Author Topic: NOE 110 Dweebary  (Read 1511 times)

Offline shiningpathb4me

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NOE 110 Dweebary
« on: January 23, 2008, 01:29:56 PM »
Way back whenever, someone would post an NOE 110 mission just for the heck of it. Now they're everywhere, sometimes mission after mission after mission -- and it's always against a target where nobody's looking. The planners of these missions boast about how simple and effective they are. I would have to agree to a point, but effective at what?

They capture a base undefended then leave it undefended just as they found it. The other guys come take it right back. They flew a couple sectors to shoot buildings down with a 110 -- thats it. The only kill anyone lands is the hapless defender that gets ho'd (by 3 110's) trying to get to town.

It's never against a stragically important target like a zone base. Its always some indefensible position from which any defenders that do show up and try and hold it get the tar bombed out of them.

8 of 10 guys joining these missions are to be honest, new players who lack the skill to actually drop a hangar in one pass, deack and cap a field, etc. They invariably put the troops out in the air, where all it takes in 1 lucky la7 to pop 1 troop and its over. Do you think they have the presence of mind to wait 20 minutes and sneak back in with fighters and a goon? Nope, it's on to some other base to try the same routine.

Sadly, a couple of decent mission planners on the rooks have succumbed to the allure.  I guess they like having 15 new guys follow them around and do their bidding.  I won't mention names, but one of them used to post good missions. We'd grab to 18k heavy in 38's, 51's, etc and kill vh and bomber hangars, deack the field, "suppress" the uppers while the 110's or whatever took the town. The goon would land his troops and we'd all have a bit of a fight in the process.

NOE 110's to undefended bases is just downright lame. Any argument that "it works" is offset by the stupidity of the target and the folly of not holding what you captured.  They're just wanking around shooting buildings and and contributing nothing to any "war effort" which is afterall, what they profess.

Want to plan a mission and attract skilled players? Make it a smart one where the fighters get to see some action.  Bombers, fighters, GV's all need to spawn/lift at the proper times from the proper bases splitting up the dar signature and base alarms so that everyone gets to the target at the right time. Surprise, Violence of Action, and Speed works just as well against a base where enemies are present as it does undefended bases.
Undefended base = dweebary.

Offline kozhedub

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NOE 110 Dweebary
« Reply #1 on: January 23, 2008, 01:32:49 PM »
You complaining about Bf 110s or just NOE missions :(

Offline Lusche

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Re: NOE 110 Dweebary
« Reply #2 on: January 23, 2008, 01:43:46 PM »
Quote
Originally posted by shiningpathb4me

NOE 110's to undefended bases is just downright lame..


In LW arenas, it's usually not the attacker's fault if bases are undefended.

And busting NOE missions is fun. If certain squads are onlin, check for obvious signs for one, then roll your LA to hunt that goon while your countrymen slaughter that 110's totally fixated on getting the town down :D

And an almost succesfull NOE mission is quite often the starting point for a prolonged and very intense battle...
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Offline FrodeMk3

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Re: Re: NOE 110 Dweebary
« Reply #3 on: January 23, 2008, 01:52:41 PM »
Quote
Originally posted by Lusche
In LW arenas, it's usually not the attacker's fault if bases are undefended.

And busting NOE missions is fun. If certain squads are onlin, check for obvious signs for one, then roll your LA to hunt that goon while your countrymen slaughter that 110's totally fixated on getting the town down :D

And an almost succesfull NOE mission is quite often the starting point for a prolonged and very intense battle...


I've killed quite a few NOE 110's-they are usually low and slow, and can't hang with a manuevable little fighter, like a spit, or an FM2.

Offline SFCHONDO

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NOE 110 Dweebary
« Reply #4 on: January 23, 2008, 01:56:30 PM »
Well the purpose of an NOE mission is to get to the base undetected. Thier not going to go to a base NOE with a known DAR bar there. The key is to keep an eye on the map and when the base starts flashing get a few guys to up and toast em. 90% of the time if these missions get any resistance they fail. And it's fun to spoil there secret NOE mission. I love killing these guys. :)
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Offline BaldEagl

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NOE 110 Dweebary
« Reply #5 on: January 23, 2008, 01:59:27 PM »
I love upping as a lone defender against these missions.  Those poor 110 noobs don't know what to do against a more nimble fighter.

Please do not discourage this.  I need all the easy kills I can get.
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Offline MjTalon

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Re: NOE 110 Dweebary
« Reply #6 on: January 23, 2008, 02:05:44 PM »
Quote
Originally posted by shiningpathb4me
Way back whenever, someone would post an NOE 110 mission just for the heck of it. Now they're everywhere, sometimes mission after mission after mission -- and it's always against a target where nobody's looking. The planners of these missions boast about how simple and effective they are. I would have to agree to a point, but effective at what?

