Author Topic: New HQ.  (Read 2384 times)

Offline moot

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« Reply #15 on: January 28, 2008, 07:38:45 AM »
Overlag, that's just a token strat system.
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Offline Yossarian

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« Reply #16 on: January 28, 2008, 10:33:11 AM »
Strategy works perfectly well in the MA, its just that unless you're in a squad (and even then only sometimes), people usually won't be bothered to use it.

I'm sure that this is linked to all these furballs that people flock to, rather than doing something productive (e.g. trying to win the war :rolleyes: )
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Offline rabbidrabbit

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« Reply #17 on: January 28, 2008, 03:04:19 PM »
Quote
Originally posted by SD67
It's sad, but we're seeing a greater move away from the strat element in favour of the new air quake order.
The days of groups working as cohesive units carrying out orchestrated attacks and captures sometimes attacking one location to support a capture of another or working on simultaneous captures of strategically important bases are almost a long distant memory.
Too many folks are more interested in individual kills rather than the complete victory.:(


Maybe I'm just a unfrozen caveman but isn't the point of a good strat system to promote the above?  A more robust and cohesive strat system is what gets the teamwork going.

Offline Overlag

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« Reply #18 on: January 28, 2008, 03:33:30 PM »
Quote
Originally posted by moot
Overlag, that's just a token strat system.


i agree, id rather it was better than this, but to be honest, very few missions are set up to destroy strat, so why should HTC add to it?



currently strat is only seen as for milk runners by everyone... maybe because they dont understand the system?

Quote
Originally posted by rabbidrabbit
Maybe I'm just a unfrozen caveman but isn't the point of a good strat system to promote the above?  A more robust and cohesive strat system is what gets the teamwork going.


exactly... i prefer a more realistic airwar. more about defending strat targets as well as airfields.

if a bomber mission is spotted, anti buff missions should be set up, instead we up in single planes more often than not.

 It may seem to the untrainned eye, that MA is moving away from a strat type WWII flight sim, to a quake style game, while CT will become the strat game.  This is why CT is needed, but realistically i wish it was in MA... not a seperate game/arena.
« Last Edit: January 28, 2008, 03:55:23 PM by Overlag »
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Offline SuBWaYCH

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« Reply #19 on: January 28, 2008, 05:23:12 PM »
These strat runs havn't been happening because i've been gone a month!

I'll be running strat runs again very soon, hopefully, when I get Aces High returned to me.
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Offline thndregg

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« Reply #20 on: January 28, 2008, 05:25:28 PM »
I've always thought the strat setup needed to represent something more immediately tangible than barracks (troops), radar, ack, and ord.
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Offline SD67

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« Reply #21 on: January 28, 2008, 05:46:09 PM »
It does actually, but few see the benefit apart from score padding.
Properly planned strat targeting help base captures. Hitting the city reduces overall resupply time, the factories affect the down time of the respective feature. It used to be common to see folks taking down the ammo and radar factories in a specific zone to aid the quick capture of bases to get a zone.
Strat targeting can also slow the advance of the enemy. Once again overall supply time is affected by the zone city, by taking out the troop training and ammo factories you can keep their ords and troops down for longer at front line bases making porking runs more effective.
In order for this to be effective it needs to be even loosely coordinated on country channel and targeted to specific zones. It's no point taking out the Rook strats if you want a Knight zone for instance.
Unfortunately I fear the air quake mentality is going to prevail and we'll see the death of the organised strat play that squads like GIAP thrive upon. All we can do is hang in there and hope CT comes out in a couple of weeks ;)
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Offline angelsandair

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« Reply #22 on: January 28, 2008, 06:27:51 PM »
idk, its kind of funny, a whole bunch of u guys are saying that ur team doesnt work together, well, alot of ppl on my side work together
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Offline VansCrew1

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« Reply #23 on: January 28, 2008, 06:43:29 PM »
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Originally posted by thndregg
How's this?
:p




if Clinton becomes president....you never know.


