Originally posted by SD67
It's sad, but we're seeing a greater move away from the strat element in favour of the new air quake order.
The days of groups working as cohesive units carrying out orchestrated attacks and captures sometimes attacking one location to support a capture of another or working on simultaneous captures of strategically important bases are almost a long distant memory.
Too many folks are more interested in individual kills rather than the complete victory.
IMO HTC has understood this for a while now. This is why CT has to happen, asap.
Without furballers, toolsheders are just blowing up inanimate objects under empty skies. No need to play online to play versus inanimate objects, unless you want to do it coop.
Toolsheders will get everything they are looking for in CT missions. There'll be AI and humans mixed together, so that you can do all the team play you want. I expected AI to just be boring, but with human players hiding somewhere in those escort fighters and bomber gunners, it will be akin to having to looking out for those WWII aces standing above the rest of the average pilot crowd.
Furballers are a little less dependent on the toolsheders. They could probably do without them altogether. Just give them a some empty air and a bunch of other players to shoot down, and the rest is just windowdressing.
They could definitely do without toolsheders who just close FHs for no good reason, and even the base capture scheme is a bother sometimes, because it kills a furball that could have gone on. All for a few pixels called bases to change color and icon. Pretty trite.
Historical gameplay and all out, non stop furballing just can't happen at the same time in one arena. That's just not realistic.
All in all, both CT and the MA will complement each other very well, most likely having furballers and toolshedders and anyone in between those two extremes, or any others, interested in both of those two arenas.