They capture a base undefended then leave it undefended just as they found it. The other guys come take it right back. They flew a couple sectors to shoot buildings down with a 110 -- thats it. The only kill anyone lands is the hapless defender that gets ho'd (by 3 110's) trying to get to town.

It's never against a stragically important target like a zone base. Its always some indefensible position from which any defenders that do show up and try and hold it get the tar bombed out of them.

8 of 10 guys joining these missions are to be honest, new players who lack the skill to actually drop a hangar in one pass, deack and cap a field, etc. They invariably put the troops out in the air, where all it takes in 1 lucky la7 to pop 1 troop and its over. Do you think they have the presence of mind to wait 20 minutes and sneak back in with fighters and a goon? Nope, it's on to some other base to try the same routine.

Sadly, a couple of decent mission planners on the rooks have succumbed to the allure.  I guess they like having 15 new guys follow them around and do their bidding.  I won't mention names, but one of them used to post good missions. We'd grab to 18k heavy in 38's, 51's, etc and kill vh and bomber hangars, deack the field, "suppress" the uppers while the 110's or whatever took the town. The goon would land his troops and we'd all have a bit of a fight in the process.

NOE 110's to undefended bases is just downright lame. Any argument that "it works" is offset by the stupidity of the target and the folly of not holding what you captured.  They're just wanking around shooting buildings and and contributing nothing to any "war effort" which is afterall, what they profess.

Want to plan a mission and attract skilled players? Make it a smart one where the fighters get to see some action.  Bombers, fighters, GV's all need to spawn/lift at the proper times from the proper bases splitting up the dar signature and base alarms so that everyone gets to the target at the right time. Surprise, Violence of Action, and Speed works just as well against a base where enemies are present as it does undefended bases.
Undefended base = dweebary.


totally agree with ya shine.  I'm a mission planner, and ask anyone that has ran missions with me, i never have posted a noe 110 raid. It's too repeatitive too me... Sure it's effective at taking bases, but it's no fun.

The missions i make are unique, either from a simple buff raid into enemy territory, a blitzkreige type ground assault mission, too a themed raid like a german iron with Ju88 bombers and BF 109 escorts.  Those are the types of missions that i make, something that you are 100% sure  to see action.

But 110 raids do have there uses, they are quite effective at taking bases back that the enemy has gotten overnight while you were dreaming of popping silly newbish La7s.

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Offline Rich46yo

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Re: NOE 110 Dweebary
« Reply #7 on: January 23, 2008, 02:08:15 PM »
Im personally one of those robotons that likes following these losers, "the rooks you wont name but everyone knows who your talking about". Sorry you have a short attention span but we often fly against "such important" targets like zone bases. And even if we dont? Who cares? Important targets?:lol Your kidding right?

                         I personally like teamwork and flying NOE. And its just as much fun if ones IB , pops up on radar,and everyone is scrambling for airplanes and GVs, racing for town, shrieking on the radio, and generally creating bedlam as the sky turns into a sea of red.

                        Who gives a flying rats rear end if the mission works, if you end up defending the base successfully, or if 1.4 billion Chinese would want to run your "elite" brand of mission instead?

                       War effort? Hahahaha! Boy you win the prize for condescending post of the day Shiner. A lot of guys fly only for their own kills and glory, and good for them. Some like GVs, and good for them. Some like bombers, "good for them". I like seeing 40 110s, fighters, and goons 50' off the ground behind Limbo or Dredge. I think its fun and really could care less what its does for the "war effort". And about everyone Ive been on has had a pretty good battle. My only regret is we dont have more of them.

                     Making vague insults to others for their gameplay = Dweebary.

Quote
Originally posted by shiningpathb4me
Way back whenever, someone would post an NOE 110 mission just for the heck of it. Now they're everywhere, sometimes mission after mission after mission -- and it's always against a target where nobody's looking. The planners of these missions boast about how simple and effective they are. I would have to agree to a point, but effective at what?

They capture a base undefended then leave it undefended just as they found it. The other guys come take it right back. They flew a couple sectors to shoot buildings down with a 110 -- thats it. The only kill anyone lands is the hapless defender that gets ho'd (by 3 110's) trying to get to town.

It's never against a stragically important target like a zone base. Its always some indefensible position from which any defenders that do show up and try and hold it get the tar bombed out of them.

8 of 10 guys joining these missions are to be honest, new players who lack the skill to actually drop a hangar in one pass, deack and cap a field, etc. They invariably put the troops out in the air, where all it takes in 1 lucky la7 to pop 1 troop and its over. Do you think they have the presence of mind to wait 20 minutes and sneak back in with fighters and a goon? Nope, it's on to some other base to try the same routine.

