Author Topic: Are you good enough to tell when a player won't HO?  (Read 4747 times)

Offline bustr

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Are you good enough to tell when a player won't HO?
« Reply #90 on: January 16, 2008, 02:53:08 PM »
I vote HiTech add one more arena.

HO's Disabled LWchartruse Arena.

1. Air to Air collisions -  ON.
2. Head on shooting kills  -  OFF
3. 1 vs 1 engagements only - ON
4. Max Alt Ceiling - 7K
5. General VOX channel 666 comm across all country - ON
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Yeager

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Are you good enough to tell when a player won't HO?
« Reply #91 on: January 16, 2008, 02:55:09 PM »
Ho'ing although un-ethical
====
Head On shots are as ethical as any other shots in this game.  Dont be fooled by any concerted loser whiner.  You have guns, roks, and bombs, use them best you can.  Avoid others guns, roks, and bombs, again, as best you can.  Kill or be killed, and dont whine about it.

Whiners are truly the bane of this game.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline bustr

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Are you good enough to tell when a player won't HO?
« Reply #92 on: January 16, 2008, 03:00:10 PM »
Quote
Originally posted by Yeager
Ho'ing although un-ethical
====
Head On shots are as ethical as any other shots in this game.  Dont be fooled by any concerted loser whiner.  You have guns, roks, and bombs, use them best you can.  Avoid others guns, roks, and bombs, again, as best you can.  Kill or be killed, and dont whine about it.

Whiners are truly the bane of this game.


Yeager,

I just asked Marcey to bring you a beer. You sound like you need one........:D
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline dedalos

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Are you good enough to tell when a player won't HO?
« Reply #93 on: January 16, 2008, 03:03:40 PM »
Quote
Originally posted by Yeager
Ho'ing although un-ethical
====
Head On shots are as ethical as any other shots in this game.  Dont be fooled by any concerted loser whiner.  


True

Quote

You have guns, roks, and bombs, use them best you can.  

True

Quote

Avoid others guns

So, don't go head on on purpose

Quote

Whiner


A person that does not agree with some one
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline dedalos

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Are you good enough to tell when a player won't HO?
« Reply #94 on: January 16, 2008, 03:04:24 PM »
Quote
Originally posted by toonces3
Slapshot,
Yes, I'm merging like in a DA scenario.  I suppose I've been lulled into a false sense of security because I've had a lot of good flights in Mid War where HO's just didn't happen.  Alot like the AvA used to be.


Toonces, I offered to show you how to do it.  Let me know
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Ack-Ack

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Are you good enough to tell when a player won't HO?
« Reply #95 on: January 16, 2008, 03:06:51 PM »
Quote
Originally posted by toonces3


Now, I have 2 kids and alot of work to do, so I only have an hour to play.  This is all the AH I'm gonna get today.  I up a F4U-1, a plane I'm not too good in.  Heading to the field, taking a few minutes to grab alt.  I see 2 Hurri 2c's coming in.  I go into the merge with Hurri #1.  I do my wing wiggle nose bump thing so he knows I'm not going to HO him.  His nose is a bit off the side too.  Should be a clean merge.  Then 400 yards out, "Stickpig" kicks his rudder into me and opens up with his cannons and takes off my wing.  I go down.

For 30 minutes I've been having good fights, now I just wasted 10-15 minutes of my hour of game time flying into a freaking HO.  Not fun.

I up again.  Same scenario.  I'm hoping this time it's Oldman22 and not Stickpig.  I open up a bit, nose comes right to me and opens up and before I even have a chance to evade I am right to the tower by NC33.

Now my game time is up, with the last 30 minutes taken up with two quick HO deaths.



The point of the merge is not to show your opponent by wiggling your wings and doing "nose bump" thing that you're not going to HO.  The merge isn't the time to tip your lance in salute, it's the time to set up your maneuvers so when you meet the other guy in the merge, you'll be in a position to gain an angle.  

If you were HO'd, then you really only have yourself to blame.  You gave the other guy a shot and he took it, end of story.  Instead of crying about being HO'd, you should have learned from your multiple mistakes and start creating seperation between you and the other guy on the merge.


ack-ack
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Offline Yeager

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Are you good enough to tell when a player won't HO?
« Reply #96 on: January 16, 2008, 03:23:10 PM »
So, don't go head on on purpose
====
I would say that if you have a good head on shot and can maneover out of the way before the opponent can fire back on you, then take the shot.  My typical head on shot starts at about 1100-1000 and lasts for about 0.5 seconds (me? six 50s, opponent is typically at 900-800 by then and bullets will impact generally at about 700-600 at typical rate of closure) just before I make a maneover off my line of advance.  The depth of that maneover depends on the voracity of my opponents own manoevering.  As a general rule I get hits with this technique about 25-35% of the time and less often than that I will get smoke out of the opponent and generally shake him up for a more interesting post merge combat.  Caveat......if I am going against a 4-cannon armed bird I maneover well clear without attmepting the bullet toss.  Of course there are variables that come into play and change things up a bit.

PS: I have had similar tactics used against me so I know the routine.  Most of the time I can tell when a Head On shot is not advised and I pass around the opponent for a more indepth SA....about 80% of my merges are aft quarters.

