Originally posted by raptor33
If we split our 9 peoplke into 5 and 4...what kind of cooperative mission can be run with 4 people?
Try this for fun . . .
You have 9 people on, make the teams 6 vs. 3. Set a goal for the 6 (base capture or whatnot). The other three are "spoilers." I personally think you learn much the FM more quickly on the defense (so the spoilers benefit), and it will also test your offensive teamwork capabilities.
Since there is no time limit in the AvA to switch back, if the numbers on defense grow, the spoilers can move back and support the mission.
And, by the way, many squads in the MAs run successful "missions" all the time with 3 or 4 players. It shouldn't be a problem in the AvA when the numbers are limited.
I would also suggest you tailor the difficulty of your mission to the numbers and/or numbers advantage you have. You don't need to run a 45 minute 9 pilot mission to drop a few radars, for example. Radars are ridiculously easy to kill -- one pilot per base is all it takes. Completely flattening a medium sized field with 9 players is a little more challenging, and will concentrate the fight.
Finally, I will re-state my original suggestion that you announce your mission on 200 and invite opposition . . . that is, unless some of these guys are correct and you set the bar so low for yourselves as to achieve all your goals without fighting for them.
I still haven't made it in while your squad has been there in force . . . looking forward to it.