Sadly, a couple of decent mission planners on the rooks have succumbed to the allure.  I guess they like having 15 new guys follow them around and do their bidding.  I won't mention names, but one of them used to post good missions. We'd grab to 18k heavy in 38's, 51's, etc and kill vh and bomber hangars, deack the field, "suppress" the uppers while the 110's or whatever took the town. The goon would land his troops and we'd all have a bit of a fight in the process.

NOE 110's to undefended bases is just downright lame. Any argument that "it works" is offset by the stupidity of the target and the folly of not holding what you captured.  They're just wanking around shooting buildings and and contributing nothing to any "war effort" which is afterall, what they profess.

Want to plan a mission and attract skilled players? Make it a smart one where the fighters get to see some action.  Bombers, fighters, GV's all need to spawn/lift at the proper times from the proper bases splitting up the dar signature and base alarms so that everyone gets to the target at the right time. Surprise, Violence of Action, and Speed works just as well against a base where enemies are present as it does undefended bases.
Undefended base = dweebary.
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Offline hubsonfire

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NOE 110 Dweebary
« Reply #8 on: January 23, 2008, 02:28:20 PM »
I love NOE 110 missions. More importantly, I like wading through a mob of them and killing their goons while they look on in horror. There's a few squad names that when I hear mentioned as attacking a base, I drop whatever I'm doing like a hot rock and head to the field under attack. Hub loves teh ez kills. ;)

Yeah, it seems kind of lame, having to sneak in for every attack, knowing that  you will get wiped out if even a handful of defenders get in the air in time, but these guys aren't the Leviathns, Drexs, or Barbossas of AH. It may seem lame when you've been playing for a long time, but it's just as challenging for these guys to take an empty field as your first fight was when you were new. You just have to accept that lots of people require much lower standards in order to succeed.
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Offline Connery

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Re: NOE 110 Dweebary
« Reply #9 on: January 23, 2008, 02:36:40 PM »
Quote
Originally posted by shiningpathb4me
Want to plan a mission and attract skilled players? Make it a smart one where the fighters get to see some action.  Bombers, fighters, GV's all need to spawn/lift at the proper times from the proper bases splitting up the dar signature and base alarms so that everyone gets to the target at the right time. Surprise, Violence of Action, and Speed works just as well against a base where enemies are present as it does undefended bases.
Undefended base = dweebary.


I have to say that statement is for want of a better phrase; "living in an ideal world", let me take a moment to offer an insight as to why.....

I have been a mission planner and it is very difficult to attract ANY player, nevermind high skilled players (I guess due to the fact that no-one ultimately likes taking orders from someone else except the rare few, but I could be wrong hear lets hear it from the guys themselves why they dont do missions - it may just not be their cup of tea)

I have also tried posting the timed missions you mention only to have no-one join them because they simply don't want to (for whatever reason) So why should "I" as a mission planner put a lot of time effort and thought into mission planning if no-one is going to join them anyway ?

Offline SlapShot

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Re: Re: NOE 110 Dweebary
« Reply #10 on: January 23, 2008, 02:43:59 PM »
Quote
Originally posted by Lusche
And busting NOE missions is fun.


Ain't that the truth !!!
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Offline SlapShot

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Re: Re: Re: NOE 110 Dweebary
« Reply #11 on: January 23, 2008, 02:44:48 PM »
Quote
Originally posted by FrodeMk3
I've killed quite a few NOE 110's-they are usually low and slow, and can't hang with a manuevable little fighter, like a spit, or an FM2.


FM2 ... 110s taste like CHICKEN !!!
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Offline Blammo

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Re: NOE 110 Dweebary
« Reply #12 on: January 23, 2008, 02:46:52 PM »
Quote
Originally posted by shiningpathb4me
Way back whenever...blah blah blah...it does undefended bases.
Undefended base = dweebary.


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Offline kamilyun

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NOE 110 Dweebary
« Reply #13 on: January 23, 2008, 02:47:05 PM »
Quote
Originally posted by hubsonfire
Yeah, it seems kind of lame, having to sneak in for every attack, knowing that  you will get wiped out if even a handful of defenders get in the air in time, but these guys aren't the Leviathns, Drexs, or Barbossas of AH.


They are the Hubs and 498567's of AH...

Offline shiningpathb4me

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Re: Re: NOE 110 Dweebary
« Reply #14 on: January 23, 2008, 02:51:19 PM »
Battles? Against town buildings? Ooooh what a flying terror you are. It's like the old saying: "Throw a rock into a pack of dogs and the one that hollers is the one you hit."