Author Topic: Are you good enough to tell when a player won't HO?  (Read 4748 times)

Offline bustr

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Are you good enough to tell when a player won't HO?
« Reply #45 on: January 16, 2008, 02:51:02 AM »
You guys are ignoring the question.

I stopped trying HO's dead on long ago because I lost 99% of them.

But, so much effort is made by some of  the player base to PR everyone out of engaging in the activity short of HiTech Creations telling players HTC considers it a BIG NO NO and can be grounds for expulsion;  I'm curious why the group effort against other paying customers?

Why all of the PR campain to make people beleive HOing is as bad as sex between two men or hacking the game code? Why the witch hunt to stigmatise any player that engages in it? One might ask why are you taking part in openly descriminating against other players freedom of play based on an activity HTC created as an intergal part of the environment?

All of you do realise you are taking it upon yourselves outside of HTC rules of play to personally descriminate against other players based on one game activity: Head On Shooting?

Many of you get steamed up in the O club if your personal rights get stepped on. But it is OK for you to step on others in this game based on your personal bias towards how the game HAS TO BE PLAYED by a group peer effort to stigmatise them from thier same personal rights while playing in Aces High.

So lets have a vote guys. Do you beleive your rights to how the game should be played superceed everyone elses into the future?

Better yet can we get a GOD ruleing from HiTech on the HO. I have problems with peer group preassure to stigmatise paying customers.

1.) Is it an acceptable part of game play and a combat technique like any other?

2.) Is it the sign of an uncouth lowlife and anyone engageing in it is fair game to be stigmatised and made to feel thier $14.95 is less than the peer group identifing them?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Guppy35

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Are you good enough to tell when a player won't HO?
« Reply #46 on: January 16, 2008, 03:14:40 AM »
Bustr, I don't believe anyone is telling them they can't HO.

I do believe a lot of folks believe it's not real impressive to have that as your only move.

Folks are certainly entitled to talk about it.  Clearly HTC hasn't done anything about it.

The community of players are never going to agree on everything.  But then again we're not in charge beyond what becomes the norm based on the group as a whole.

I can only speak to my time in flight sims, going back to AW in 96.  There are clearly guys who go back a lot further.

The message from my 'elders' in AW was that HO shots were frowned  upon.  That was drilled into us by the community at that point.  Personally I haven't lost that feeling about those kinds of shots.

I can't dictate you don't take it, but I'm not going to encourage it.  

Does it mean I'm right?  Who knows.  I tried to listen to what the vets passed on to me and as a 'vet' now I try and pass that on to newer folks then me.

Whether they listen is up to them.

I'd like to believe that the vets in the game set the tone and as they move on, the new guys become the vets and pass it on again.

I can only speak for myself, but the one thing I do take somewhat seriously in AH is how I play the game and how I come across to folks in the game.  I think folks know I'm not going to shoot em in the face as my preference is to try and use my feeble ACM skills to get behind them for a shot.  I'd like to think they know I'm going to be having fun either way.

I do believe how we represent ourselves and play the game has a big impact on the game overall.  The player base does create expectations and does have that responsibilty to for lack of a better word, police itself.

The game evolves from that.  Someone's effort to talk about HO shots as a negative thing is no different then your effort to get folks to forget about it.  

As for being identified as a particular type of player based on how you play the game.  We all have that done to us in one way or another.  

Think about it.  Just off the top of my head.

AKAK-  High alt 38 driver.  ( I know that one isn't true but it came from somewhere)

999000  (Fortress of doom no matter where he is.)

Slapshot or Laz-FM2s in the furball

Karaya  Ki61 furballer

Betty-Tiffie driver

Herb-C2 of some kind, coming down from on high.

Vanscrew-squad hopper

Skyrock-Owns everyone

Hub-B25 pilot

Oldemon-low alt 51 furballer

it goes on and on.
Dan/CorkyJr
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Offline Bruv119

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Are you good enough to tell when a player won't HO?
« Reply #47 on: January 16, 2008, 03:30:28 AM »
Yeager on the flip side concerning the damage model.

Obviously that applies to the people who can actually shoot.  The guys you find yourself fighting for a longer time will most likely be a better shot than your average guy.  Hence them making a shot count when they do get solution.

Every day I see friendlies chase 1 enemy porker around the base for a good few minutes and still not down him.  I've played games where the damage model is far worse than AH even a good shot with 50 cal would take pages of hits to get a kill.

