Author Topic: If Ack Causes Death - Ack Should Score the Kill  (Read 2267 times)

Offline trigger2

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If Ack Causes Death - Ack Should Score the Kill
« Reply #15 on: January 05, 2008, 06:25:02 PM »
Quote
Originally posted by Yeager
Ack in AH is really laughable.  
 


I agree, sorry but I don't think it was as accurate in RL as it is an AHII, going over a base at 300 MPH at 7k and it still finds a way to hit my with overwhelming accuracy...

But back on subject...
I agree, and once ack gets 2 kills, it can choose to land it

Soft Gun Auto landed 2 victories in C17's Soft Gun Battery of "AckAck pwns U nubs" :aok
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Offline NoBaddy

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If Ack Causes Death - Ack Should Score the Kill
« Reply #16 on: January 05, 2008, 06:59:19 PM »
Quote
Originally posted by Skull-1
Honestly, there are few things Warbirds does better than AHII, but ack and kills to ack are two...


Hmm, same guy created both systems. Apparently, he would disagree with you. :)
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Offline Guppy35

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If Ack Causes Death - Ack Should Score the Kill
« Reply #17 on: January 05, 2008, 11:30:45 PM »
If all you have to worry about is whether the ack gives some other guy a proxy, then you've got it pretty good I'd say :)

Much ado about nothing
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Offline Anaxogoras

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If Ack Causes Death - Ack Should Score the Kill
« Reply #18 on: January 05, 2008, 11:34:31 PM »
Remember the ack-weenies?:lol

When ack got kills people would suicide in it to prevent someone else from scoring their legitimate kill.  The current system prevents that kind of abuse and is an even stronger deterent against suicidal attacks: no one wants to give someone else a free kill.
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Offline Krusty

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If Ack Causes Death - Ack Should Score the Kill
« Reply #19 on: January 05, 2008, 11:45:57 PM »
Quote
Originally posted by straffo
I don't think it was in AH



SSSHHHH!!!!

I didn't say "how" long ago!

Offline Oleg

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If Ack Causes Death - Ack Should Score the Kill
« Reply #20 on: January 06, 2008, 01:44:39 AM »
Quote
Originally posted by Anaxogoras
Remember the ack-weenies?:lol

When ack got kills people would suicide in it to prevent someone else from scoring their legitimate kill.  The current system prevents that kind of abuse and is an even stronger deterent against suicidal attacks: no one wants to give someone else a free kill.


What he said. Ppl already jump from undamaged planes (buffs mostly) just to dont give you kills, is it not enough? I played in Warbirds, and i say it was one of most annoying feature in game.

Better extend proxy range to something like 20 miles lol
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Offline BMathis

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If Ack Causes Death - Ack Should Score the Kill
« Reply #21 on: January 06, 2008, 02:50:37 AM »
Quote
Originally posted by Oleg

You have got a great quote in your sig my friend.



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Offline straffo

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If Ack Causes Death - Ack Should Score the Kill
« Reply #22 on: January 06, 2008, 04:14:30 AM »
Quote
Originally posted by Krusty
SSSHHHH!!!!

I didn't say "how" long ago!


at least it was not in another galaxy ... well I think :p

Offline Wilbus

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If Ack Causes Death - Ack Should Score the Kill
« Reply #23 on: January 06, 2008, 04:35:21 AM »
So how would you solve the problem with the enemy plane taking one ack hit, then you drag him away from the field, far away, maneuver kill him and then acks get the kill because those are the only things that did dammage to the plane?

Nha leave it as it is, if you are stupid enough to follow someone in the ack they desirve the kill message. They are still the primary reason your plane is missing parts.
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Offline TW9

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If Ack Causes Death - Ack Should Score the Kill
« Reply #24 on: January 06, 2008, 05:05:30 AM »
Quote
Originally posted by Yeager

Agreed, if ack makes the kill ack should get credit.  not the schlop who happens to be lurking nearby.  Also, if you kill a guy in a manned ack gun you should get credit.  He gets credit if he kills you.  Seems simply fair.


actually i was thinking about this earlier and think the person in the ack gun should get a death counted towards gv/gunner position instead being able to "land" there kills..
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Offline stickpig

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If Ack Causes Death - Ack Should Score the Kill
« Reply #25 on: January 06, 2008, 05:07:31 AM »
Mathis,
What sound pack do u use for the Cannons in the Spit 9 in your film?
Theyll only give you one chance, Better get it right first time. And the game youre playing
If you lose you gotta pay, If you make just one wrong move Youll get blown away
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Offline Skull-1

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If Ack Causes Death - Ack Should Score the Kill
« Reply #26 on: January 06, 2008, 03:10:45 PM »
Quote
Originally posted by NoBaddy
Hmm, same guy created both systems. Apparently, he would disagree with you. :)


Better check the logic of your statement for a small hole.   He created them both, but apparently they have diverged since.   Warbirds' ack and scoring regarding same is not only different but better than what we see in AHII.

I also like that an NOE raid in WBs can result in a delayed reaciton by the ack.   I tried that in here at 20 feet off the deck and the ack was shooting at me before I even crested the hill overlooking the enemy base.   I find that bogus.
« Last Edit: January 06, 2008, 03:14:40 PM by Skull-1 »

Offline Skull-1

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If Ack Causes Death - Ack Should Score the Kill
« Reply #27 on: January 06, 2008, 03:13:23 PM »
Quote
Originally posted by Wilbus
So how would you solve the problem with the enemy plane taking one ack hit, then you drag him away from the field, far away, maneuver kill him and then acks get the kill because those are the only things that did dammage to the plane?



A timer, damage, or proximity setting.   Once beyond X distance from ack or beyond X minutes from an ack hit, assuming the ack hit was minor, the kill goes to the maneuvering pilot.


Quote

Nha leave it as it is, if you are stupid enough to follow someone in the ack they desirve the kill message. They are still the primary reason your plane is missing parts.
[/b]

Hardly.

The plane is missing parts because the computer shot you.  

It takes no skill to run.
« Last Edit: January 06, 2008, 03:16:58 PM by Skull-1 »

Offline Skull-1

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If Ack Causes Death - Ack Should Score the Kill
« Reply #28 on: January 06, 2008, 03:16:19 PM »
Quote
Originally posted by Anaxogoras
Remember the ack-weenies?:lol

When ack got kills people would suicide in it to prevent someone else from scoring their legitimate kill.  The current system prevents that kind of abuse and is an even stronger deterent against suicidal attacks: no one wants to give someone else a free kill.


The current system allows weenies to run away because a pursuing pilot isn't wanting to give away a freebie kill.   For my money it encourages the prey to run and discourages the predator to pursue.

Offline Oleg

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If Ack Causes Death - Ack Should Score the Kill
« Reply #29 on: January 06, 2008, 03:21:18 PM »
Quote
Originally posted by Skull-1
Warbirds' ack and scoring regaring same is not only different but better than what we see in AHII.


You forgot to add "imho" or something like that.

Quote
Originally posted by Skull-1
I also like that an NOE raid in WBs can result in a delayed reaciton by the ack.


AFAIR, your alt wasnt matter, if there no enemies for some time, acks will have a delay for new one, NOE or not.
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