A person that does not agree with some one
====
There is a very clear difference between a whine and a disagreement.  I believe that both you and I know that difference.
« Last Edit: January 16, 2008, 03:26:18 PM by Yeager »
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline toonces3

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Are you good enough to tell when a player won't HO?
« Reply #97 on: January 16, 2008, 04:09:02 PM »
Quote
Originally posted by Ack-Ack
The point of the merge is not to show your opponent by wiggling your wings and doing "nose bump" thing that you're not going to HO.  The merge isn't the time to tip your lance in salute, it's the time to set up your maneuvers so when you meet the other guy in the merge, you'll be in a position to gain an angle.  

If you were HO'd, then you really only have yourself to blame.  You gave the other guy a shot and he took it, end of story.  Instead of crying about being HO'd, you should have learned from your multiple mistakes and start creating seperation between you and the other guy on the merge.


ack-ack


ack,
You fairly summed up what my maneuver amounts to.  I actually agree with you for the most part.

My intent wasn't to whine, it was to get the inputs that I have received.  If I knew the answer, I wouldn't have asked the community.  

I'm going to take up some of the folks that have offered their help on the HO-avoidance merge.  I probably need that help.  

Not a big deal here.  I don't know why I (or anyone) can't post a question about HO's without it being perceived as a whine.  Nowhere did I suggest that someone did anything wrong by HO'ing me.  I did feel like I wasted my time when I spent 10 minutes climbing out only to get sent to the tower on a merge.  Like you said, that was MY fault, not the other guy's.  I agree with you.

I've learned alot, thanks for the posts.

And, one last thing, I should have said that I perceived that I was HO'd in those engagements I mentioned.  It's entirely possible that from their perspective I was giving them a legitimate front quarter shot.  I didn't see it that way, but that's not to say that it wasn't like that.  It would be nice to get their input, but I doubt anyone remembers their engagements with me for the most part.  I don't often shine in the MA.
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Offline dedalos

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Are you good enough to tell when a player won't HO?
« Reply #98 on: January 16, 2008, 04:21:53 PM »
Hmmmm, I am beginning to think that Toonces don't like me :cry
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline toonces3

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Are you good enough to tell when a player won't HO?
« Reply #99 on: January 16, 2008, 04:26:13 PM »
Why would you say that?

You were in and out of the AvA last night too quick for me to hit you up for some help.

I'll be looking for you tonight, although I'm not sure I'm really enjoying the AvA too much right now.
"And I got my  :rocklying problem fix but my voice is going to inplode your head" -Kennyhayes

"My thread is forum gold, it should be melted down, turned into minature f/a-18 fighter jets and handed out to everyone who participated." -Thrila

Offline gpwurzel

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Are you good enough to tell when a player won't HO?
« Reply #100 on: January 16, 2008, 04:47:06 PM »
When I first started this game, oh at least 6 months ago - I got caught by the HO nearly every time. Always my fault, but I didnt know any better. Now, when merging, I expect it every single time (I dont care if this right or wrong - just the way it is). I nose down to make it more difficult, then when they miss, I loop back over the top and kill em - Unless its the better players, in which case we go into a looping fight, and they kill me - eventually!.

I got into a 3v1 a while ago - got HO'd - called out the guy who did it as he is a way better pilot than me - and he'd been ho'd a truck load during the time he was on and apologised for hoiing me. Must admit, if I was getting ho'd constantly and despite efforts couldnt avoid them all, i would most certainly up a plane that had the required cannons, and return the favour - basically, we're all human, all ego driven and all like to win - thats what makes this game so much fun and makes us all act like dorks at some stage/time.

I prefer not to ho, but will if I'm outnumbered or fired on first - as always, depends on the circumstances/variables at the time.

If other people want to ho, help yourself - not my cup of tea, but you pays yer money, you takes yer chance!!

Wurzel
I'm the worst pilot ingame ya know!!!

It's all unrealistic crap requested by people who want pie in the sky actions performed without an understanding of how things work and who can't grasp reality.


Offline RumbleB

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Are you good enough to tell when a player won't HO?
« Reply #101 on: January 16, 2008, 04:59:42 PM »
Unless I'm flying at stall speeds I always avoid a ho and usually end up with an advantageous position.. As soon as someone comes to ho me I know it's gonna be an easy fight unless they run away...

Offline A8balls

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Are you good enough to tell when a player won't HO?
« Reply #102 on: January 16, 2008, 08:03:40 PM »
Head on, quarter, six, top or bottom... if it's in your sights and you don't shoot, you may have just passed up a chance for a kill, or worse yet, set yourself up to be killed. Don't worry about how your opponent got there, just shoot. If you HO someone, they were there in your sights, as you were in their's anyway. The players that get mad enough to complain are just mad because they envisioned a cold merge followed by a split-s coupled with a skid while dropping their flaps and gear to drop on your 6. You spoiled it by going for the HO shot and probably came out the victor (victors rarely complain). If anyone wishes to avoid a HO, they shouldn't have any problem doing so. If you are waiting until someone gets within 1K to see if they are going to HO, you waited too long.
Sound about right?
Aces & 8s Since 2006

Offline Kuhn

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Are you good enough to tell when a player won't HO?
« Reply #103 on: January 16, 2008, 08:07:30 PM »
Am I good enough to tell when he's gonna HO?.......................NO.
325th Checkertails

Offline bongaroo

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Are you good enough to tell when a player won't HO?
« Reply #104 on: January 17, 2008, 08:49:42 AM »
I can't help but notice that the virtual pilots I admire and attempt to learn from and emulate all avoid the HO and just want to have a good dogfight.

most of the other opinions come from people who are not fun to fight, don't put up much of a fight, and don't seem to care that they aren't improving in the game.

I think I see a pattern.... :noid
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