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Offline Spikes

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« Reply #24 on: January 28, 2008, 06:45:33 PM »
Quote
Originally posted by thndregg
How's this?
:p


Perfect, especially if Clinton becomes pres.
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Offline Overlag

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« Reply #25 on: January 28, 2008, 10:08:22 PM »
Quote
Originally posted by SD67
It does actually, but few see the benefit apart from score padding.
Properly planned strat targeting help base captures. Hitting the city reduces overall resupply time, the factories affect the down time of the respective feature. It used to be common to see folks taking down the ammo and radar factories in a specific zone to aid the quick capture of bases to get a zone.
Strat targeting can also slow the advance of the enemy. Once again overall supply time is affected by the zone city, by taking out the troop training and ammo factories you can keep their ords and troops down for longer at front line bases making porking runs more effective.
In order for this to be effective it needs to be even loosely coordinated on country channel and targeted to specific zones. It's no point taking out the Rook strats if you want a Knight zone for instance.
Unfortunately I fear the air quake mentality is going to prevail and we'll see the death of the organised strat play that squads like GIAP thrive upon. All we can do is hang in there and hope CT comes out in a couple of weeks ;)


exactly. i just wish people realised we pretty much already got  CT with MA... but its mostly ignored and everyone plays airquake instead
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Offline moot

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« Reply #26 on: January 28, 2008, 10:57:34 PM »
Overlag, players don't even respect odds of fighting.. Vulching and hording and useless porking are all symptoms of a player base that won't play "responsibly" on its own.  That's why fuel porking was changed, ack guns were increased, ENY and can-fly side-balancing mechanisms were added, etc.
It's also why missions seldom happen, and when they do it is just an organized 1-action raid.  There's no real organized strategy to it, nothing beyond goons delayed arrival.

There's neither the targets nor mechanisms in place, nor enough will among the players to use real strat.  This is why events exist, and to a larger degree why CT needs to happen.  The players need to be funneled through the steps and constrained by rules to start acting historicaly.

We certainly don't have CT in the MA.
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Offline Overlag

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« Reply #27 on: January 29, 2008, 05:14:00 AM »
Quote
Originally posted by moot
Overlag, players don't even respect odds of fighting.. Vulching and hording and useless porking are all symptoms of a player base that won't play "responsibly" on its own.  That's why fuel porking was changed, ack guns were increased, ENY and can-fly side-balancing mechanisms were added, etc.
It's also why missions seldom happen, and when they do it is just an organized 1-action raid.  There's no real organized strategy to it, nothing beyond goons delayed arrival.

There's neither the targets nor mechanisms in place, nor enough will among the players to use real strat.  This is why events exist, and to a larger degree why CT needs to happen.  The players need to be funneled through the steps and constrained by rules to start acting historicaly.

We certainly don't have CT in the MA.


we could though... and i wish we did...

the old days of groups working together to capture an area, not just 1 base was rather cool. Like some epic battles i remember trying to take zone bases on trinity, you would have 3 groups flying near the other fields, while 1 main group would try and attack field.

now we just have 40 people going to that 1 field and dying....

problem is, people whined about team work when they was on the recieving end.
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Offline SD67

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« Reply #28 on: January 29, 2008, 05:21:27 AM »
I think it's a reflection on the values of todays' generation. Everyone is looking after no.1 and not giving a thought to the team.
We could do away with sides completely and have an MA where it's every man for himself and 70% of the population will not blink an eye.
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Offline Overlag

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« Reply #29 on: January 29, 2008, 05:26:12 AM »
Quote
Originally posted by SD67
I think it's a reflection on the values of todays' generation. Everyone is looking after no.1 and not giving a thought to the team.
We could do away with sides completely and have an MA where it's every man for himself and 70% of the population will not blink an eye.


yup, and thats why MA is turned into air quake and CT is needed fast.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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