Way back whenever, someone would post an NOE 110 mission just for the heck of it. Now they're everywhere, sometimes mission after mission after mission -- and it's always against a target where nobody's looking. The planners of these missions boast about how simple and effective they are. I would have to agree to a point, but effective at what?
They capture a base undefended then leave it undefended just as they found it. The other guys come take it right back. They flew a couple sectors to shoot buildings down with a 110 -- thats it. The only kill anyone lands is the hapless defender that gets ho'd (by 3 110's) trying to get to town.
It's never against a stragically important target like a zone base. Its always some indefensible position from which any defenders that do show up and try and hold it get the tar bombed out of them.
8 of 10 guys joining these missions are to be honest, new players who lack the skill to actually drop a hangar in one pass, deack and cap a field, etc. They invariably put the troops out in the air, where all it takes in 1 lucky la7 to pop 1 troop and its over. Do you think they have the presence of mind to wait 20 minutes and sneak back in with fighters and a goon? Nope, it's on to some other base to try the same routine.
Sadly, a couple of decent mission planners on the rooks have succumbed to the allure. I guess they like having 15 new guys follow them around and do their bidding. I won't mention names, but one of them used to post good missions. We'd grab to 18k heavy in 38's, 51's, etc and kill vh and bomber hangars, deack the field, "suppress" the uppers while the 110's or whatever took the town. The goon would land his troops and we'd all have a bit of a fight in the process.
NOE 110's to undefended bases is just downright lame. Any argument that "it works" is offset by the stupidity of the target and the folly of not holding what you captured. They're just wanking around shooting buildings and and contributing nothing to any "war effort" which is afterall, what they profess.
Want to plan a mission and attract skilled players? Make it a smart one where the fighters get to see some action. Bombers, fighters, GV's all need to spawn/lift at the proper times from the proper bases splitting up the dar signature and base alarms so that everyone gets to the target at the right time. Surprise, Violence of Action, and Speed works just as well against a base where enemies are present as it does undefended bases.
Undefended base = dweebary.