Author Topic: Mission and ENY Fix  (Read 888 times)

Offline GoldenP51

  • Zinc Member
  • *
  • Posts: 98
Mission and ENY Fix
« on: December 08, 2007, 08:30:15 PM »
ENY needs to be fixed at the very least for missions (mission planner also needs to be fixed, removing aircraft and some other bugs like changing aircraft and not being able to post night missions).  

For now I'll stick with the ENY problem.  We often get a full group ready after about 10-15 minutes of mission planning and advertising and then when the mission launches the ENY has changed all of a sudden so we can't take up half the aircraft that were assigned in the mission.  This kills the gameplay, most people just decide to give up on the mission, it discourages people from even posting missions or participating in them and discourages teamplay.

My simple idea to fix this would be to have the ENY stick when you post the mission.  So if ENY was 8 when you posted the mission it would remain at 8 for that mission, so although ENY might change to 13 or 15 for your country because it fluctuates like crazy sometimes, the mission which was originally planned at ENY of 8 will stay (stick) at 8 and launch at that.  

This would allow for the mission which was planned at ENY of 8 and submitted at ENY of 8 to stay unchanged and launch, but will also keep the general idea of ENY working as individuals not in that mission will still be restricted by the country ENY.

Hope that made sense ;) What do you all think?

Offline Iron_Cross

  • Nickel Member
  • ***
  • Posts: 431
Mission and ENY Fix
« Reply #1 on: December 08, 2007, 10:11:00 PM »
Or you could post a mission with ENY safe planes.   Say ENY 15 planes.  They are quite capable planes, and it is quite satisfying to take a base with "inferior" planes.

Offline Gowan

  • Proation 9/22/2016
  • Nickel Member
  • ***
  • Posts: 589
Mission and ENY Fix
« Reply #2 on: December 08, 2007, 10:14:34 PM »
try a a20/il-2 mission, they are 100% successful with 10 pilots in the mission, not including the goons

Offline GoldenP51

  • Zinc Member
  • *
  • Posts: 98
Mission and ENY Fix
« Reply #3 on: December 08, 2007, 10:36:17 PM »
Quote
Originally posted by Iron_Cross
Or you could post a mission with ENY safe planes.   Say ENY 15 planes.  They are quite capable planes, and it is quite satisfying to take a base with "inferior" planes.


Have done this, and a lot.  But I have seen our ENY fluctualte from 8-18 over the course of 10-15 minutes, it makes planning a mission almost impossible.  Sure, we could just always use the "inferior" planes and do Stuka runs like we constantly do, but at some point we should be able to fly some of the other planes in the game in missions.

We have also done the a20/il-2 mission.

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Mission and ENY Fix
« Reply #4 on: December 09, 2007, 07:46:12 AM »
ENY needs no change. What you want late war monsters just because your in a mission? Jump sides and fly with the lower numbers if ya want uber rides.
See Rule #4

Offline Yossarian

  • Gold Member
  • *****
  • Posts: 2516
Mission and ENY Fix
« Reply #5 on: December 09, 2007, 07:55:32 AM »
Quote
Originally posted by Bronk
ENY needs no change. What you want late war monsters just because your in a mission? Jump sides and fly with the lower numbers if ya want uber rides.


I've heard that country jumping is frowned upon....

GoldenP51 - you have a good point, but surely people might abuse what you're suggesting, by using a mission to continue being able to fly low-ENY planes.  I think a better solution would be to add a counter for the mission planner, which shows ENY, as well as the ENY for planes in your mission, and an alert which would come up if the ENY limit went to high.  *Perhaps the game could then automatically change the plane to an earlier version (if one exists)*
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
O o
/Ż________________________
| IMMA FIRIN' MAH 75MM!!!
\_ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Mission and ENY Fix
« Reply #6 on: December 09, 2007, 11:29:43 AM »
Quote
Originally posted by Yossarian
I've heard that country jumping is frowned upon....

 


It is part of the game, and perfectly acceptable.

On ENY, you don't get those planes because your country enjoys a significant advantage in numbers already. It doesn't need "fixed", because it's working correctly.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline GoldenP51

  • Zinc Member
  • *
  • Posts: 98
Mission and ENY Fix
« Reply #7 on: December 10, 2007, 01:13:56 AM »
Quote
Originally posted by Yossarian
I've heard that country jumping is frowned upon....

GoldenP51 - you have a good point, but surely people might abuse what you're suggesting, by using a mission to continue being able to fly low-ENY planes.  I think a better solution would be to add a counter for the mission planner, which shows ENY, as well as the ENY for planes in your mission, and an alert which would come up if the ENY limit went to high.  *Perhaps the game could then automatically change the plane to an earlier version (if one exists)*



There we go, this is better than my idea.  I also thought about people abusing it, this makes it so much better.  Just some type of warning if a plane cannot go, it could just be red text to say something is wrong with it, or an alert, that would be perfect!

I'm not saying get rid of ENY, just when you are mission planning and ENY is jumping around a lot because of people switching sides (which neither I or my squad does) there should be some way to either set a backup plane for a mission if the ENY changes or to alert you beforehand that a plane will not go and let you select somethin different.

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Mission and ENY Fix
« Reply #8 on: December 10, 2007, 07:30:02 AM »
La5Fn is 20 ENY has 400 rounds of cannon, which makes it a great ack killer.

Pair it up with some A20's or iL2's or both and you have a winner.

Just have to watch the flight time/fuel pull the RPM back to cruise speed.

Offline GoldenP51

  • Zinc Member
  • *
  • Posts: 98
Mission and ENY Fix
« Reply #9 on: December 11, 2007, 09:53:53 PM »
Quote
Originally posted by Ghosth
La5Fn is 20 ENY has 400 rounds of cannon, which makes it a great ack killer.

