Author Topic: points?  (Read 402 times)

Offline flatiron1

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« on: January 11, 2008, 07:46:27 AM »
I have searched this and have not found a complete answer. How do Assists,  Landed , Bailed,  Ditched, Captured, Deaths,  Discos affect your rank ( not perk points). How many points do you get or lose for each?
thanks

Offline WMLute

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« Reply #1 on: January 11, 2008, 08:00:43 AM »
Scoring in Aces High  Scores in Aces High II are logged in tours, with a new tour beginning on the first day of the month, or the Monday following the first.  When a tour is rolled over, all scores are reset and the Main Arena terrain is changed.  Perk points are not reset with a new tour.

Scoring is broken down into five mission types:

    * Fighter
    * Bomber
    * Attack
    * Vehicle / Boat
    * Field Gunner

The attack mission type is somewhat different than the other types because many planes can fit into that category in addition to their main role.  For those planes that have a secondary attack role, you'll be able to designate how you want your sortie scored prior to launching.  So if you're loading up your fighter for some air-to-ground work, you'll probably want your sortie scored as an attack sortie rather than a fighter sortie and you'll be able to select between the two in the hangar.

The field gunner mission type is how your sortie is scored should you choose to man a gun on a fleet.  This type is not ranked nor included in the overall rank calculations.

Each player has a fighter rank, bomber rank, attack rank and vehicle/boat rank that is determined from each of ten categories described below.  Overall rank is calculated by adding up the ranks from the four mission types, and the player with the smallest sum is #1, next smallest #2, etc.

We have ten base categories that are scored at the end of each sortie depending upon your mission type.  Only air categories are scored for fighter mission types, ground categories only for bomber mission types, and both air and ground are scored for attack, vehicle, boat and field gunner mission types.

   
Air Categories
Kills per Death
Kills per Sortie
Kills per Time
Hit percentage
Air points    

Ground Categories
Damage per Death
Damage per Sortie
Bombing percentage
Ground points
Field captures

Formulas

Air Categories
* Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
* Kills per Sortie = TotalKills / TotalTourSorties
* Kills per Time = TotalKills / TotalTourSortieTime
* Hit percentage = TotalTourBullet**** / TotalTourBulletsUsed
* Air points = PlaneDamageScore + KillScore

Ground Categories
* Damage per Death = TotalDamage / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
* Damage per Sortie = TotalDamage / TotalTourSorties
* Bombing percentage =
      (TotalTourBomb**** + TotalTourRocket**** + TotalTourTorpedo****) /
      (TotalTourBombsUsed + TotalTourRocketsUsed + TotalTourTorpedosUsed)
* Ground points =
      (DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
      TotalTourDamagePointsScoredOn Objects +
      (DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
      TotalTourDestroyedPointsScore dOnObjects
* Field captures = FieldCapturesThisSortie + TotalTourFieldCaptures

TotalKills are just air-to-air kills for fighter missions, air-to-air + air-to-ground kills for all other mission types.

PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies

KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) +
TotalTourKillScore

TotalDamage =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects


Death Multipliers
Landed - 1.0
Discoed - 0.25
Bailed - 0.5
Ditched - 0.75
Captured - 0.4
Killed - 0.25
Crashed - 0.25
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline WMLute

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« Reply #2 on: January 11, 2008, 08:01:34 AM »
The AcesHigh Help Page is usually where ya' wanna start.

LINK
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline Lusche

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« Reply #3 on: January 11, 2008, 08:10:57 AM »
The way you end your mission (landed, death, ditch ect.) modifies the score points you get for your sorties.

Each death, disco, capture also lowers your k/d, which is also part of the rank determination.

Your fighter rank for example is determined by totaling  K/D, K/S, K/H, hit % and scorepoint ranks

Your overall rank is determined by your total rank 's Fighter, Attack, Bomber, Vehicles categories.


EDIT: Uh... I'm kinda slow today...
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Offline flatiron1

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« Reply #4 on: January 11, 2008, 11:02:44 AM »
so getting disconnected is as bad as getting killed?


Death Multipliers
Landed - 1.0
Discoed - 0.25
Bailed - 0.5
Ditched - 0.75
Captured - 0.4
Killed - 0.25
Crashed - 0.25

Offline Lusche

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« Reply #5 on: January 11, 2008, 11:05:21 AM »
Quote
Originally posted by flatiron1
so getting disconnected is as bad as getting killed?


Death Multipliers
Landed - 1.0
Discoed - 0.25
Bailed - 0.5
Ditched - 0.75
Captured - 0.4
Killed - 0.25
Crashed - 0.25


For scorepoints purposes yes.
For K/D it's counting as a half death.
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Offline flatiron1

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« Reply #6 on: January 11, 2008, 03:49:53 PM »
just to clarify a disco means loss of internet connection

Offline SlapShot

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« Reply #7 on: January 11, 2008, 03:53:03 PM »
Quote
Originally posted by flatiron1
just to clarify a disco means loss of internet connection


or ALT-F4
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Lusche

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« Reply #8 on: January 11, 2008, 04:03:13 PM »
Quote
Originally posted by SlapShot
or ALT-F4


Alt-F4 does not result in a disco. I did test it lats tour. The game is just shut down, it will count your departure as a death.
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Offline SlapShot

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« Reply #9 on: January 11, 2008, 04:06:22 PM »
Quote
Originally posted by Lusche
Alt-F4 does not result in a disco. I did test it lats tour. The game is just shut down, it will count your departure as a death.


Cool ... which is the same end result of ... 0.25 multiplier.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Lusche

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« Reply #10 on: January 11, 2008, 04:11:50 PM »
Quote
Originally posted by SlapShot
Cool ... which is the same end result of ... 0.25 multiplier.


But it's a different thing for K/D A true disco does hurt you only half as much ;)

I did test it for two reasons:
The flashing bug, where bases do not stop to flash when some enemy inside radar warning range disconnects. People started to talk about others deliberately alt-f4 to disco and create this effect. So I wanted to know if its really a disco.

Second there was some talk about Disco kings - people with unusually high amounts of disco's. I wanted to see if alt-f4 gives them any advantage instead of allowing the enemy to shoot them down.
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