Originally posted by humble
More and more often I'm hearing guys talk about killing engine to avoid overshoot etc. To me this is about as bad as dumping your gear in a hog. 99% of the time if it got that hosed your already dead and if you cant avoid the overshoot then you killed any chance you had of continuing the fight. There are an awful lot of "non linear" {3D} ways to kill an overshoot...to me killing your engine is about the worst thing you can do...
Curious what the concensus is?
Depends on the situation. If you're diving in and way too fast cutting your engine isn't going to do much to help you. Recognize the prospective overshoot early and pre-empt it in the vertical and transition to lag pursuit or high yo-yo keeping your e. If you fail to react to the prospective overshoot then you've boogered it up already and cutting your engine probably isn't going to make much/any difference and could easily make it worse. Even if it (plus 6G, skid, gear, etc) gets you into position you've just scrubbed off the e you'll need after the kill.
It may be a useful tactic if you're one v one or just a little too fast. If you're one v one then chop and drop into the saddle. If you're just a little too fast, momentarily killing your engine may help and you won't lose too much e relative to what you had. (Just make sure you know where the E button is to start it again) You can also kill your engine in a steep dive to help keep your speed under control but it's not as effective or a good substitute for a good, high-G spiral dive. In all these cases cutting your engine is a band-aide fix to a problem you probably shouldn't have had.
I've found it's a decent last ditch tactic to force an overshoot when you're out of other options. I was in a Hurri against a Zeke who had more e than me so dove to the deck to get him fast then yanked up and left while cutting the engine. He flew by just as pretty as can be (Zekes really stiffen up in a dive) and took 4 x 20mm cannon up the tail pipe a second later. Again, this was a last ditch maneuver or gadget play but worth having in your playbook.