Author Topic: A other kind of War win system.....  (Read 2811 times)

Offline chris3

  • Nickel Member
  • ***
  • Posts: 690
      • http://www.ludwigs-hobby-seite.de/
A other kind of War win system.....
« on: December 10, 2007, 08:28:31 AM »
moin

In the arenas we have 3 bases un capturable. what did you think if the war win configuration chanche and only these 3 bases would be importend to have to win the war? the game dynamick would change i gues. only a thought...
hoppe i could explain correct what i mean....

what did you mean?

cu chris3

Offline ghi

  • Gold Member
  • *****
  • Posts: 2669
Re: A other kind of War win system.....
« Reply #1 on: December 10, 2007, 08:49:00 AM »
Quote
Originally posted by chris3
moin

hoppe i could explain correct what i mean....

what did you mean?

cu chris3

i verstehen nothing , you bist kaput since mucho bier octoberfest`:(

Offline sunfan1121

  • Gold Member
  • *****
  • Posts: 2051
A other kind of War win system.....
« Reply #2 on: December 10, 2007, 09:09:48 AM »
isint that game called Warbirds
A drunk driver will run a stop sign. A stoned driver will stop until it turns green.

Offline BlauK

  • Platinum Member
  • ******
  • Posts: 5091
      • http://www.virtualpilots.fi/LLv34/
A other kind of War win system.....
« Reply #3 on: December 10, 2007, 09:27:03 AM »
I believe Chris meant to ask people's opinions on his idea where the three currently uncapturable bases would be capturable and only they would matter in winning a war.
In other words, the war would end if one country captured all those  three important bases from another country.


  BlauKreuz - Lentolaivue 34      


Offline Speed55

  • Silver Member
  • ****
  • Posts: 1263
A other kind of War win system.....
« Reply #4 on: December 10, 2007, 11:22:32 AM »
Actually i think it's a cool idea.
"The lord loves a hangin', that's why he gave us necks." - Ren & Stimpy

Ingame- Ozone

Offline sunfan1121

  • Gold Member
  • *****
  • Posts: 2051
A other kind of War win system.....
« Reply #5 on: December 10, 2007, 11:42:50 AM »
would never work because of good teamwork squads like rollingthunder. 3 well thought out and planed strikes would be a easy map reset. IMO
A drunk driver will run a stop sign. A stoned driver will stop until it turns green.

Offline jhookt

  • Nickel Member
  • ***
  • Posts: 488
A other kind of War win system.....
« Reply #6 on: December 10, 2007, 11:52:25 AM »
Quote
Originally posted by sunfan1121
would never work because of good teamwork squads like rollingthunder. 3 well thought out and planed strikes would be a easy map reset. IMO



where the heck are the spelling police to decipher this thread?

Offline Solar10

  • Silver Member
  • ****
  • Posts: 820
A other kind of War win system.....
« Reply #7 on: December 10, 2007, 11:59:09 AM »
This would be a great idea.  It would certainly generate good fights and maybe some mass buff missions.
~Hells Angels~
Solar10

Offline sunfan1121

  • Gold Member
  • *****
  • Posts: 2051
A other kind of War win system.....
« Reply #8 on: December 10, 2007, 12:01:23 PM »
Quote
Originally posted by jhookt
where the heck are the spelling police to decipher this thread?


I waz undr the impresion that this wasent englishh clas
A drunk driver will run a stop sign. A stoned driver will stop until it turns green.

Offline Stang

  • Platinum Member
  • ******
  • Posts: 6127
A other kind of War win system.....
« Reply #9 on: December 10, 2007, 12:59:15 PM »
Quote
Originally posted by sunfan1121
I waz undr the impresion that this wasent englishh clas
Sloppiness and laziness breeds both.

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
A other kind of War win system.....
« Reply #10 on: December 10, 2007, 01:02:04 PM »
This would only encourage avoiding the fight. Hell we've got maps now like on baltic (or whatever it's aclled) where you'll get 2-hour off-map NOE raids by a lanc and a goon and a single fighter to deack, kill VH, and capture the V-base nearest the enemy HQ while the front lines are 6 sectors away, and with plenty of fighting at the front lines.

It has happened numerous times before.


A rule like this would encourage people to avoid the fight and sneak/steal the base without any opposition, while the entire country is 6-8 sectors away actually defending the fields under attack.


Bad idea.

Offline KayBayRay

  • Copper Member
  • **
  • Posts: 233
A other kind of War win system.....
« Reply #11 on: December 10, 2007, 01:05:53 PM »
IMHO this could result in map resets every hour or less. Even though there are maps I wish this would happen to every time I see them I dont think it would be good for the community.

I believe it would cause too significant of a change to the game and IMHO render it just another fluff flight sim that went south.

Later,
KayBay
See ya in the Sky !!

Offline Hap

  • Gold Member
  • *****
  • Posts: 3908
Re: Re: A other kind of War win system.....
« Reply #12 on: December 10, 2007, 01:42:16 PM »
Quote
Originally posted by ghi
i verstehen nothing , you bist kaput since mucho bier octoberfest`:(




:D :D :D :D :rofl :rofl :rofl :rofl


Maproom Destroyed

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
A other kind of War win system.....
« Reply #13 on: December 10, 2007, 02:10:10 PM »
Quote
Originally posted by sunfan1121
would never work because of good teamwork squads like rollingthunder. IMO


LOL!  Just up the base the Rolling Flatulence are attacking and they scatter like cockroaches caught under a light.  


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline MajIssue

  • Silver Member
  • ****
  • Posts: 806
      • "False Prophets"
A other kind of War win system.....
« Reply #14 on: December 10, 2007, 02:10:23 PM »
Quote
Originally posted by Krusty
This would only encourage avoiding the fight. Hell we've got maps now like on baltic (or whatever it's aclled) where you'll get 2-hour off-map NOE raids by a lanc and a goon and a single fighter to deack, kill VH, and capture the V-base nearest the enemy HQ while the front lines are 6 sectors away, and with plenty of fighting at the front lines.

It has happened numerous times before.


A rule like this would encourage people to avoid the fight and sneak/steal the base without any opposition, while the entire country is 6-8 sectors away actually defending the fields under attack.


Bad idea.


Maybe a little off topic, but I've done solo Vbase captures by upping a fighter with cannons, Killing the 2 auto-acks and the soft gun and bringing in troops in an M-3 or Dakota when the opposition is focused eleswhere, just to get them to react and take pressure off "the front".:aok

On topic:  I agree that this idea would make for a map that lasts for an hour or less before a reset.
X.O. False Prophets
Altitude is Life
If you keep ignoring "Wife Ack" it will go away.