Author Topic: Turn the icon's off  (Read 3157 times)

Offline hitech

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Re: Turn the icon's off
« Reply #105 on: January 20, 2009, 03:10:23 PM »
Quote
It may in fact in some situations. I have takin that into consideration before posting.
In other situations the cherry picker is going to die alot if he doesnt have very good SA. because he is going to kill shoot himself. If the icon didn't show up as eny cons " red ".

I am hoping it would improve game play overall. Hey I may be wrong.

Anyway it is a type of play that has been taught by example to the new players.


Just so I clearly understand what you just said. You want to have no idea who is friendly and who is enemy?

HiTech


Offline Sonicblu

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Re: Turn the icon's off
« Reply #106 on: January 20, 2009, 03:28:38 PM »
Wow. You're very wrong. You don't get ENOUGH info.

The point isn't to create an arbitrary system like FighterAce where everything is % based (like TIE Fighter), the point is to give you realistic weapons, planes, performance, and use these as tools not to re-create WW2 but to simply enjoy flying what was available in WW2.

We're given many tools, and your request is to remove several of them. That's just 1 step shy of giving everybody 1 turbolaser and deflector shields, you're basically complaining about getting cherry picked and want to shut down everything that helps you come close to semi-realistic visual dimension.



Krusty please dont take my post out of context by modifing the quote. It is only to much information because the person uses it to deteriote game play was my thought. MY thought may be wrong. but is seems to me that in this enviornment it is to much information for most people to have as it deterorates game play if used to vulch/ cherrypick. ( to have a red icon around the eny and a green one around friendlys

I apoligize for my lack of understanding the terms cherry pick and vulch and not being more specific. As i go through the posts it looks like I have drawn a poor picture by useing and interchanging a term.

MY thought is the situations where there are muliple cons, im lifting from a base and get pounced over and over. NO i dont get Picked/vulched the first pass it takes 5 or more passes of spray and pray to shoot me down.

I think in my original post i suggested a seperate venue NOT DA MA and every arena.

Offline Krusty

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Re: Turn the icon's off
« Reply #107 on: January 20, 2009, 03:30:52 PM »
Even monkeys in a cage, when they press a button and get an electric shock, learn not to press the button.

Why did you keep re-upping after being vulched over and over?

I don't think it's the game's fault. If anything, blame the horde/mission vulching, but not the game. When you're on the runway and low to the ground, your icon doesn't show up on top of the plane, it shows up underneath it. They're just close enough they can vulch you without needing to know what plane you're in.


EDIT: And I did not take your quote out of text. I thought I took it directly in the context it was given.

Offline Sonicblu

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Re: Turn the icon's off
« Reply #108 on: January 20, 2009, 03:41:43 PM »
Just so I clearly understand what you just said. You want to have no idea who is friendly and who is enemy?

HiTech




It would have to be no green or red icons.

I am only suggesting it in a seperate time or place NOT an overall game play. To turn off icons.

A modified form of icons in the MA I thought would help improve game play.

I think several of the post here have pointed out a modified form may be best. MY thoughts are on overall improved gameplay.

Offline Latrobe

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Re: Turn the icon's off
« Reply #109 on: January 20, 2009, 04:27:12 PM »
I love to turn on Friendly Icons only once in a while. Always gotta keep an eye on your enemy, or he'll dissappear into the trees and you won't have the big red icon to tell you where he is!

Offline Dawger

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Re: Turn the icon's off
« Reply #110 on: January 20, 2009, 04:42:26 PM »
Just so I clearly understand what you just said. You want to have no idea who is friendly and who is enemy?

HiTech



I think the present icon system is certainly not ideal.

Let me present some of the pros and cons of both extremes.

Current Icon system.....

Pros....Easy to tell friend from foe. Easy to see the name of the friend

Cons..Distance that aircraft are identifiable by specific model is unrealistically high and the same for every aircraft no matter the size or shape of that aircraft. Distance info is far too exact for the period. Huge text based system detracts from visual beauty of the game.

No  Icons

Pros....Fights are visually stunning. I've done it, a bunch, in another game and it is amazing how much your brain focuses on the icon. It is awesome to suddenly be focusing on only the plane. This was my favorite part of no icons fights. It was like the best WWII movie you ever saw. Fights were closer, tighter, more intense. Some of the uncertainty of real fights  is available. Its a lot easier to bug out of a fight or to actually get a "bounce". The uncertainty of friend or foe at long range and of specific model is preserved.

