Author Topic: Are you good enough to tell when a player won't HO?  (Read 4750 times)

Offline shreck

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Are you good enough to tell when a player won't HO?
« Reply #120 on: January 17, 2008, 07:16:15 PM »
Hmm! I believe the only reason folks get mad at being HOd, is when the text buffer displays so&so shot you down <-- and this person is a vet cartoon pilot, it sends you over the top! As I've said before being HOd really isn't the issue. Vet cartoon pilots don't usually get successfully HOd by NOOBS. All NOOBS HO ! even the vet cartoon pilots HOd when in there NOOBERY stage, but the vet HOage is intense and very previlent, and many times explained away as front quarter :rofl  So I guess when a plane shows front quarter even slightly, quick rudder kick and BANG is OK ? well probably only if you not the reciever;) Winning fixes many things and feelings! The vet cartoon pilot who takes  this snap shot when its obvious < " and it always is " that the other is showing NO JOY is the same one that will be whinin about being HOd by the same shot next time it happens to them:rofl It is all very funny and hypocritical! <--- AND THIS IS WHY FOLKS GET MAD ABOUT BEING HOED!!

NOOBS HO, VETS CAN AVOID IT AND ALWAYS SHOULD !
   OK Im ready let me have it you vet cartoon pilots



                                                     



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Offline Ack-Ack

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Are you good enough to tell when a player won't HO?
« Reply #121 on: January 17, 2008, 07:27:13 PM »
Quote
Originally posted by A8balls
The goal of the game is to win by taking bases and resetting the map. Fighters are just a tool for doing this. I don't believe you are whinning, I just feel you are mistaking the object of this game with that of an arcade game where virtual pilots compete for a higher score by superior skill. Here you must be fairly proficient in fighters, bombers & GVs to be good at the game. The object is to win the war, not spend 10 or 20 or even 30 minutes in a "good" fight... just kill the target and move-on.


Please show anything from HiTech that states that "taking bases, winning the war and resetting the map" is the goal of the game?  I'll make it easy on you because you won't find anything from HiTech stating those are the goals of the game.

However, you will find posts from HiTech that state the goal of the game is to simulate air combat using planes from World War II.  The other features such as attacking bases and base captures were put in place to help facilitate air combat by creating fights in which we can fly our planes to and duke it out.

Your goal in this game maybe to win the war and reset the map but it's not a goal shared by me or HiTech.


ack-ack
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Offline sonic23

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Are you good enough to tell when a player won't HO?
« Reply #122 on: January 17, 2008, 07:49:35 PM »
i always expect my opponent to ho me.
and its easy to avoid because you goto figure if they ho u they are a skilless noob and whats the chance of them hitting a deflection shot.
5 seconds later im on there 6, 10 secs there dead.
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Offline WMLute

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Are you good enough to tell when a player won't HO?
« Reply #123 on: January 17, 2008, 08:55:34 PM »
Quote
Originally posted by A8balls
The goal of the game is to win by taking bases and resetting the map. Fighters are just a tool for doing this. I don't believe you are whinning, I just feel you are mistaking the object of this game with that of an arcade game where virtual pilots compete for a higher score by superior skill. Here you must be fairly proficient in fighters, bombers & GVs to be good at the game. The object is to win the war, not spend 10 or 20 or even 30 minutes in a "good" fight... just kill the target and move-on.


Wow.

You could not be further from the truth.

The "goal" of AcesHigh is Aerial Combat.

This has been stated by HiTech in the past.

Winning the war, base captures, bombers, GV's, etc. are merely sideshows to aerial combat.

The "Winning the War is the point of AcesHigh" imho is 1/2 the problem we have in the arenas.
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Offline fjaloma

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Re: Re: Are you good enough to tell when a player won't HO?
« Reply #124 on: January 19, 2008, 06:58:38 PM »
If your bogey is still pointed at your nose at d1500, chances are he's lining up a head on.


