Author Topic: Are you good enough to tell when a player won't HO?  (Read 5085 times)

Offline dedalos

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Are you good enough to tell when a player won't HO?
« Reply #105 on: January 17, 2008, 09:17:01 AM »
Quote
Originally posted by bongaroo
I can't help but notice that the virtual pilots I admire and attempt to learn from and emulate all avoid the HO and just want to have a good dogfight.

most of the other opinions come from people who are not fun to fight, don't put up much of a fight, and don't seem to care that they aren't improving in the game.

I think I see a pattern.... :noid


Bingo, now they will call you a whiner and tell you to go to the DA :lol
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline waystin2

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Are you good enough to tell when a player won't HO?
« Reply #106 on: January 17, 2008, 09:27:12 AM »
Ever thought maybe those players you are trying to emulate make up only a small portion of your potential learning experience in AH?  Are you whining?  Not yet, but close.  I see it as just expressing your focus and interest in AH.  Best monogamous dogfights are found in the DA.

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Offline A8balls

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Are you good enough to tell when a player won't HO?
« Reply #107 on: January 17, 2008, 01:10:11 PM »
Quote
Originally posted by bongaroo
I can't help but notice that the virtual pilots I admire and attempt to learn from and emulate all avoid the HO and just want to have a good dogfight.

most of the other opinions come from people who are not fun to fight, don't put up much of a fight, and don't seem to care that they aren't improving in the game.

I think I see a pattern.... :noid


The goal of the game is to win by taking bases and resetting the map. Fighters are just a tool for doing this. I don't believe you are whinning, I just feel you are mistaking the object of this game with that of an arcade game where virtual pilots compete for a higher score by superior skill. Here you must be fairly proficient in fighters, bombers & GVs to be good at the game. The object is to win the war, not spend 10 or 20 or even 30 minutes in a "good" fight... just kill the target and move-on.
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Offline Lusche

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Are you good enough to tell when a player won't HO?
« Reply #108 on: January 17, 2008, 01:25:05 PM »
Quote
Originally posted by A8balls
The goal of the game is to win by taking bases and resetting the map.


Oh really? Is it?
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Offline Ghastly

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Are you good enough to tell when a player won't HO?
« Reply #109 on: January 17, 2008, 01:27:16 PM »
Not everyone plays the game for the same reasons, though - and some of us play the game for with different intent and towards different goals at different times.

I'll sign in some nights, and I'll find the "war" interesting, and will fly more towards that end - more attack missions, or bomber intercept, etc.  

Other nights, I couldn't give 2 snots about the "war", and instead fly solely for killing other fighter pilots.

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Offline The Fugitive

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Are you good enough to tell when a player won't HO?
« Reply #110 on: January 17, 2008, 01:42:49 PM »
Quote
Originally posted by A8balls
The goal of the game is to win by taking bases and resetting the map.  


I don't think so. Read the "what were the old days like" thread. In the old days there was very little base taking, very little GVing, and very little bombing. It was ALL about the fight, all air to air combat, thats all that mattered, and life was good. :D

Offline bongaroo

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Are you good enough to tell when a player won't HO?
« Reply #111 on: January 17, 2008, 01:48:43 PM »
Quote
Originally posted by A8balls
The goal of the game is to win by taking bases and resetting the map. Fighters are just a tool for doing this. I don't believe you are whinning, I just feel you are mistaking the object of this game with that of an arcade game where virtual pilots compete for a higher score by superior skill. Here you must be fairly proficient in fighters, bombers & GVs to be good at the game. The object is to win the war, not spend 10 or 20 or even 30 minutes in a "good" fight... just kill the target and move-on.


the "thrill" of hording and vulching a base is nothing compared to the rush of a good fight.  but enough bickering about how i should be playing like you want to play and back to the topic.

HOing is just plain boring and a waste of both players time
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Offline Shuffler

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Are you good enough to tell when a player won't HO?
« Reply #112 on: January 17, 2008, 01:50:11 PM »
Quote
Originally posted by A8balls
The goal of the game is to win by taking bases and resetting the map. Fighters are just a tool for doing this. I don't believe you are whinning, I just feel you are mistaking the object of this game with that of an arcade game where virtual pilots compete for a higher score by superior skill. Here you must be fairly proficient in fighters, bombers & GVs to be good at the game. The object is to win the war, not spend 10 or 20 or even 30 minutes in a "good" fight... just kill the target and move-on.



