Author Topic: Help avoiding surprise HO  (Read 1182 times)

Offline Yeager

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Help avoiding surprise HO
« Reply #15 on: December 24, 2007, 02:19:32 AM »
Ok Anax, read your post "thoroughly" :aok

"3. Either because of monitor resolution (I use 1024), or the large units with which distance is measured, or because I'm focussed on tracking his movement, I don't see that he intends to HO me."

I think this is the bulk of your observation.  I'm not sure why you would not see that the con is closing towards you, if you have already identified it and engaged it.

Screen resolution is of course, very important and if your new to the game (?) you just need to develop a finer feel for the icon measurements.

Sorry I cant be of more use.
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Offline Fariz

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Help avoiding surprise HO
« Reply #16 on: December 24, 2007, 05:51:45 AM »
Quote
Originally posted by A8balls
They choose heavily protected A/C, like the P40/47, and HO with a known "lighter" plane with smaller caliber ammo. The outcome tilts in their favor greatly.


I remember some pilots who used HOs very skillfully, for example Mitsu during beta and early AH years, yet Mitsu did not need HO to win fights, he was great pilot anyway.

You know, if person use HO as his only weapon, it is not a good sign. I saw people who used "reverse/HO" move over and over again. I do not remember names of any of them, because they never became skillful enough to be remembered. Good pilot tries to attack his enemy when enemy plane's guns looking somewhere else.

Yet HO in many situations can be a valid move. When you defend field against numbers, HO is ok, because enemy will need 10 min. to fighter again, while you will need 30 sec. Or 1 vs many: HO can bring their numbers to a reasonable amount, which you can beat.

Offline SlapShot

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Help avoiding surprise HO
« Reply #17 on: December 24, 2007, 07:44:08 AM »
1. I have more e and dive on bad guy's 6 from about 2.5-3k yards away, a great scenario.

2. He reverses in the vertical

3. Either because of monitor resolution (I use 1024), or the large units with which distance is measured, or because I'm focussed on tracking his movement, I don't see that he intends to HO me.

4. Bad guy starts firing at me while holding very high AoA, almost vertical

5. I die.


It seems that all have not interpreted your scenario.

What you have described is the "rope" ... and dieing to the rope is not, in my book, considered an HO.

I am guessing that you are somewhat new to this game.

1) You "think" you have more E than your opponent.

2) He see you and does a zoom climb to vertical.

3) He is watching you from the rear and sees that you aren't really closing anymore. Wacks hard rudder and maybe some flaps and either loops over or stalls right or left and points nose down at you. This is the part you don't see and it is hard to see it at times.

4) You are nose up with no steam, and he is diving with guns blazing.

5) You die.

This is a valid tactic and an absolute joy when you pull it off correctly.

I think you need to be a better judge of someone elses E state and if you are going to chase someone one up in the vertical ... make sure you are D800 or closer ... or have a boatload of E.

If after going vertical, and you are not gaining or can't get a guns solution in the climb ... snap hard rudder and start going back down, while you still have reasonable control of your plane.
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Offline NCLawman

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Help avoiding surprise HO
« Reply #18 on: December 24, 2007, 08:44:42 AM »
Quote
Originally posted by SlapShot


It seems that all have not interpreted your scenario.

What you have described is the "rope" ... and dieing to the rope is not, in my book, considered an HO.

I am guessing that you are somewhat new to this game.

1) You "think" you have more E than your opponent.

2) He see you and does a zoom climb to vertical.

3) He is watching you from the rear and sees that you aren't really closing anymore. Wacks hard rudder and maybe some flaps and either loops over or stalls right or left and points nose down at you. This is the part you don't see and it is hard to see it at times.

4) You are nose up with no steam, and he is diving with guns blazing.

5) You die.

This is a valid tactic and an absolute joy when you pull it off correctly.

I think you need to be a better judge of someone elses E state and if you are going to chase someone one up in the vertical ... make sure you are D800 or closer ... or have a boatload of E.

If after going vertical, and you are not gaining or can't get a guns solution in the climb ... snap hard rudder and start going back down, while you still have reasonable control of your plane.



I agree with your assessment of "The rope" and I agree too that it is a valid and wonderful tactic when you get someone to fall for it.

However, I think the scenerio he is desribing not so much an e-management issue on his part as it is the enemy defensive tactic of using a vertical HO to counter an inferior position.  

I could be mistaken, but I think he is trying to describe that he is in an alt. advantage position.  Begins a dive on his target.  The enemy then pulls up and begins a nearly straight vertical climb into him.  They meet nose to nose and both open up, gunz blazing.  

I must admit, that I have tried it from time to time when being overwhelmed by numbers with superior alt position.  Truthfully, I have not had much success with it.  It does; however, work against me. LOL  Like his assessment, it seems to happen more frequently (with success) against the Spit-16.  Those Hispanos are murder from any angle (HO, rear, High Deflection, doesn't matter).

