Author Topic: AH Sux Right Now  (Read 3390 times)

storch

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Re: Re: AH Sux Right Now
« Reply #15 on: December 01, 2007, 07:26:33 AM »
Quote
Originally posted by Max
So after a year or so of endless ranting, pleading with HTC to bring back the large maps, we get some large maps.

Enter the "we hate the large maps" crowd.

No doubt, HTC's office has a brick wall where they take turns pounding their' heads.
word

Offline lagger86

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AH Sux Right Now
« Reply #16 on: December 01, 2007, 07:26:51 AM »
I don't get it(which is normal)...a maps a map, and I usually find the same fights regardless. I like the big maps, because in America every thing must be the biggest and best(like giant suv's and the afore mentioned waistlines).
 
    I am a  crappy AH pilot, but I seem to have fun every time I log in. Sometimes it's harder to find a fight than other times, but I fly at weird times and there aren't many people on usually...BUT I always find something to do. I think HTC is trying their best to satisfy everyone and I salute them for that.

    When I first started there was one MA and it was fun. Then the arenas split and had small maps and it was fun. Then large maps were brought back into the MAs and it is fun. I guess I'm one of those customers that pays my 15 bucks for what I get and I pay it because I like what I get. Do I want an updated Hellcat...heck yeah, but am I gonna quit if I don't get it? No, because the Hellcat we have now is just fine, but after seeing how sweet the corsairs became after their face lift, it's hard not to want the same for us loser Hacks(and no that isn't some paranoid cheater term). I'm definatley not Gonna quit over the maps, because I honestly think they are pretty much the same, but I do prefer shorter flight times.
Lagger

Offline bj229r

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AH Sux Right Now
« Reply #17 on: December 01, 2007, 07:30:23 AM »
Can't please all the people all the time....mebbe Orange could keep big maps in rotation, Blue could keep small ones?
Never underestimate the power of stupid people in large numbers

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Offline Kazaa

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Re: AH Sux Right Now
« Reply #18 on: December 01, 2007, 07:41:46 AM »
Quote
Originally posted by Shuffler
Huge maps both arenas..... no choice but ....... can AH be so bad as to stay with no choice????
I won't fly again today........ if this continues I'll just go back to RL.


What do you mean by no choice ?



"If you learn from defeat, you haven't really lost."

Offline Helm

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AH Sux Right Now
« Reply #19 on: December 01, 2007, 07:53:15 AM »
What is this Honor Code he speaks of? ....is that Rule #4 ???   ;)
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Offline HGpappy.BG

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AH Sux Right Now
« Reply #20 on: December 01, 2007, 08:09:06 AM »
"If it ant broke, Don't fix it"

Offline pervert

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Re: AH Sux Right Now
« Reply #21 on: December 01, 2007, 08:49:03 AM »
I find it hard to find good fights on the big maps and some nights  not at all! I usually try and up from a capped field to get a fight. Seems if u go looking one you fly for ten minutes get hoed by an la7 on the first pass where u die or end up chasing him to a gang where u either die or end up getting chased by about 8 planes lol. It can get very frustrating suppose the only answer is to have a bit of everything on offer?

Offline WWhiskey

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AH Sux Right Now
« Reply #22 on: December 01, 2007, 08:57:50 AM »
last time i looked, there were seven arenas, thats your problem right there ,you have lost five arenas pretty good odds on small map tho, out of seven arenas only two large maps.
Flying since tour 71.

Offline rodak

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Re: AH Sux Right Now
« Reply #23 on: December 01, 2007, 09:52:59 AM »
Quote
Originally posted by Shuffler
Huge maps both arenas..... no choice but ....... can AH be so bad as to stay with no choice????
I won't fly again today........ if this continues I'll just go back to RL.


Bye.......... :)

Offline acfireguy26

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AH Sux Right Now
« Reply #24 on: December 01, 2007, 10:02:13 AM »
Ty Hi-tech and staff for all you do..

Offline Nefarious

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« Reply #25 on: December 01, 2007, 10:11:42 AM »
Quote
Originally posted by ROC
I had a blast tonight, but then, I was in the FSO :)


Right on.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline rabbidrabbit

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AH Sux Right Now
« Reply #26 on: December 01, 2007, 11:19:59 AM »
Quote
Originally posted by NHawk
Please do explain the right way to play this game. And what this honor code is.

I've been here a long time and I know of no right or wrong way to play. And I know of no valid honor code. Or at least one that anyone follows.


Right way to play = Whatever way the poster currently plays or wants others to play to make it easier on them.

Code = This is a variable.  Some won't vulch or will let damaged birds try to get home.  For many others its don't HO me back or I'll call you out on 200 or the boards.  Oddly, this entails accusing others of "breaking the code" for vulching them and bragging about vulching others and stealing kills off of someone else and complaining about the same when it happens to them.  There are many masters of this skill who we all know and love both here and 200.  For the most part, see "Right way to play" above.

Offline pluck

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AH Sux Right Now
« Reply #27 on: December 01, 2007, 12:48:36 PM »
My issue with big maps are the following:

Bases mean very little.  With so much territory, there is very little incentive to defend against a large group attacking.  Those who might up to make a fight out of it, may instead look to an area which at the moment has more action.  However, once an upper hand is reached, the other team seems to disappear, and move to attack a base which has little opposition.  This cycle in itself is not bad, if, and a big if, they didn't overlap so much.  Basically, If you are losing one base, who cares, just up someplace else and take an undefended base.  You end up with fleeting resistance, with the enemy chosing to move away from one battle, and attack undefended territory, while the other team continues to attack a base, that was once populated.  
     
 I understand the strat of all this, but imho, it leads to some stale fights, with one team with a large upper hand at one base, the other with an upper hand at the other.  It becomes difficult to defend a large area, because of the overlapping time it takes for one group to drop everything it's doing, and move to where the threat has moved.  Leading to the notion that there is more milkrunning.  I understand the idea to up and defend a base, but the overlapping time is a limiting factor.
     
 Large maps offer lots of different type of play.  You will get some smaller fights, you will get some large fights.  But it seems, to me anyway, the norm is a larger groups attacking areas against very small groups.  Where on smaller maps, the battles tend to larger, more constant, and sustained.  However, this is at the price of less small fights and less options.  On the other hand, large maps don't seem to be reset very often at all, so victories are far less common, having a muting effect on win the war.
     
 My conclusion would be there is somewhat of a paradoxical effect, In the some strat guys might like larger maps due to the availability of fields to attack, but at cost of not being able to win the war.  Large maps can have large battles, but often the end quickly, as people look for many opportunities at another field, in which they will have advantage.  Smaller maps tend to force more action in certain area's.  Just my thoughts.
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Offline Shuffler

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Re: Re: Re: AH Sux Right Now
« Reply #28 on: December 01, 2007, 06:12:59 PM »
Quote
Originally posted by soupcan
word:aok


lol The noobs have spoken..
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storch

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Re: Re: Re: Re: AH Sux Right Now
« Reply #29 on: December 01, 2007, 08:02:19 PM »
Quote
Originally posted by Shuffler
lol The noobs have spoken..
why don't you and I visit the DA?