Your goal is to win the map. It is not the goal of the game. The goal of the game is to supply entertainment to a group of folks be that furballing, bombing, ship bombardment or whatever.

Reset means everyone has to leave the room and wait a few minutes to get back on...... nothing more... nothing less.
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Offline Guppy35

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Are you good enough to tell when a player won't HO?
« Reply #113 on: January 17, 2008, 01:51:10 PM »
Quote
Originally posted by A8balls
The goal of the game is to win by taking bases and resetting the map. Fighters are just a tool for doing this. I don't believe you are whinning, I just feel you are mistaking the object of this game with that of an arcade game where virtual pilots compete for a higher score by superior skill. Here you must be fairly proficient in fighters, bombers & GVs to be good at the game. The object is to win the war, not spend 10 or 20 or even 30 minutes in a "good" fight... just kill the target and move-on.


So you see the goal of the game is to hurry up and get back to the beginning as fast as possible?

He who controls the most pixels the fastests wins....er....wait a minute...


With that logic, it would make sense for no one to up on one side.  If they all sit in th tower and don't worry about a good fight, they win too because they get to the do over as fast as you do!:aok
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Offline WWM

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Are you good enough to tell when a player won't HO?
« Reply #114 on: January 17, 2008, 01:51:35 PM »
Quote
Originally posted by waystin2
 Best monogamous dogfights are found in the DA.



Not true but a very common misconception.  

1. In the DA you find 1 pilot and ask him to fight under so and so terms
2. You usually know what type of plane you will be against
3. After 2 or 3 runs you you know how your opponent will fly and what you should do to counter
4. it is static



In an MA you never know what plane you will run into, who the pilot is and what is skill is, what his set of manuvers will be, not sure if he will HO, and when a second plane may help him engage or fly around but stay out.....a lot of unknowns that makes it exciting.  

I very hardly ever go to the DA but usually could not care less about "reseting the map".  If asked to help take a base I will.  I may even try to sneak one just for the excitement of sneaking it.     Some people just want a good fight with unknown variables. win or loose.
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Offline dedalos

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Are you good enough to tell when a player won't HO?
« Reply #115 on: January 17, 2008, 01:56:59 PM »
Quote
Originally posted by WWM
Not true but a very common misconception.  

1. In the DA you find 1 pilot and ask him to fight under so and so terms
2. You usually know what type of plane you will be against
3. After 2 or 3 runs you you know how your opponent will fly and what you should do to counter
4. it is static



In an MA you never know what plane you will run into, who the pilot is and what is skill is, what his set of manuvers will be, not sure if he will HO, and when a second plane may help him engage or fly around but stay out.....a lot of unknowns that makes it exciting.  

I very hardly ever go to the DA but usually could not care less about "reseting the map".  If asked to help take a base I will.  I may even try to sneak one just for the excitement of sneaking it.     Some people just want a good fight with unknown variables. win or loose.


:aok

Not to mention that insisting on taking a 50-50 shot does nothing about winning the war.  It only gets you to the tower 50% of the time
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline SlapShot

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Are you good enough to tell when a player won't HO?
« Reply #116 on: January 17, 2008, 02:06:14 PM »
Quote
Originally posted by dedalos
:aok

Not to mention that insisting on taking a 50-50 shot does nothing about winning the war.  It only gets you to the tower 50% of the time


Unpossible.
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Offline dedalos

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Are you good enough to tell when a player won't HO?
« Reply #117 on: January 17, 2008, 02:32:32 PM »
Quote
Originally posted by SlapShot
Unpossible.


I still like Hub better :furious
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline evenhaim

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Are you good enough to tell when a player won't HO?
« Reply #118 on: January 17, 2008, 02:34:57 PM »
hU|3 is so 1337
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Offline SlapShot

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Are you good enough to tell when a player won't HO?
« Reply #119 on: January 17, 2008, 02:37:44 PM »
Cobia posted this in the "Film and Screenshots" Forum.

It's short, but a great display of what some of us have been talking about.

Cobia is lower in a A-20.

An La-5 dives down for the merge.

Cobia sets up for a lead turn and at the same time positioning to avoid an HO attempt.

La-5 does a "lazy" merge (or crappy merge).

Cobia gets off a front-quarter deflection shot ... BOOM.

A thing of beauty.

Quote
Originally posted by cobia38
just testing the photobucket link

http://s26.photobucket.com/albums/c150/cobia38/?action=view¤t=a20-vs-la5.flv
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