Here I can do very well in a pony B with only 4 50 cals.

Oh and if you don't get hit you should be fine


;)
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Offline Bruv119

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Are you good enough to tell when a player won't HO?
« Reply #48 on: January 16, 2008, 03:53:19 AM »
The way I see it toonces is.  

If the guy is blatantly going to HO avoid him, kill him

If he is shaping up for a head on merge but starts his avoidance to early and gives me an opportunity to kill him easily before I have to do any hard work I'll take that shot.  1. because i'm lazy 2. if i'm outnumbered I want to move onto the next guy ASAP.  3.  Hopefully he will learn from his mistake and work on his avoidance technique and become a better player from me killing him.

If he is on the ball we fight.

Using zoom also helps to see what the enemy is doing,  you should be able to make your decision before he gets anywhere near gun range.

I will add that in a multi-con engagement people will be swapping targets all the time.  If your turn fighting one plane and another one happens to pop up right infront of you 90% of guys will just spray the f*** out of you.  Pulling out of the way when your low and slow sometimes just isn't do-able especially if the fight isn't going your way and you have 2,3 or more guys all fixated on yourself.

If they cry on 200 (if you have it tuned) that you hoed them call them a gangtard.  If they PM you, politely point out your view of the fight if they are still griefing tell them to where to go and squelch!

Bruv
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« Last Edit: January 16, 2008, 03:58:39 AM by Bruv119 »
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Offline BlauK

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Are you good enough to tell when a player won't HO?
« Reply #49 on: January 16, 2008, 04:26:37 AM »
They can always HO with me if I point my gun sight at them. If I dont point it at them, they cannot HO with me.

So, I can always tell if there is a chance for HO occuring :p

That's all there is to it.


  BlauKreuz - Lentolaivue 34      


Offline Nisky

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Are you good enough to tell when a player won't HO?
« Reply #50 on: January 16, 2008, 06:20:17 AM »
I look at HO's this way rooks were trying to take A60 or something so all the bish were in La's and spit16's and everyone HOed. Which is fine by me cuz i came over in a 190-a8. I thought it was hilarious a spit 16 hoing a 190-a8 so i opened up on him and low and behold he missed i took both his wings. I try to fight with out HOing but i get frustrated sometimes and just ho not my main attack in any which way. But im also taking the time to learn not so uber planes so ACM is life or tower in some.
just talk about random stuff but please stay on topic

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Offline WMLute

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Are you good enough to tell when a player won't HO?
« Reply #51 on: January 16, 2008, 06:21:36 AM »
You use the fact that they are going to ho against them.

You KNOW  what they are going to do.

You GIVE them what they think is a shot.

You don't give them a shot, or at the least you give them a shot they are gonna miss 99% of the time.

While they are "pushing" or "forcing" that HO shot you are placing their plane out of "position" for the ensuing fight.

You then begin the fight holding a huge advantage on them.  Your plane is already 1/2 way around to their 6 for an ezy kill and they are still trying to figure out where you are.

It's easy actually.

Like I said before, they have two choices.  They can keep flying and run, or try to fight and die.  You REALLY gota screw up bad to loose that fight.  You START the fight almost on their 6.  You hold all the advantages.

I LOVE HO'rs.
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Offline Fariz

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Are you good enough to tell when a player won't HO?
« Reply #52 on: January 16, 2008, 06:55:42 AM »
In the HO merge situation if I see the guy who try to dive slightly and force me to HO with my plane nose down, I instantly know it gonna be a tough fight. If he goes for a HO normally he is an easy target.

Offline Scca

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Are you good enough to tell when a player won't HO?
« Reply #53 on: January 16, 2008, 07:26:21 AM »
Quote
Originally posted by WMLute
I always merge as if they will ho me.

Heck, I almost count on it.

When they do, and 95%+ of the time they do, I have used the fact they are doing such a terrible move to put them out of position and am already 1/2 way around to their six before they have let off the trigger.

At this point they have two choices.

Die or run.

Run is fine, as I will give them their "space" and let them try again.  Usualy after 2-3 failed ho attempts one of two things happen.  
1) I have built up enough E that when they run this time I can light 'em up or 2) they don't run and try an ACM move and die.

Either way they die.

I love ho'rs.

They dumb.

