Author Topic: Awaiting Improvements  (Read 2241 times)

Offline Shuffler

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Awaiting Improvements
« on: November 15, 2007, 08:54:23 PM »
Game play has deteriorated to hording really bad. I have not flown much since this change. Hopefully either CT will become available or they will make one LW arena a small map again.
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Offline Lusche

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Re: Awaiting Improvements
« Reply #1 on: November 15, 2007, 08:58:24 PM »
Quote
Originally posted by Shuffler
Game play has deteriorated to hording really bad. I have not flown much since this change. Hopefully either CT will become available or they will make one LW arena a small map again.


LW Blue actually has a small map up... :rolleyes:
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Offline Motherland

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« Reply #2 on: November 15, 2007, 09:00:27 PM »
Ive found less 'hording' in the big maps than I found in the small maps...

Offline Husky01

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Re: Awaiting Improvements
« Reply #3 on: November 15, 2007, 09:06:32 PM »
Quote
Originally posted by Shuffler
Game play has deteriorated to hording really bad. I have not flown much since this change. Hopefully either CT will become available or they will make one LW arena a small map again.


So you think by having a smaller map were there players are more concentrated and the higher number side prevales will help the hoarding problem?
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Offline crockett

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« Reply #4 on: November 15, 2007, 09:24:46 PM »
It's not the map it's the mentality of the average AH player. Hordes are for the skill less dweebs that can't get a kill or stay alive on their own.

No offense to the horde monkeys but 1 on 1 fighting is where the real skill shows up. Hence the reason most need the horde so they can land their cherry picked kills.
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Offline trax1

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Re: Re: Awaiting Improvements
« Reply #5 on: November 15, 2007, 09:25:28 PM »
Quote
Originally posted by Husky01
So you think by having a smaller map were there players are more concentrated and the higher number side prevales will help the hoarding problem?
I was thinking the same thing, what he said really didn't make much sense.
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Offline Shuffler

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« Reply #6 on: November 15, 2007, 09:55:32 PM »
Originally posted by Lusche
Quote
LW Blue actually has a small map up


Had not noticed that... thanks!

In answer to others posting here.....

There was hording on the small maps but most of the time you could find good fights. I have yet to find anything even faintly resembling a decent fight on the large terrains... nothing but 8 to 1 or more. This past week I have flown less than in a long long time.

In my experience small terrains keep more players in a closer proximity. By doing so you have much less chance of being in a 1 vs 20 position. While it can and will still happen, it is less likely because there are more players per base. Less singles and doubles out trying to sneak an undefended base too.

Large terrains worked beautifully back in AH1 and early AH2 but many if not most of the newer players are not interested in learning to be skillful in a chosen toon plane. They are of the "drop a quarter in and shoot" mentality.

I have seen suggestions of running large terrains in one room and small in the other. This may be the best of both worlds. The so-called Win Win situation. My intention is not to suggest everyone play my way or anyone's way. We all have our idea of fun.

BTW.. Thanks for your comments and gentlemanly discussion.
« Last Edit: November 15, 2007, 10:04:12 PM by Shuffler »
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Offline Ack-Ack

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« Reply #7 on: November 15, 2007, 11:21:25 PM »
Quote
Originally posted by crockett
It's not the map it's the mentality of the average AH player. Hordes are for the skill less dweebs that can't get a kill or stay alive on their own.

No offense to the horde monkeys but 1 on 1 fighting is where the real skill shows up. Hence the reason most need the horde so they can land their cherry picked kills.



Says the guy that is never too far from the hord or from his field acks....


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Offline Gixer

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« Reply #8 on: November 16, 2007, 12:24:23 AM »
Quote
Originally posted by Ack-Ack
Says the guy that is never too far from the hord or from his field acks....


ack-ack



Or the Alt Queen that's at 12,000 ft and still climbing... :D



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Offline crockett

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« Reply #9 on: November 16, 2007, 01:14:56 AM »
Quote
Originally posted by Ack-Ack
Says the guy that is never too far from the hord or from his field acks....


ack-ack


Why because I wont let you BnZ me when I'm taking off? So that means I hide in ack? lol come down from 20k sometime and actually join the fight , then you can talk crap.

It's funny I remember a night a few months ago. That I met you at "equal" alt I was flying a Huri 1 you were flying your P38. I seem to remember having to chase as you ran away, asking you to turn around and fight on CH200.

Meanwhile you wouldn't come back and fight until you had a alt advantage. That way you could fight like a girl with your BnZ's against a carburated Huri 1. Grow a pair and actually learn how to fight at disadvantage before you start trying to tell me how to fight.

Oh and hoard the only hoard you ever see me in is the enemy hoard, I'm not afraid to fight.
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Offline NHawk

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« Reply #10 on: November 16, 2007, 05:47:36 AM »
Quote
Originally posted by crockett
It's not the map it's the mentality of the average AH player. Hordes are for the skill less dweebs that can't get a kill or stay alive on their own.

No offense to the horde monkeys but 1 on 1 fighting is where the real skill shows up. Hence the reason most need the horde so they can land their cherry picked kills.
Ah, but you see this isn't a 1 v 1 shoot-em-up game. It's a team game, otherwise we wouldn't have countries or squads. We'd all be individuals seeking to kill or be killed.

