Author Topic: 3D head tracking using wiimote (must see)  (Read 3506 times)

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
3D head tracking using wiimote (must see)
« on: December 26, 2007, 04:12:58 PM »
This could be really cool for games like AH and fps.

Duh.. DIY trackir
« Last Edit: December 26, 2007, 05:10:05 PM by MrRiplEy[H] »
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9891
3D head tracking using wiimote (must see)
« Reply #1 on: December 26, 2007, 04:23:49 PM »


http://carl.kenner.googlepages.com/glovepie

I use glovepie to emulate trackir with my headset, but you can use it for mapping all sorts of controller inputs (including wii). IE its a ready made wii-trackir emulator thats been around for quite a while.

Offline Makarov9

  • Silver Member
  • ****
  • Posts: 949
      • http://www.332nd.org/
3D head tracking using wiimote (must see)
« Reply #2 on: December 26, 2007, 04:27:28 PM »
Wow, so when there is a hot chick, with major cleavage on TV, and the camera guy won't pan down, you can just stand up and get a better view! Brilliant!

I would love to see that technology implemented.

Offline Russian

  • Gold Member
  • *****
  • Posts: 2992
3D head tracking using wiimote (must see)
« Reply #3 on: December 26, 2007, 04:44:05 PM »
http://www.naturalpoint.com/trackir/

Been using one for years in flight sims.....love it.

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
3D head tracking using wiimote (must see)
« Reply #4 on: December 26, 2007, 05:06:37 PM »
LOL@myself.. so trackir is actually doing the same effect? I always thought it was limited to sideways tracking. I think I have to try it.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Russian

  • Gold Member
  • *****
  • Posts: 2992
3D head tracking using wiimote (must see)
« Reply #5 on: December 26, 2007, 05:21:24 PM »
Quote
Originally posted by MrRiplEy[H]
LOL@myself.. so trackir is actually doing the same effect? I always thought it was limited to sideways tracking. I think I have to try it.


Earlier versions of TrackIR only had X/Y axis of movement. But newest version has everything wii remote can do and 'roll' motion. You can see video on their site.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
3D head tracking using wiimote (must see)
« Reply #6 on: December 26, 2007, 05:21:31 PM »
Quote
Originally posted by MrRiplEy[H]
LOL@myself.. so trackir is actually doing the same effect? I always thought it was limited to sideways tracking. I think I have to try it.


Yes, it's exactly the same thing. Full 6DOF. There are some AH2 vids on that naturalpoint site...
Steam: DrKalv
E:D Snailman

Offline Gh0stFT

  • Silver Member
  • ****
  • Posts: 1736
3D head tracking using wiimote (must see)
« Reply #7 on: December 26, 2007, 08:42:30 PM »
i bought Naturalpoints trackir aprox 6 month ago,
especialy because i like to fly Helis (FSX),
what can i say, i sucseeded all the Heli Missions on the
first try! with the Headtracker.

This is a great tool to widen your SA towards reality,
today i even didnt bother flying around without the headtrack on! LOL
The statement below is true.
The statement above is false.

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
3D head tracking using wiimote (must see)
« Reply #8 on: December 27, 2007, 10:55:05 AM »
But it must be disorienting because your head motion is not accurately transformed to screen (the screen itself is stationary).

What was striking in the display I posted above was that he treated the view like a port to outside world. With trackir you don't get a natural head motion.

So in the end motion tracking together with HMD is the only way to go.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
3D head tracking using wiimote (must see)
« Reply #9 on: December 27, 2007, 12:20:37 PM »
Quote
Originally posted by MrRiplEy[H]
But it must be disorienting because your head motion is not accurately transformed to screen (the screen itself is stationary).
.


It isn't. You can get used very quickly.

Even when flying a bubble canoply plane like the P51D I can precisely tell which way/angles I am looking relative to my plane, even without having any visual clue like cockpit frames, headrest or panel.
That's why TIR is so formidable in dogfights.


Quote
Originally posted by MrRiplEy[H]

What was striking in the display I posted above was that he treated the view like a port to outside world. With trackir you don't get a natural head motion



Trust me, that thing works EXACTLY like a TIR. A camera and a few LED's. There is no difference. The motion is as natural or non-natural as  with that Wii controller. I could produce the same result with my Trackir... If I only had such a nice screen ;)
« Last Edit: December 27, 2007, 12:25:17 PM by Lusche »
Steam: DrKalv
E:D Snailman

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
3D head tracking using wiimote (must see)
« Reply #10 on: December 27, 2007, 03:56:44 PM »
Quote
Originally posted by Lusche
It isn't. You can get used very quickly.

Even when flying a bubble canoply plane like the P51D I can precisely tell which way/angles I am looking relative to my plane, even without having any visual clue like cockpit frames, headrest or panel.
That's why TIR is so formidable in dogfights.


 


Trust me, that thing works EXACTLY like a TIR. A camera and a few LED's. There is no difference. The motion is as natural or non-natural as  with that Wii controller. I could produce the same result with my Trackir... If I only had such a nice screen ;)


No it doesn't.. he coded the software with a different idea in mind. The technology itself is indeed the same.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
3D head tracking using wiimote (must see)
« Reply #11 on: December 27, 2007, 04:10:59 PM »
Quote
Originally posted by MrRiplEy[H]
No it doesn't.. he coded the software with a different idea in mind. The technology itself is indeed the same.


What different idea? The image on screen is moving relative to your head position, which is read by scanning some IR dots. Thats the basic idea behind both.
Steam: DrKalv
E:D Snailman

Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9891
3D head tracking using wiimote (must see)
« Reply #12 on: December 27, 2007, 04:11:54 PM »
Quote
Originally posted by Lusche
Trust me, that thing works EXACTLY like a TIR. A camera and a few LED's. There is no difference. The motion is as natural or non-natural as  with that Wii controller. I could produce the same result with my Trackir... If I only had such a nice screen ;)


No it doesn't, this guys software is wierd. I can't see a real purpose for it tbh in the way it maps views.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
3D head tracking using wiimote (must see)
« Reply #13 on: December 27, 2007, 04:13:42 PM »
Quote
Originally posted by Vulcan
No it doesn't, this guys software is wierd. I can't see a real purpose for it tbh in the way it maps views.


Both TIR and Wii just give the positional data of their controllers to whatever program it calling for it. May it be some game like AH2 or that fancy images we see in that clip.
Steam: DrKalv
E:D Snailman

Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9891
3D head tracking using wiimote (must see)
« Reply #14 on: December 27, 2007, 05:05:24 PM »
Quote
Originally posted by Lusche
Both TIR and Wii just give the positional data of their controllers to whatever program it calling for it. May it be some game like AH2 or that fancy images we see in that clip.


Watch the video ... again... and again... and again... until you see what is different cos I can't be arsed explaining it.