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Offline SlapShot

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Help avoiding surprise HO
« Reply #19 on: December 24, 2007, 08:56:08 AM »
Hmmm ...

1. I have more e and dive on bad guy's 6 from about 2.5-3k yards away, a great scenario.

He says that he starts a dive on the guys "6" ... that puts him behind the bad guy.

2. He reverses in the vertical

That would lead me to believe that he is still behind the bad guy.

4. Bad guy starts firing at me while holding very high AoA, almost vertical

This is the part that confused me a little bit when first reading it. I think he is saying that the bad guy is firing at him while he (not the bad guy) is holding a very high AoA.

So that still puts him behind the bad guy (in a sense) ... hence the "rope".
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Offline 68ROX

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Help avoiding surprise HO
« Reply #20 on: December 24, 2007, 10:16:59 AM »
Quote
Originally posted by crockett
First of if they are going to go vertical into your dive he is most likely a noob. Reason I say it's noobish on their end, is because they are putting them self into a very stupid position where it "will" be a HO pass.
 


This past weekend I was shot down 3 sorties in a row by a low rank/tour winner.  As much as I avoided the HO (because I ALWAYS expect it) I was HO'ed all three times.

Each time I did a rudder skid and went under them...only to give up the pumpkin-through-the-cockpit shot.

I'm begining to think one of the secrets of low rank/tour winners are to get in a typhy, pony, NiK1, LA7, (etc) and HO the livin' crap outta everything you see.




68ROX

Offline Yeager

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Help avoiding surprise HO
« Reply #21 on: December 24, 2007, 12:48:58 PM »
P-51 is a poor choice for a pure HO giving ride.  Anything with machine guns, excepting the eight gunned P47, is a less than good choice going HO against any machine with 20mm (or greater) cannon, imo.

The cannon bird will typically beat the MG bird, all other things being equal.
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Offline mtnman

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Help avoiding surprise HO
« Reply #22 on: December 24, 2007, 02:28:53 PM »
Quote
Originally posted by 68ROX

Each time I did a rudder skid and went under them...only to give up the pumpkin-through-the-cockpit shot.
 


I've had the same problem a few times lately, I just see it a little differently.

Avoiding being shot in the face so you can be shot in the chest doesn't accomplish much.  The trick is to stay out of his shot solution- not present yourself at a different angle in his shot solution.  

The rudder skid and going under him thing isn't working, so try something else.  I like to throw in a subtle direction change right before I think he'll shoot.  Often I simply roll a bit to show him my side, and then tap a bit of up or down elevator when I see him hit D800 or D600.  99.9999% of the time they miss.  If I can do this while nose up, while he is nose down, so much the better.

In answer to Anaxogoras-  

I run into this situation alot.  I generally handle it in one of two ways.  Enemy plane is 2-3K below you, you roll in for your shot, and he pulls up into an HO.  It seems very likely to happen if the low guy is a Hurri, Zeke, N1K, or LA.  Since I seldom fly cannon planes, I don't like a true HO shot, as I simply don't want to be hit.  That said, if the enemy plane is going to try an HO, he should die as a result.  Negative reinforcement is a proven method of teaching.

First step is detecting the problem.  As mentioned, use the zoom feature.  I like the zoom only zoomed in about 30%, and have it mapped to a button so I can easily tap it on and off w/o looking away from the screen.  As you begin your dive, tap the zoom and watch him.  If he's going to employ this tactic, he needs to begin pulling up right away.  If he's "late", he gives you a clean shot through the canopy.  If he's early, he's roped.  The funny thing here is that the enemy knows in advance if he's going to try this, and can easily be duped into showing you his hand.  MANY times, all you need to do is continue level, but roll inverted. He'll think you've begun your dive, and will pull up.  You now know he's watching you, and you know the tactic he wants to employ.  Being predictable is bad...

If he's pulling up into you, and is "on time", you have two options.  One, make him be "early".  Two, change your tactic.

To make him be early, you just need to alter your timing a little.  He's pulling up looking for a shot, if you're not where he thinks you're going to be when he gets there, he's in big trouble.  At the point where he plans to shoot, he's going to be slow and not have a lot of options.  The trick is to arrive at that point a little late yourself, so he can't dodge, and can't hit you.

To do that, I simply chop my throttle, and push past verticle in my dive.  Rather than a dive straight down, I'm actually coming back "under" my flightpath a bit.  I WANT him to see me diving, so he continues with his plan.  I keep my dive slow enough to pull back into him again as he comes up.  This gives me a shot into him that he can't return.  My dive is NOT verticle (as he expects), but "S" shaped.  I generally need a notch or two of flaps in my F4U to pull up into him for my shot.  My goal is to NOT go past / lower than him, EVER, in this manuever.  If I miss, I pull back up over the top, and pounce on him as he wallows and tries to get his nose back down.  I also don't want to be blacking out when I pull into him for my shot.