If you choose to seek out one vs one fights, that's your choice and there's nothing wrong with that. I do it fairly often myself. But I must disagree that 1 on 1 is where the real skill shows up. Real skill shows up 2 v 1 and 3 v 1. And I actually preferr those fights. I don't mind dieing after being in a 3 v 1, killing all three and then just plain making a mistake as another fight develops or not seeing a 4th trailer. Heck just the other day I had 5 kills from a multiple (low level) engagement and was heading home with 100 rounds of ammo left. A customer came in the store and I threw the plane in auto pilot. While taking care of the customer I heard bullets hit my plane. I knew what happened and just snickered. 1 v 1 just requires constant uninterrupted attention to one plane. Multiple bogies require good SA and much more skill to survive.

But the fact remains it is a team game which requires cooperation between players. But, when a group of players actually cooperate (class... can we all say mission?), they are labeled a hoard. And when a squad flys together they are labeled milk-runners.

There are obviously two completely divided ways to play the game. Both are correct, but neither is better than the other.
« Last Edit: November 16, 2007, 06:01:49 AM by NHawk »
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« Reply #11 on: November 16, 2007, 06:02:21 AM »
last night I logged onto the EW to basically stir the pot, I flew one sortie and caught six guys milking undefended fields.  I had my usual fun on 200 was chased by four hurriIIc,  two 110s a flight of B25s and a goon.  I had gotten to the base just after the goon drop but I killed the goon got two proxies on the B25 drones and killed fireplug who was hopping mad 200 before and especially after his pixellated demise.

my work being done there I went to AvA and some great fights.

Offline Ack-Ack

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« Reply #12 on: November 16, 2007, 06:09:40 AM »
Quote
Originally posted by crockett


It's funny I remember a night a few months ago. That I met you at "equal" alt I was flying a Huri 1 you were flying your P38. I seem to remember having to chase as you ran away, asking you to turn around and fight on CH200.



You mean when you were flying above your town acks?  Thanks for proving my point that all you do is fly near a hord or acks.

As for BnZing you in a P-38 vs. Hurricane I...are you really that clueless about planes?  A Hurricane turns better than a P-38, I'm not going to turn fight on the deck within ack range of your town against a Hurricane.  

I also recall asking you to the DA if you wanted a 1v1 but you made excuses as to why you didn't want to waste your time.  Face it, you're just a tool that likes to hide in the hord or near acks.

It's your dime, fly how you want but don't come on these boards and lecture us about 1v1s when you're just as guilty as those you try to brand.

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Offline Tiger

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« Reply #13 on: November 16, 2007, 08:20:40 AM »
I find more small scale fights onthe large map than I ever do on small maps.

You know why???  The small maps are exactly that, small.  And concentrate teh fighting to the 3-4 front lien bases.  The alrge maps have much larger front lines and thus more land to attack/defend spreading the fight out.

Online The Fugitive

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« Reply #14 on: November 16, 2007, 08:42:45 AM »
Quote
Originally posted by NHawk
Ah, but you see this isn't a 1 v 1 shoot-em-up game. It's a team game, otherwise we wouldn't have countries or squads. We'd all be individuals seeking to kill or be killed.

If you choose to seek out one vs one fights, that's your choice and there's nothing wrong with that. I do it fairly often myself. But I must disagree that 1 on 1 is where the real skill shows up. Real skill shows up 2 v 1 and 3 v 1. And I actually preferr those fights. I don't mind dieing after being in a 3 v 1, killing all three and then just plain making a mistake as another fight develops or not seeing a 4th trailer. Heck just the other day I had 5 kills from a multiple (low level) engagement and was heading home with 100 rounds of ammo left. A customer came in the store and I threw the plane in auto pilot. While taking care of the customer I heard bullets hit my plane. I knew what happened and just snickered. 1 v 1 just requires constant uninterrupted attention to one plane. Multiple bogies require good SA and much more skill to survive.

But the fact remains it is a team game which requires cooperation between players. But, when a group of players actually cooperate (class... can we all say mission?), they are labeled a hoard. And when a squad flys together they are labeled milk-runners.

There are obviously two completely divided ways to play the game. Both are correct, but neither is better than the other.


I don't see a problem with Squad Ops, unless its the BOPS, they can launch 40+ guys on a mission by them selves. They would be the only ones I'd call a horde.

To me a horde is a large group of planes that swarm a base, using numbers to totally over whelm a base. Such a large number of people can't be defended against due to the number, so most people shy away from the attacking horde.

This is NOT fun for the defenders, and I can't believe its a real "blast" for the attackers. How much fun is it to completely destroy a base in one pass, then gang bang and vulch the one or two defenders till the goonS drop their troops?

This is where it falls on the player to adjust and control the arena. The large groups should split their forces and attack multiple targets, even multiple countries. This would make it more challanging to the big squads, and hordes to capture the bases with less resources, and it would also be more defendable.

Of course your going to get the "but we want to fly together as a squad" line.  To me thats just selfish, here they have the power to make the game fun for not only themselves, but large groups of others too, but won't.

One last thought, 32 is the max for a squad. You figure 75% on at one time is good so say 24 guys on. 2 as goons, 4 as buffs, 6 heavy fighters, the rest as cover fighters. A good size attack force, and one you could defend against with 10-12 guys. Looks like a great night of battles for a bunch of guys to me......... ever wonder why the squad limits are set at 32? :D