Author Topic: Kill Shooter  (Read 1502 times)

Offline hubsonfire

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Kill Shooter
« Reply #45 on: November 07, 2007, 07:59:43 AM »
KS, just like collisions, is not necessarily an ideal solution, but it beats the alternatives. It is fine the way it is, even if it does provide the occasional annoyance.
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Offline Scca

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Kill Shooter
« Reply #46 on: November 07, 2007, 08:09:55 AM »
Why do we have to have killshooter on at all?  Why can't we have no killshooter, and no damage done to friendlies all at once in the same way we have no friendly collisions?


It doesn't happen often, but the other night I was in a C-hog trying to clear a friendlys 6 and I damaged myself in the process.  If there was no killshooter and no friendly fire damage, the it wouldn't have caused either of us any damage..  

It works in the TA, why can't it work in the MA?
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Offline Lusche

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Kill Shooter
« Reply #47 on: November 07, 2007, 08:17:27 AM »
Quote
Originally posted by Scca
Why do we have to have killshooter on at all?  Why can't we have no killshooter, and no damage done to friendlies all at once in the same way we have no friendly collisions?


The reasons have been outlined a few times in this thread.


 but the other night I was in a C-hog trying to clear a friendlys 6 and I damaged myself in the process. If there was no killshooter and no friendly fire damage, the it wouldn't have caused either of us any damage.

Without killshooter, you could have happily blasted away. You could even happily blast away when a whole bunch of friendly cons is flying in front of you. No One has any reason to watch his fire anymore.

It works in the TA, why can't it work in the MA?

No damage to enemy cons or structures does work in TA too...

« Last Edit: November 07, 2007, 08:22:22 AM by Lusche »
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Offline MotorOil1

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Kill Shooter
« Reply #48 on: November 07, 2007, 12:11:55 PM »
I'd like to see this as the bible on kill shooter.   The creator has spoken and it seems to be true to me in my experience.  I like #3 the best.


quote:
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Originally posted by hitech
1. Some form of control either png or kill shooter must be in the game. It dosn't take a bunch, It only takes one person to abuse the system to destroy everyones day. If one persone choses to shoot friendlies it leaves everyone else with no choice but to shoot him, with in mins 1 big freindly only furbal erupts.

This point has been proven every time kill shooter has been off, take it as a fact.

2. PNG also has problems. I rember a few times when Kite and I were winging together that I would end up PNG, not sure why but some how Kite and I would always end up in the the same space and I would end up pinging him. I would ended up having to fly for a new country when I would rather not have.

3. Almost always it's the shooter fault for the none intential friendly fire, most people say that the other person just got in my way, but thats not realy the case, normaly the person who "gets in the way" is comming from above and has no idea the shooter is there it's the person with the hand on the trigers job to not shoot friendlies, why should the guy getting shot take the penalty for the shooter screwing up?

This is not a new topic, just like how collision detection works, both system are not perferct , but there isn't a perfect answer to the problem.

HiTech
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Offline Messiah

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Kill Shooter
« Reply #49 on: November 08, 2007, 12:45:06 AM »
Quote
Now people will cut you off, steal your kill and won't even apologize to you when you blow yourself outta the sky


I was wondering when you would return.....Birdo.
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Offline Ghosth

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Kill Shooter
« Reply #50 on: November 08, 2007, 07:06:33 AM »
It works in the TA because damage is turned OFF in the TA, and because we have trainers ready to eject anyone who is a problem at a moments notice.

It will never work the same way in the mains.

KS is a fact of life, like gravity, sometimes it sucks.
But if your  careful about what you do mostly it doesn't kill you.
If it does very often, chances are your doing something wrong.