Cons....Its hard to see stuff. Hard to determine aspect and closure. In an MA type environment you can't tell who your friends are. Even when you know which planes are friends you can't tell who they are. No Icons is impossible outside of an historical axis vs allies setup and very difficult in one. Fun for only a few rather eccentric folks like myself.

The middle ground between the two would be ideal, especially if that middle ground magically preserved the Pros and eliminated the Cons.

Offline NoBaddy

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Re: Turn the icon's off
« Reply #111 on: January 20, 2009, 04:48:31 PM »
LOL on the suggestions that i turn off my icons. Come on guys. I don't use them in a way that deteriorates game play.

Please, explain what you mean by "in a way that deteriorates game play". I ask because icons give the opportunity to participate in "unreal" environment in a realistic way. Without them, the over whelming majority of people here was qualify as legally blind within the game.

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Offline grizz441

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Re: Turn the icon's off
« Reply #112 on: January 20, 2009, 04:53:11 PM »
Yeah but only for 1 event, i think it will be fun, more real and will really take team work in communication

I played an event once in the pitch black night with icon range set at like 3k.  That was intensely more difficult.  I can't imagine having no icons in virtual reality.

I'd recommend going to the DA and dueling a friend where both agree to turn icons off and experiment.

Offline Simaril

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Re: Turn the icon's off
« Reply #113 on: January 20, 2009, 05:36:28 PM »

It would have to be no green or red icons.

I am only suggesting it in a seperate time or place NOT an overall game play. To turn off icons.

A modified form of icons in the MA I thought would help improve game play.

I think several of the post here have pointed out a modified form may be best. MY thoughts are on overall improved gameplay.


With no green icons, no red icons, and killshooter on -- Aces High would be absolutely unplayable.

Why? Because ANY player from ANY country can fly ANY plane with ANY skin! Without icons there is simply no way to tell who is friendly and who isn't!


Just can't imagine anyone with any sense at all asking for this in AH. Only way its even conceivable is to AT THE SAME TIME ask that the plane set be limited to certain countries' aircraft for each chess piece. And that, I dare say, is just not an option for the MA arenas.

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Offline BnZs

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Re: Turn the icon's off
« Reply #114 on: January 20, 2009, 05:47:09 PM »
Distance info is far too exact for the period. Huge text based system detracts from visual beauty of the game.

You have a point here. Something I've considered...and I have no idea how hard or easy it would be to implement...is to have the icons simply become translucent beyond a rather close range, finally fading out at long range. Not unreadable but the sort of thing you'd have to look at to read, if that makes any sense. You get something of the effect I'm thinking of with friendly icons in certain low-visibility settings.

"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline FireDrgn

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Re: Turn the icon's off
« Reply #115 on: January 20, 2009, 07:34:45 PM »
Please, explain what you mean by "in a way that deteriorates game play". I ask because icons give the opportunity to participate in "unreal" environment in a realistic way. Without them, the over whelming majority of people here was qualify as legally blind within the game.



Why not just put the icons out to 10k or 20k? 
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Offline NoBaddy

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Re: Turn the icon's off
« Reply #116 on: January 20, 2009, 08:11:58 PM »
Why not just put the icons out to 10k or 20k? 

It appears you took my advice.  :rofl

In answer to your question (which I'm sure is your attempt sarcasm), because the planes aren't normally seen at that distance.

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Offline BnZs

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Re: Turn the icon's off
« Reply #117 on: January 20, 2009, 08:12:04 PM »
Why not just put the icons out to 10k or 20k? 

One one end, I've heard of occasional visual identification of bandits at 25 miles.

One the other end, anybody with 20/20 vision should be able to discern and identify a WWII fighter plane 1 mile away in clear air conditions.

Now all our pilots are equal,as it should be, presumably he's an eagle-eyed 20 year old. Its all pretend, so why not? The 1.5 nautical miles (3,000 yards) settings used in scenarios and AvA seems conservatively realistic. The 3 nautical mile settings of the MA is also far from out of the question.

"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."