**** There is one rule in combat.

Rule #1, Kill the enemy first.

HOing is part of combat. I'm not a good stick, so I don't intend to let somebody on my six if I can help it. Considering opposing sides approach each other from head on about 80% of the time, HOing is pretty normal.

It's also normal in real combat. If you've seen Dogfights on History Channel, they've showcased head on passes several times.

my 2 cents.

Offline SlapShot

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Re: Re: Re: Are you good enough to tell when a player won't HO?
« Reply #125 on: January 20, 2008, 09:10:29 AM »
Quote
Originally posted by fjaloma
If your bogey is still pointed at your nose at d1500, chances are he's lining up a head on.


**** There is one rule in combat.

Rule #1, Kill the enemy first.

HOing is part of combat. I'm not a good stick, so I don't intend to let somebody on my six if I can help it. Considering opposing sides approach each other from head on about 80% of the time, HOing is pretty normal.

It's also normal in real combat. If you've seen Dogfights on History Channel, they've showcased head on passes several times.

my 2 cents.


Geeesh ... another poisoned by the History Channel.

Yes the have showed and discussed head on passes, but don't think for 1 second that head on passes were the "norm".

If you watched closely and paid attention, head passes were performed in unusual circumstances and also with particular guns.

The episode on the P-40 showed that quite a few of those guys used the "head on" shot ... and they slightly touched upon why.

The reason that they felt somewhat safe was due to the poor ballistics of the Japanese guns and the long distance shooting of the .50 cals.

They could fire off a burst of .50 cals, head on, long before the Japanese guns could hit them. Don't think for 1 second that those guns were firing "head on" at 100 yards out as an everyday event ... because they weren't.

Don't think for 1 second that real WW II pilots, flying real WW II planes, against real WW II bullets, would fly around taking HO passes with the frequency that our HO artist do in Aces High ... unless the conditions were favorable or the conditions were desperate.

Justifying the frequency of the HO artist and their HO passes in Aces High because real WW II pilots did it is ridiculous to say the least.
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Offline dedalos

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Are you good enough to tell when a player won't HO?
« Reply #126 on: January 20, 2008, 11:24:18 AM »
So, since you guys know about valid tactics in real life, how many HOs do you walk away undamaged, on average?  1,2,3,,,,,10?  Would you take that chance in real life?  Nop, you'd just point nose down and head home.  Every one is a hero when there is no penalty for stupidity.:rofl
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Offline Pannono

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Are you good enough to tell when a player won't HO?
« Reply #127 on: February 03, 2008, 12:10:23 PM »
theres nothing wrong with HOing. the real pilots in WWII HOed
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Offline SlapShot

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Are you good enough to tell when a player won't HO?
« Reply #128 on: February 03, 2008, 01:16:42 PM »
Quote
Originally posted by Pannono
theres nothing wrong with HOing. the real pilots in WWII HOed


too funnay ...  :rofl
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Offline stickpig

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Are you good enough to tell when a player won't HO?
« Reply #129 on: February 04, 2008, 01:33:39 AM »
Quote
Originally posted by toonces3
ack,
You fairly summed up what my maneuver amounts to.  I actually agree with you for the most part.

My intent wasn't to whine, it was to get the inputs that I have received.  If I knew the answer, I wouldn't have asked the community.  

I'm going to take up some of the folks that have offered their help on the HO-avoidance merge.  I probably need that help.  

Not a big deal here.  I don't know why I (or anyone) can't post a question about HO's without it being perceived as a whine.  Nowhere did I suggest that someone did anything wrong by HO'ing me.  I did feel like I wasted my time when I spent 10 minutes climbing out only to get sent to the tower on a merge.  Like you said, that was MY fault, not the other guy's.  I agree with you.

I've learned alot, thanks for the posts.