All 100% true.

One of my favorite moves is to let them "think" they will get the HO shot, and jink at the last second, flip over and take their wing off.  

Often, I will see tracers over my 6, as I roll over on them.  Not long after that the stick stirring begins :)
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Offline SlapShot

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Are you good enough to tell when a player won't HO?
« Reply #54 on: January 16, 2008, 08:00:03 AM »
Quote
Originally posted by Chubbie
That's a HO, had I decided to HO also I'm 100% positive he would've done a more traditional HO. Front quarter shot in the first merge = HO in my book. If it isn't then I'm just gonna become a "front quarter shot" tard with the la7. I'll take the shot and if I miss I'll just keep going, turn around, and repeat. If that's not a HO then I dunno what it is.


A front quarter shot is just that ... a front quarter shot.

If your opponent gets this type of shot during a fight ... it's called a snapshot.

If your opponent gets this type of shot at a merge ... it's called a snapshot on a crappy merge.

In both cases ... it's not an HO.
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Offline Stixx

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Are you good enough to tell when a player won't HO?
« Reply #55 on: January 16, 2008, 08:15:14 AM »
I expect a HO attempt on every merge. Nine times out of ten I'm not disappointed. I clearly signal my intent to not HO by diving under them.
Nine times out of ten my opponent will still try to get that front quarter shot.
And nine times out of ten they will die.

Every time I've tried to HO someone I've died in the attempt, so I gave up on that tactic. Though I will occasionally, while in a furball, or out of frustration,  attempt the HO.
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Offline dedalos

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Are you good enough to tell when a player won't HO?
« Reply #56 on: January 16, 2008, 08:33:24 AM »
Quote
Originally posted by bustr

How often did our DA style rules and duels happen in WW2?<------ I would honestly like to know.


To tell you the truth, I don't know.  i do know me however.  If I was in a set up like the the current AvA and I was in a Spit, Hurri, or P40B Vs a 110, I would do everything in my power to go back home.  So, the last thing I would do is line up  my plane with that 110 on purpose.  Bullets in the face kind of hurt :lol  Now, if the opportunity came up in the middle of a fight then sure, anything to get me home alive.  But lining up my head with his guns?  I don't think so, lol.

We are not complaining about HOs in general.  We are saying that that is all some people will try.  That is stupid in game and in real life.  Really, when I see Spit1s firing HO at a 110 from 1.5K out there is no argument about it.  It is just stupid :rofl
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline bongaroo

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Are you good enough to tell when a player won't HO?
« Reply #57 on: January 16, 2008, 08:59:05 AM »
don't HO, and i don't take front quarter snapshots on the first merge, whats the point if i'm not going to get a good fight?  all of the best fights I have ever had don't end with those type of shots and there obviously is a reason why :D

i've seen this never ending argument enough times to know that all this talk is hot air and doesn't matter, but i have my principles to finding and having a good fight and i'll stick to them and salute pilots that make for a good fight.  if it takes 5 baddies ganging and hoing me to kill me and i get a salute from one, don't expect one back, expect a comment on your dweebiness on 200 and perhaps an invitation to the DA (which the gang tard will never take while trying to sound superior but this is for another thread i guess).

it never fails to amaze me how many people in this game just play for a quick lucky kill with a lack of ACMs; do they not realize how much more there is to this game?

p.s.  i also think people who can see me or anyone else attempting to avoid a HO and just continue to go for the high deflection front quarter snapshot on the first merge are just as dweeby as anyone else going for a HO

[/rant]
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Offline SkyRock

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Are you good enough to tell when a player won't HO?
« Reply #58 on: January 16, 2008, 09:03:45 AM »
Quote
Originally posted by SlapShot
A front quarter shot is just that ... a front quarter shot.

If your opponent gets this type of shot during a fight ... it's called a snapshot.

If your opponent gets this type of shot at a merge ... it's called a snapshot on a crappy merge.

In both cases ... it's not an HO.
If your fronting each other on the first merge and one starts blazing, they are a HO'er!  :aok

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Offline Shuffler

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Are you good enough to tell when a player won't HO?
« Reply #59 on: January 16, 2008, 09:24:52 AM »
Yup only positive way to tell is when your being hit. I've turned off so many times and had them duck to hit my plane or ram... that I am hesitant to move, thereby finding myself having to answer in kind.... and I never win. lol
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