Author Topic: More realism  (Read 1687 times)

Offline WOOD1

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More realism
« on: December 23, 2007, 08:05:57 PM »
I'd like to see a more realistic arena, not so arcade like. Example, engines that overheat, guns that jam, bombs that are duds, friendly collisions (away from the base of course), dead reckoning navigation without your icon on the map. And no auto take off, no stall limiter, none of that crap. The list goes on....Just my two cents worth but I'd like to play a WWII flight sim that is more realistic, this is a fun game but not close to being realisitic.

Offline blkmgc

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« Reply #1 on: December 23, 2007, 08:10:02 PM »
The problem with friendly collisions is warping and net oddities. This was tried before, maybe not here, but its been tried.
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Offline WOOD1

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« Reply #2 on: December 23, 2007, 08:14:51 PM »
Ok, so no collisions, but I'd still like a more realistic sim.
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Offline Motherland

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Re: More realism
« Reply #3 on: December 23, 2007, 08:22:09 PM »
Quote
Originally posted by WOOD1
And no auto take off, no stall limiter, none of that crap. The list goes on....

You realise you can turn that stuff off, right?

Offline trigger2

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Re: More realism
« Reply #4 on: December 23, 2007, 08:34:47 PM »
Quote
Originally posted by WOOD1
I'd like to see a more realistic arena, not so arcade like. Example, engines that overheat, guns that jam, bombs that are duds, friendly collisions (away from the base of course), dead reckoning navigation without your icon on the map. And no auto take off, no stall limiter, none of that crap. The list goes on....Just my two cents worth but I'd like to play a WWII flight sim that is more realistic, this is a fun game but not close to being realisitic.


I too would enjoy seeing RANDOM splotches of coding going over targeting about 3 pilots per country causing engines overheating or jamming guns, although, the dud bombs, I don't really like the idea much. Most buff drivers go for 1 specific building, and last I checked, a 1k bomb hurtling at a house at terminal velocity would be enough to smash it like a bug.

The Auto Take off and Stall Limiter, you can turn them off :]

And just a little F.Y.I. this is the most realistic WWII flight sim I've ever played...
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Offline WOOD1

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« Reply #5 on: December 23, 2007, 08:43:58 PM »
I can drop 1 bomb on 1 building from 30k and hit it, that was impossible in WWII. There were many times where hundreds of bombers missed 1 target. I'm not knocking AH, I love this game, I would just like to see a more realistic arena. Not a whole game make over, 1 arena that has more realism.

Offline SuperDud

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« Reply #6 on: December 23, 2007, 10:02:38 PM »
Yeah I'd love to fly 15mins(when I only have an hour to play) to a target just to find out my guns don't work:aok
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Offline Gowan

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« Reply #7 on: December 23, 2007, 10:18:28 PM »
[correct me if wrong]

guns normally jammed from long bursts of fire, in which the barrels would warp and then the round would get jammed...

i like the jamming part, would keep my bombers up longer

Offline Saxman

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« Reply #8 on: December 23, 2007, 11:11:09 PM »
At least some jams were a charge failure, and the pilot could clear it by attempting to recharge the guns.

Regarding engine overheats:

Some simulators SERIOUSLY overdo the effects of engine temperature (Il-2 NEVER fixed the bug where the F4U engine overheats after about a minute at full power, even with cowl flaps open). Someone around here posted test data where radial and liquid-cooled engines were run continuously at WEP for several hours, and afterwards when the engines were disassembled there wasn't any major damage found.

As far as being able to pickle off a single 1k egg from 30k and hitting the target, the reason for this is that HTC DRASTICALLY simplified bombing because people complained about it being too hard.

The reason high-altitude bombers needed a whole formation to knock down a handful of buildings is because:

A) The bombsight wasn't as accurate as popular history makes it out.

B) Factors such as wind and drift would scatter ordinance off-target

C) Only the lead plane actually bombed from its site. The rest of the formation released when the leader released WITHOUT AIMING. If the lead plane miscalculated the drop, the entire formation would be off.

It had nothing to do with whether a bomb was a dud or not. They carpet-bombed strictly because it was easier to hit the target with a mass of bombs, rather than being pin-point accurate.

Now, none of these factors occur in the game. The bomb site, once calibrated, is laser-accurate. There's no wind or drift of bombs. And it's very rare to see a historical-type bombing raid with everyone dropping with the leader. Instead the mission may get TO target in formation, but then everyone spreads out and individually aims and drops their ordinance.
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Offline Rino

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« Reply #9 on: December 24, 2007, 01:24:00 AM »
I'd like to see Wood1's oxygen mask freeze up randomly at altitude...
causing him to miss from 30K with a single egg as he croaked from hypoxia. :D
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Offline Tilt

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More realism
« Reply #10 on: December 24, 2007, 04:00:07 AM »
I know HT has stated that it was not on the cards but I too would like an FR environment as an alternative 2nd LW MA.

Some stuff can be done with just arena settings and tweeks of existing options............

1) No auto take off
2) No auto climb, level or angle
3) Full calibration bomb sight.
4) Enemy counters only in radar range.
5) No F3 views
6) No anti stall.
7) Icons short


Plus some other tweeks that are not (IMO) earth shatteringly difficult.

8) No rearm pads (or at least make them destructable)
9) Engine damage on prolonged over heat.
10)Bombing from F6 only when in formations.

and some consideration for bigger changes
11) Perked ordinance
12) Zone limit.
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Offline raider73

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« Reply #11 on: December 24, 2007, 07:38:26 AM »
Only reason we hit are targets at 30k is because we calibrate correctly, not getting shot at 90% of the time at 30k.Because unlike this game in WW2 the B17's, and B24's got jumped by BF109's,and 190's way before they got to their destination.
« Last Edit: December 24, 2007, 07:51:51 AM by raider73 »

Offline Spikes

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More realism
« Reply #12 on: December 24, 2007, 08:09:38 AM »
Quote
Originally posted by raider73
Only reason we hit are targets at 30k is because we calibrate correctly, not getting shot at 90% of the time at 30k.Because unlike this game in WW2 the B17's, and B24's got jumped by BF109's,and 190's way before they got to their destination.


I think he was going more on the lines of wind factors.
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Offline raider73

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« Reply #13 on: December 24, 2007, 09:44:25 AM »
O rgr thanks, yeah thats true the weather in AH2 is always o' so nice. But in WW2 could have winds of 20 mph up there.

Offline NHawk

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« Reply #14 on: December 24, 2007, 10:08:31 AM »
Quote
Originally posted by raider73
O rgr thanks, yeah thats true the weather in AH2 is always o' so nice. But in WW2 could have winds of 20 mph up there.
You're off a 0...

At at an altitude of 20,000 - 50,000 feet the winds can be up to 200mph. More typical is 100 to 150 mph. It's called a jet stream. :)
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