Originally posted by Tilt
If we generate an acceleration model from a climb model are we not simply taking a snap shot of the "spare thust" at the best climb speed used and could it be that at other speeds the spare thrust is quite different?
Thanks. I should have went on to add qualifiers. One being, that I am looking at both charts together to draw any general conclusions on acceleration. Another is that I was specifically refering to level acceleration. Prop thrust becomes less of a factor as dive angle increases.
You are correct that climb rate on its own does not provied enough information by itself to be useful for comparing acceleration. Also, considering speed and climb rate together does not give enough information to plot comparative acceleration data across a range of specific speeds.
However, there is enough information there to draw some general conclusions on what to expect for comparative acceleration.
If one plane outclasses the other in both speed and climb at a particular alt, we can expect that plane to also outclass it in level acceleration at that alt.
If the advantage is mixed, we can still look at the disparities between the two planes performance points and draw some conclusions. For instance, if one plane has a marginal climb rate advatage, but has a significant disadvantage for top speed, we can expect any acceleration advantage to be at the low speed end of the spectrum. It might even be so low a speed range that it would be irrelevent.
So at a glance there is some useful information on acceleration in those charts that can be used on the fly in the game (eg. If I break out of this turn fight and extend, what can I expect in this specific situation?). However, as you correctly said, it does not tell you any specific data, but just an overall picture of the expected results.
I should have been more clear. Actually, I didn't spend any time re-examining what I posted because I found the person it was addressed to had been banned between the time I started to reply, and when I clicked post