If he pulls past verticle himself for his shot, I abort the attempt, roll left or right 90 degrees, and go back up.  Not WAY up, but just up enough to reverse back onto his six as he heads back down.  Stay close to him, so he doesn't have enough room to try the HO again.  I like to keep the pressure on him so he doesn't have time to think of anything special.  Make him react to you.  

I like this method, but it will leave you lower and slower when you're finished.  It's not great if there are other red guys around.

Method #2, which is safer for the most part, starts the same.  

But this time AS SOON as you see him pull up at you, you pull up too.  Use this to "loiter" at the top a bit as he loses speed in his zoom climb, so you can turn back into him and shoot him as he's helpless at the top.  It's basically a different approach to the "rope".  Keep your speed moderate as you pull back up in the beginning, too slow or too fast will both cost you your shot.

BOTH methods require you to start as close above them as possible, and to WATCH your speed as you begin your dive.  Keep your speed/alt advantage, just don't let the speed get excessive.

IMO, method #2 is safer, smarter, and will allow you to "out-fly" your opponent, giving you a warm feeling of aerial mastery, hehe.  Method #1 is my way of stuffing an opponents HO attempt back in his face.  Some guys will zoom into an HO just because they think they'll force you into breaking off your attack.  You WOULDN'T DARE to HO them!!  They'll use the same tactic over and over if it works.  Show them it doesn't.  I prefer to avoid the HO's, but I do get a perverse joy from beating them at their own tactic.  If the guy wants to pull into an HO, he should die as a result-  hopefully without being able to hit you, hehe.  If he dies enough trying it, hopefully he'll learn a different tactic.

MtnMan
« Last Edit: December 24, 2007, 02:36:21 PM by mtnman »
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Offline pervert

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Help avoiding surprise HO
« Reply #23 on: December 25, 2007, 04:59:57 AM »
You can always tell if someones gonna ho, simply aim ur plane either side on the merge rather than straight at them. If they try and correct it ie aim at you they are intent on hoing a flick of the rudder at the last minute usually works.

Offline Sloehand

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Help avoiding surprise HO
« Reply #24 on: December 25, 2007, 09:59:30 AM »
Quote
Originally posted by mtnman
I've had the same problem a few times lately, I just see it a little differently.

Avoiding being shot in the face so you can be shot in the chest doesn't accomplish much.  The trick is to stay out of his shot solution- not present yourself at a different angle in his shot solution.  

The rudder skid and going under him thing isn't working, so try something else.  I like to throw in a subtle direction change right before I think he'll shoot.  Often I simply roll a bit to show him my side, and then tap a bit of up or down elevator when I see him hit D800 or D600.  99.9999% of the time they miss.  If I can do this while nose up, while he is nose down, so much the better.

In answer to Anaxogoras-  

I run into this situation alot.  I generally handle it in one of two ways.  Enemy plane is 2-3K below you, you roll in for your shot, and he pulls up into an HO.  It seems very likely to happen if the low guy is a Hurri, Zeke, N1K, or LA.  Since I seldom fly cannon planes, I don't like a true HO shot, as I simply don't want to be hit.  That said, if the enemy plane is going to try an HO, he should die as a result.  Negative reinforcement is a proven method of teaching.

First step is detecting the problem.  As mentioned, use the zoom feature.  I like the zoom only zoomed in about 30%, and have it mapped to a button so I can easily tap it on and off w/o looking away from the screen.  As you begin your dive, tap the zoom and watch him.  If he's going to employ this tactic, he needs to begin pulling up right away.  If he's "late", he gives you a clean shot through the canopy.  If he's early, he's roped.  The funny thing here is that the enemy knows in advance if he's going to try this, and can easily be duped into showing you his hand.  MANY times, all you need to do is continue level, but roll inverted. He'll think you've begun your dive, and will pull up.  You now know he's watching you, and you know the tactic he wants to employ.  Being predictable is bad...

If he's pulling up into you, and is "on time", you have two options.  One, make him be "early".  Two, change your tactic.

To make him be early, you just need to alter your timing a little.  He's pulling up looking for a shot, if you're not where he thinks you're going to be when he gets there, he's in big trouble.  At the point where he plans to shoot, he's going to be slow and not have a lot of options.  The trick is to arrive at that point a little late yourself, so he can't dodge, and can't hit you.

To do that, I simply chop my throttle, and push past verticle in my dive.  Rather than a dive straight down, I'm actually coming back "under" my flightpath a bit.  I WANT him to see me diving, so he continues with his plan.  I keep my dive slow enough to pull back into him again as he comes up.  This gives me a shot into him that he can't return.  My dive is NOT verticle (as he expects), but "S" shaped.  I generally need a notch or two of flaps in my F4U to pull up into him for my shot.  My goal is to NOT go past / lower than him, EVER, in this manuever.  If I miss, I pull back up over the top, and pounce on him as he wallows and tries to get his nose back down.  I also don't want to be blacking out when I pull into him for my shot.

If he pulls past verticle himself for his shot, I abort the attempt, roll left or right 90 degrees, and go back up.  Not WAY up, but just up enough to reverse back onto his six as he heads back down.  Stay close to him, so he doesn't have enough room to try the HO again.  I like to keep the pressure on him so he doesn't have time to think of anything special.  Make him react to you.  

I like this method, but it will leave you lower and slower when you're finished.  It's not great if there are other red guys around.

Method #2, which is safer for the most part, starts the same.  

But this time AS SOON as you see him pull up at you, you pull up too.  Use this to "loiter" at the top a bit as he loses speed in his zoom climb, so you can turn back into him and shoot him as he's helpless at the top.  It's basically a different approach to the "rope".  Keep your speed moderate as you pull back up in the beginning, too slow or too fast will both cost you your shot.

BOTH methods require you to start as close above them as possible, and to WATCH your speed as you begin your dive.  Keep your speed/alt advantage, just don't let the speed get excessive.

IMO, method #2 is safer, smarter, and will allow you to "out-fly" your opponent, giving you a warm feeling of aerial mastery, hehe.  Method #1 is my way of stuffing an opponents HO attempt back in his face.  Some guys will zoom into an HO just because they think they'll force you into breaking off your attack.  You WOULDN'T DARE to HO them!!  They'll use the same tactic over and over if it works.  Show them it doesn't.  I prefer to avoid the HO's, but I do get a perverse joy from beating them at their own tactic.  If the guy wants to pull into an HO, he should die as a result-  hopefully without being able to hit you, hehe.  If he dies enough trying it, hopefully he'll learn a different tactic.

MtnMan


This is all good stuff.  I use Method #2 alot, but with a twist, literally.  If I think he's got room and intent to try the reversal/vertical HO, then I fake into my dive attack, and pull up as he makes his move.  I hold my angled-vertical climb for half a second or so, then rollover and into him from what is now again above and behind him.  Usually catch him trying to get his nose back down as he's frantically looking for me.

By the way, want to know why so many apperent newbs try this reversal move when attacked from alt?  At some point early in their learning experience on ACM someone (or some book) has said, "always turn into your opponent".  Somehow they take this to also mean, "turn up" as well.  It's a case of just enough knowledge gained to be dangerous to one's self.

More thorough and diverse study (and alot of dying) eventually leads them to learn the rudiments 'AND THE DIFFERENT ACM OBJECTIVES' of Positive, Negative and Neutral Merges.  And some people never seem to learn this.
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Offline jaxxo

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Help avoiding surprise HO
« Reply #25 on: December 25, 2007, 10:48:43 AM »
if i get around on the merge faster than you...you will get shot in the face lolz

:cry

Offline 2fly

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Help avoiding surprise HO
« Reply #26 on: December 26, 2007, 09:48:52 AM »
Quote
Originally posted by jaxxo
if i get around on the merge faster than you...you will get shot in the face lolz

:cry


I hate it when that happens.  :(

Offline MajIssue

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Help avoiding surprise HO
« Reply #27 on: December 26, 2007, 10:09:42 AM »
Many time the guys that whine about a HO are mearly complaining that they got shot down... GOOD acm dictates that when an opponant turns in to you you MUST do the same to avoid him getting on your 6. A high speed game of chicken is the inevitable result. If you want to avoid all HO's then run... If I see a plane turn in to me I WILL do the same to avoid getting waxed. If it a skilled opponant he will see that I've detected his move and manuver to avoid a HO pass (low percentage shot), extend and try to set me up for a flanking shot or to wax my 6.

Film your engagements and SEE what the other guy does to defeat you! I was very surprised at how predictable I was flying after I watched my adversaries tool me repeatedly... Watching films gave me better SA and has hepled me to avoid some common errors that got me "killed" in the past.

I really get annoyed at players griping about a HO when in most cases the HO was avoidable, by the griper. If you don't like to get HO'd, Don't HO!!!!!

Bottom line: IT TAKES TWO TO HO!!!
« Last Edit: December 26, 2007, 10:19:42 AM by MajIssue »
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Offline BaldEagl

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Help avoiding surprise HO
« Reply #28 on: December 27, 2007, 12:48:47 AM »
Use your zoom to watch attitude.  No more than default zoom (shift-z).  Beyond that a simple roll or noseing down is enough to throw most players off their shot.

BTW, going down against a climbing opponent and given an equal or better gun package you have the advantage in a HO situation.  Why would you want to give away an advantage by not taking the shot?
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