Pair it up with some A20's or iL2's or both and you have a winner.

Just have to watch the flight time/fuel pull the RPM back to cruise speed.


nevermind, you obviously didn't read anything above in this entire thread.



....nobody seems to get the point of this thread.  i know there are alternative planes out there when eny is high and we use them all the time.  we even do just jeep missions.


the problem is eny fluctuates so much sometimes that it is hard to plan any missions and when you have a plane already in your mission and you have 10 guys assigned to fly it then eny jumps 10 points and your mission launches and those 10 guys don't get off the ground then it is a pain and it ruins the mission.



plus it is hard to get pilots for just stuka or jeep missions all the time, or the boring A20 IL2 mission.  it is fun to mix things up don't you guys think so?  or maybe i am the only one who likes flying different things in missions :rolleyes:



all i'm saying is that there should be some way to warn the mission planner that a plane is not going to launch, or some way to set an alternate plane to launch if eny changes.

Offline Speed55

  • Silver Member
  • ****
  • Posts: 1263
Mission and ENY Fix
« Reply #10 on: December 13, 2007, 12:00:14 AM »
I agree with what your saying.

You set up a mission, or join one,  then you wait in the tower for 10 minutes.
You see all the slots fill up, and are kinda psyched.
You click fighter, or attack and are about to roll.
Then Eny kicks in and the mission gets scrapped.
People are asked to wait in the tower or whatever so another one can be posted, but after waiting for so long, alot lose interest and go off on there own again.

I think if the mission is posted before eny raises, then the mission should still roll.
If eny is at say 15, and your trying to set up a mission with 5eny planes, if it doesn't already, the planes should be in red text like when the fh's are down.
"The lord loves a hangin', that's why he gave us necks." - Ren & Stimpy

Ingame- Ozone

Offline GoldenP51

  • Zinc Member
  • *
  • Posts: 98
Mission and ENY Fix
« Reply #11 on: December 13, 2007, 04:48:14 PM »
Quote
Originally posted by Speed55
I agree with what your saying.

You set up a mission, or join one,  then you wait in the tower for 10 minutes.
You see all the slots fill up, and are kinda psyched.
You click fighter, or attack and are about to roll.
Then Eny kicks in and the mission gets scrapped.
People are asked to wait in the tower or whatever so another one can be posted, but after waiting for so long, alot lose interest and go off on there own again.

I think if the mission is posted before eny raises, then the mission should still roll.
If eny is at say 15, and your trying to set up a mission with 5eny planes, if it doesn't already, the planes should be in red text like when the fh's are down.




thank you, somebody actually read the post :O and gets it :aok

Offline WMLute

  • Platinum Member
  • ******
  • Posts: 4512
Mission and ENY Fix
« Reply #12 on: December 13, 2007, 07:33:55 PM »
If you are paying attention, this should never happen.

If you see ENY creepin' up, it's a simple "Edit Flight" to change the planes to one that will not get hit by ENY.

Sure it happens.

But it's the mission planners fault if it causes the mission to be scrapped.

PLENTY of planes to sub. for low ENY birds.

Not sure I would wanna be in a mission where the guy running it is so out of touch with what's going on that they don't see the ENY kick in.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline GoldenP51

  • Zinc Member
  • *
  • Posts: 98
Mission and ENY Fix
« Reply #13 on: December 13, 2007, 10:54:48 PM »
Quote
Originally posted by WMLute
If you are paying attention, this should never happen.

If you see ENY creepin' up, it's a simple "Edit Flight" to change the planes to one that will not get hit by ENY.

Sure it happens.

But it's the mission planners fault if it causes the mission to be scrapped.

PLENTY of planes to sub. for low ENY birds.

Not sure I would wanna be in a mission where the guy running it is so out of touch with what's going on that they don't see the ENY kick in.


Easier said then done.  With the way ENY fluctuates, your mission can be good to go up til a minute to launch...and then bam it hits you and you lose a bunch of guys.  

not to mention in order to check the ENY your mission planner window gets covered by the new ENY menu, and it doesn't automatically refresh so you have to keep closing and opening it on the clipboard in order to see the new ENY.  

And luckily everyone has the ENY memorized of every plane so they can easily make the last minute substitution without going into the hanger to check the ENY of planes and what you can take.


...but if you like that system thats cool, we can stick with it


just suggesting a possible improvement

Offline WMLute

  • Platinum Member
  • ******
  • Posts: 4512
Mission and ENY Fix
« Reply #14 on: December 14, 2007, 02:00:17 AM »
That's the job of the mission planner.

And yes, if you are running a mission, you should have a pretty good working knowledge of what has what ENY.

To be honest, i'm not a huge ENY fan.

I've ALWAYS thought my "fix" was better.

I thinkg HTC should tie the down time of things to country population.

The more people on your country, the longer it takes things to "re-up" once destroyed.

The fewer people in your country, the shorter it takes things to "re-up" once destroyed.

I'm talking strat, hangers, town buildings, field ack, everything.

For the low # country, instead of their VH being down for 15min, it might re-up in say 10.  For the high # country, if their VH get's dropped, maybe it's down 25min.

MUCH harder to take a field, even with a hoard, when the vh and ack is poping every 10min and town buildgs coming back up much faster (not to mention town/field ack)

Possibly up the # of troops needed to capture a map room based on country numbers.

This would also allow the lower numbered country to pork the hoards bases and stop 'em cold.  It would also make re-supply much more important to field captures.

I really don't like anybody being restricted from flying anything.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit