Author Topic: Please finish developing the AvA  (Read 1576 times)

Offline lutrel

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Please finish developing the AvA
« on: January 01, 2008, 08:58:43 PM »
Us Avengers came over from another flight sim a few months ago and are getting adjusted to our new home, but after flying in all the arenas, we have a suggestion.  We enjoy flying in a realistic setting with realistic plane sets, such as the AvA offers; but are very dissapointed at all the missing game play in the arena.  

The AvA arena could be the best thing going in any sim as far as realistic rolling plane sets and maps go, but is ruined by the fact that the settings are tweeked as to keep anyone from taking fields. The reasoning as I understand it is to keep people from causing a reset, as it is the only arena that will not auto reset and requires a person to reset it.

I believe we would have a ton of people in there if development of the arena allowed field captures and auto reset. We are really liking AH but are dissapointed that none of the mains offer a realistic plane set to choose from; something about P-38's fighting P-38's that ruins the realism factor.  We are having fun in AH; we'd just like to see an Arena that offers a realistic plane set and stratigic game play with base captures. Thanks for letting me vent a while........
Lutrel AkA "Lut"
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Offline Major Biggles

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Please finish developing the AvA
« Reply #1 on: January 01, 2008, 09:22:24 PM »
the point in the AvA isn't to take bases, it's historical air combat.

it's fine just the way it is.

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Offline lutrel

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Please finish developing the AvA
« Reply #2 on: January 01, 2008, 09:40:59 PM »
A glorified Dueling Arena?  I'm cool with that, now how about an arena that offers both game play and realism?
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Offline nirvana

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Please finish developing the AvA
« Reply #3 on: January 02, 2008, 12:40:30 AM »
You want a realistic game experience and you want it to be easier to capture bases?  If I recall, WWII wasn't won by destroying a 100 yard by 100 yard town and dropping 10 troops on it.

It's possible to capture the bases, you just need 20 or 30 people to accomplish it.
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Offline Fulmar

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Please finish developing the AvA
« Reply #4 on: January 02, 2008, 01:27:06 AM »
Quote
Originally posted by nirvana
You want a realistic game experience and you want it to be easier to capture bases?  If I recall, WWII wasn't won by destroying a 100 yard by 100 yard town and dropping 10 troops on it.

It's possible to capture the bases, you just need 20 or 30 people to accomplish it.


Agreed, the only problem I see with the AvA is its lack of use.  It's too bad the draw of sub 1000 foot duels in La7s and spit16s is too powerful.  No I'm not saying I want MA type numbers, but the a constant population doesnt hurt.  The AvA is as close as you can get the FSO style dogfights.  Which most of the time are a real treat.
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Offline Panzzer

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Please finish developing the AvA
« Reply #5 on: January 02, 2008, 02:00:32 AM »
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The Axis versus Allies arena, (AvA) is set up for historical gameplay. This is a two sided arena, a limited plane set, with reduced radar and icon ranges. Setups usually change every Friday. The AVA staff will rotate between theatres of operations and time frames. You will see setups from the Battle of Britain in 1940 to a 1945 setup in Japan. Eastern and Western Europe, Mediterranean, North Africa, and throughout the Pacific are theatres used.

Unlike the Main Arenas field capture is not the focus, but rather fair and balanced aircraft engagements. Vulching is frowned upon as is spawn camping. All players are expected to behave in a polite and chivalrous manner. Rude heckling and insulting behavior will not be tolerated by any AvA staff.
That's what it says in the arena description at ahevents.org, and that's how it currently is. There have been discussions in the AvA forum frequently (once every now and then) about what the players would like to see in the arena and based on those we (the AvA staff) have been making tweaks or changes if necessary.

Maybe, if we could have a couple of bases uncapturable and thus preventing the reset, capture could be enabled and changed to normal MA settings. Or getting the server to reload the settings used before the reset could be another option (so it wouldn't require a staff member to do that).
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Offline lutrel

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Please finish developing the AvA
« Reply #6 on: January 02, 2008, 09:07:50 AM »
Outstanding ideas Panzzer.................
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Offline BoostPSI

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Please finish developing the AvA
« Reply #7 on: January 02, 2008, 02:41:58 PM »
Agreed, that the biggest problem is participation. I don't think I've ever seen more then 20 people playing.

Offline VansCrew1

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Please finish developing the AvA
« Reply #8 on: January 02, 2008, 02:56:53 PM »
AvA waste of time, not a lot of people play in it.
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Offline moneyguy

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Please finish developing the AvA
« Reply #9 on: January 02, 2008, 06:31:06 PM »
Quote
Originally posted by VansCrew1
AvA waste of time, not a lot of people play in it.


you don't play in it so your opinion doesn't count.

Offline Spikes

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Please finish developing the AvA
« Reply #10 on: January 02, 2008, 06:36:07 PM »
I had some fun the one time I went in there...Midway map.
I will def. be returning. :aok
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Offline SuBWaYCH

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Please finish developing the AvA
« Reply #11 on: January 02, 2008, 07:28:31 PM »
Quote
Originally posted by VansCrew1
AvA waste of time, not a lot of people play in it.


Hey look, another expert on the AvA.
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Offline VansCrew1

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Please finish developing the AvA
« Reply #12 on: January 02, 2008, 07:33:27 PM »
No. I'm just stating that AvA is lame, no one hardly go's in their. After CT comes out (2 weeks) AvA will be left behind why work on something that maybe similar to CT. It will just slow down the process of CT even more screwing around with the AvA
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Offline Major Biggles

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Please finish developing the AvA
« Reply #13 on: January 02, 2008, 08:08:40 PM »
vans you obviously have no clue what you're talking about so hush.

AvA is great fun but unfortunately doesn't have a large population most of the time. for those that play this game for history rather than just kill counts and egos, you can't get better than the AvA.


all you dweebs who want base taking hordes to rule the map, please go to the MA, that's what those arenas are for.


when there's a good crowd of decent sticks (15-20) in the AvA it really is the best fun in AH, real historic matchups, fun fights, respectful players, it's what AH is meant to be.

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Offline Lusche

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Please finish developing the AvA
« Reply #14 on: January 02, 2008, 08:15:08 PM »
Quote
Originally posted by Major Biggles
for those that play this game for history rather than just kill counts and egos, you can't get better than the AvA.

[...]

respectful players, it's what AH is meant to be.


You are kidding...
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