reality, a friendly being hit changes the odds as the shootee is taken out of the fight.  In AH the odds are changed as the shooter is taken out of the fight.  In either case the odds are changed in favor of the enemy being attacked.  If there was no penalty for shooting a friendly the enemy target would only get the disadvantage of being shot at by multiple persuers and not the advatages, e.g. likely fratracide.

3) Modified to just delete the shooter's ammo does not fix the problem adequately either, as the enemy target is unaware that the shooter's plane has been rendered harmless and must still fight as though both were a threat should the ammoless shooter remain in play and try to threaten just by gaining position.
« Last Edit: November 05, 2007, 02:57:07 PM by Karnak »
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Offline Lusche

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Kill Shooter
« Reply #22 on: November 05, 2007, 03:00:25 PM »
Quote
Originally posted by Connery
Why has everyone just skipped past my Suggestion?

Turn Kill shooter off, why cant they just make it u CANNOT Damage friendly planes no matter how many rounds you hit them with ???
 



Imagine following situation with "no damage to friendlies":

One plane trying get away from a mini horde.
8 greedy pilots following him, each one eager to get the kill. All can freely blaze away and shoot through each other without any risk, no SA is needed.

I don't see where this is any better than the solutionwe currently have, even though I gnash my teeth when becoming an occasional victim of killshooter myself.
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Offline Murdr

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Kill Shooter
« Reply #23 on: November 05, 2007, 03:03:53 PM »
Quote
Originally posted by Connery
Surely friendly fire off is the best option ?
That would really promote ganging if friendly fire carried no consequence.
Quote
Originally posted by hitech
1. Some form of control either png or kill shooter must be in the game. It dosn't take a bunch, It only takes one person to abuse the system to destroy everyones day. If one persone choses to shoot friendlies it leaves everyone else with no choice but to shoot him, with in mins 1 big freindly only furbal erupts.

This point has been proven every time kill shooter has been off, take it as a fact.

2. PNG also has problems. I rember a few times when Kite and I were winging together that I would end up PNG, not sure why but  some how Kite and I would always end up in the the same space and I would end up pinging him. I would ended up having to fly for a new country when I would rather not have.

3. Almost always it's the shooter fault for the none intential friendly fire, most people say that the other person just got in my way, but thats not realy the case, normaly the person who "gets in the way" is comming from above and has no idea the shooter is there it's the person with the hand on the trigers job to not shoot friendlies, why should the guy getting shot take the penalty for the shooter screwing up?

This is not a new topic, just like how collision detection works, both system are not perferct , but there isn't a perfect answer to the problem.

HiTech
By the way, that quote is from 2001.  Killshooter enabled, has been a standard setting.  I don't know where the idea of it not being enabled is comming from.

Offline dedalos

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Kill Shooter
« Reply #24 on: November 05, 2007, 03:55:16 PM »
Quote
Originally posted by SlapShot
I have been around for 6 years and I have never seen killshooter turned off in the MA.

Can any of you that have been around longer atest to killshooter being turned off in the MA ?

Oh ... that idea sux ... Lusche's explaination says it all.


It was off in the AvA a while back.  maybe he remembers that
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Dedalos pretty much ruined DA.

Offline Stang

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Kill Shooter
« Reply #25 on: November 05, 2007, 04:27:53 PM »
It would be just like the old DA.  A bunch of squeakers vulching everyone, then in turn getting vulched by others who didn't get vulched.  Followed by cries of cheating, I didn't vulch you, you vulched me, blah blah blah.  You'd have more green being killed than red almost, and a constant mess over every friendly airfield.  

No thanks.  I think killshooter works great.  Watch your aim, noobs.

Offline Dace

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Kill Shooter
« Reply #26 on: November 05, 2007, 04:42:33 PM »
You may not want to hear this, but, it is ALWAYS the shooters responsibility to know his surroundings. If your situational awareness is bad enough to allow yourself to shoot another friendly it is totally YOUR FAULT and noone elses, no matter what the situation. You should never get so fixated that you don't even know where your friends are.

Offline Stang

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« Reply #27 on: November 05, 2007, 04:52:23 PM »
I think we should ask Birdo what he thinks about killshooter.

Offline Dace

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« Reply #28 on: November 05, 2007, 04:54:47 PM »
Quote
Originally posted by Stang
I think we should ask Birdo what he thinks about killshooter.


WOOOWOOOOO!!!!!!!

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Offline SuperDud

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Kill Shooter
« Reply #29 on: November 05, 2007, 08:11:48 PM »
AW worked fine IMO.
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