And, one last thing, I should have said that I perceived that I was HO'd in those engagements I mentioned.  It's entirely possible that from their perspective I was giving them a legitimate front quarter shot.  I didn't see it that way, but that's not to say that it wasn't like that.  It would be nice to get their input, but I doubt anyone remembers their engagements with me for the most part.  I don't often shine in the MA.



I doubt seriously that I HO'ed....I'm usally the one giving the benift of the HO doubt and wind up paying for it.

Think maybe a bad merge gave me a good deflection shot?
Had someone once call me on an HO as I ripped his tail off LOL
Kinda hard to HO when I'm on your 6


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Offline Flayed1

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Are you good enough to tell when a player won't HO?
« Reply #130 on: February 04, 2008, 08:13:57 AM »
I used to try avoiding the HO shots but got tired of getting shot while atempting to avoid them so now I just HO and usually win....

  My latest HO kills were in my Uber leet Spit MK1,   I turned tward a Typh and you could almost hear him giggling at just the thought of my lil spit 1 HOing him...  I bet the giggling was replaced with a line of cussing as I filled his pilot full of 303's and BOOM go's the Typh.  I'm sorry but I had to laugh about that one though my fellow Bish seemed to think I was crazy..

 Right after killing the Typh an LA7 came at me and what do you think the first move was?  Why the HO of course, I acccepted the challenge to joust.  I got some nice pings on him but saw no visible dammage. We twisted and turned for a few rounds untill he managed to get far enough out that he could come in for another HO attempt.   He did manage to hit me enough to bring my uber ride down but I got the kill befor I hit the ground... :rofl

  You can even find me HOing LA7's in my D3A of doom with limited success but I am willing to wager i hold the record for most consecutive HO passes survived by a D3A VS LA7  and that was 4 or 5, then the P51 came in from my high 6 as I was setting up for the next onel. :D

See Ho's can be fun and quite entertaining if you fly the right plane....

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Offline Rich46yo

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Are you good enough to tell when a player won't HO?
« Reply #131 on: February 04, 2008, 08:31:27 AM »
I cant answer this question. First I have to run into someone who doesnt HO.
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Offline bergy

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Are you good enough to tell when a player won't HO?
« Reply #132 on: February 04, 2008, 09:42:01 AM »
If you don't turn and fly straight at your opponent then you won,t get HO'd. If your opponent dosn't turn and fly straight at you, then you won't get HO'd. Seems simple enough to me, it take two to tango. The topic of "they HO'd in WWII, I saw it on the History Channel", is not quite true. Did they HO in WWII, yes, was it an encouraged form of fighting, no. The HO was an act of desperation, done by a pilot who figuered he was already dead and was trying a last ditch effort to save his buddies. I have talked to WWII pilots in the past, and they wanted to stay away from the enemy guns, flying directly into a gun sight was considered suicide. In reality, a HO was real death, here it is going into the tower and trying again. There is no REALITY in this game, just a simulation of what a WWII pilot MIGHT have been like, if these were real bullets, people wouldn't HO, but there not, so people HO. It is part of the GAME, get used to it. Just my 2cents.
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Offline Lye-El

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Are you good enough to tell when a player won't HO?
« Reply #133 on: February 05, 2008, 11:04:28 AM »
Quote
Originally posted by Ack-Ack


However, you will find posts from HiTech that state the goal of the game is to simulate air combat using planes from World War II.  The other features such as attacking bases and base captures were put in place to help facilitate air combat by creating fights in which we can fly our planes to and duke it out.

Your goal in this game maybe to win the war and reset the map but it's not a goal shared by me or HiTech.


ack-ack


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline BluKitty

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Are you good enough to tell when a player won't HO?
« Reply #134 on: February 05, 2008, 08:39:27 PM »
Well I don't HO .... but if we are fighting and you pull off because you fear a HO may happen...  I won't let up.

Only time I get stuck in a HO is outnumbered and strung out.   Otherwise .. I never let it happen.  

Someone attempting to HO me gives me a huge advantage over them.  This means they aren't even trying to get on my 6.