Author Topic: The perfect mission  (Read 1455 times)

Offline ColKLink

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The perfect mission
« Reply #15 on: February 15, 2008, 07:21:09 AM »
3 -110's and a goon,....all ya need,....maybe a little luck, tossed in.:D
Live each day like it's your last, and one day, you will be right.---- rush 2112,--->" and the sheep shall inherit the earth"......

Offline Delirium

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The perfect mission
« Reply #16 on: February 15, 2008, 07:24:12 AM »
Missions are like foreplay; boring and does nothing for me.

Frankly, nothing I enjoy more than joining a mission group that has been steamrolling bases and flattening them before capture to slow their advance.

Tempers go even faster than the La7s.  :)
Delirium
80th "Headhunters"
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Offline RTHolmes

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The perfect mission
« Reply #17 on: February 15, 2008, 07:57:54 AM »
im with fugitive on the historical mission - seeing 110s, 51Ds and Spits in one mission just doesnt feel right to me. Mossie/Spit, 110/109, A20/P47 etc is more of a challenge to get right, and just looks better in the film viewer later :)

havent tried this one yet - keep an eye out this weekend ;)

NOE: 4x B25H, 2xC47, 4xP47 (light)
15K: 3xP51D (2000lb)

Stagger takeoffs (depends on distance). Ponies grab to 10k+ then dive to kill VH and radar, grab alt again for high cap. Jugs and 25s pop as soon as dar is down, deack town, jugs low cap and 25s take town down. goons in, base taken.

timing is critical for all missions, more if further away. town must go down asap, goons should arrive as the last building goes down.

20 is too many imo, unless your going to announce it on 200 or there will already be defenders up. its no fun if theres no chance of failure ;)
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What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline KayBayRay

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The perfect mission
« Reply #18 on: February 15, 2008, 04:25:30 PM »
3 Lancs

3 cannon fighters

and 2 goons in a pear tree.


Man you can take ANY base in this game with that package.
See ya in the Sky !!

Offline Rich46yo

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The perfect mission
« Reply #19 on: February 15, 2008, 04:27:00 PM »
Regarding 110s Im still not sure which is best. To stay low and starfe the town on the first pass, and then drop ords on guns. Or to pop before the town, climb a couple 1,000, drop guns and then strafe the town down.

                  Whats the opinions on which is best?
"flying the aircraft of the Red Star"

Offline Solar10

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The perfect mission
« Reply #20 on: February 15, 2008, 05:21:51 PM »
Quote
Originally posted by Rich46yo
Regarding 110s Im still not sure which is best. To stay low and starfe the town on the first pass, and then drop ords on guns. Or to pop before the town, climb a couple 1,000, drop guns and then strafe the town down.

                  Whats the opinions on which is best?


Guns kill... Buildings don't (well not always)

First pass should be on guns.
~Hells Angels~
Solar10

Offline Spikes

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The perfect mission
« Reply #21 on: February 15, 2008, 05:39:19 PM »
Quote
Originally posted by Rich46yo
Regarding 110s Im still not sure which is best. To stay low and starfe the town on the first pass, and then drop ords on guns. Or to pop before the town, climb a couple 1,000, drop guns and then strafe the town down.

                  Whats the opinions on which is best?


People do it different. Some have their 110's pop and grab 2K alt, others have the 110's do a low alt pass on ack, then immelman over and drop ord. I prefer a low pass on town with guns, then the immelman, if you pop then the enemy has lots of time to react (seeing as it will take a bit longer once you pop because you lost valuable "E".
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Offline thndregg

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The perfect mission
« Reply #22 on: February 15, 2008, 11:46:47 PM »
I never put bombs on my 110 missions. Heavy guns have proven to be sufficient.
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"

Offline sunfan1121

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The perfect mission
« Reply #23 on: February 16, 2008, 12:37:54 AM »
Quote
Originally posted by thndregg
Jugs. Overkill. Done.


My favorite mission of all time was one of thnderegg's missions with 40+ Jugs
A drunk driver will run a stop sign. A stoned driver will stop until it turns green.

Offline Rich46yo

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The perfect mission
« Reply #24 on: February 16, 2008, 06:16:41 AM »
Im starting to lean towards taking guns out first. As long, that is, as you have fighters along and they are far enough ahead to keep the airbase capped when you pop the 110s.

                             Last night we had some 110 sticks that really knew what they were doing. One pass downed the guns and then short work was done on the towns. One mission we had like 30+ guys in it. Best of all we had no infernal babbling on the comms and instead everyone acted professional.

                           Very difficult to stop a crew like that going on a rampage.
"flying the aircraft of the Red Star"

Offline Stang

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The perfect mission
« Reply #25 on: February 16, 2008, 11:25:27 AM »
Quote
Originally posted by Rich46yo
Im starting to lean towards taking guns out first. As long, that is, as you have fighters along and they are far enough ahead to keep the airbase capped when you pop the 110s.

                             Last night we had some 110 sticks that really knew what they were doing. One pass downed the guns and then short work was done on the towns. One mission we had like 30+ guys in it. Best of all we had no infernal babbling on the comms and instead everyone acted professional.

                           Very difficult to stop a crew like that going on a rampage.
:lol

I'm sure this "rampage" of 110 sticks that "really knew what they were doing" was all NOE hordes aimed at bases where the enemy wasn't.  Good job though.  Need Ack-Ack to post that rainbow award picture for you all...

:aok

Offline thndregg

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The perfect mission
« Reply #26 on: February 16, 2008, 11:38:53 AM »
On missions that purely knock the town down first. I always have the goons launch early. When the mission rolls, we catch up with the goons, pace the goons, and throttle up once we get close. We do our bit on town, hang a loose cap between town & base (or we move on deacking/capping base, situation depending).

To me, holding a cap/supressing enemy cons is more important than the question, "Is the town down?" It doesn't do a lot of good to know if town is down as long as you still have enemy cons hunting the goons trying to get in.
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"

Offline thndregg

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The perfect mission
« Reply #27 on: February 16, 2008, 11:42:12 AM »
Quote
Originally posted by Stang
:lol

I'm sure this "rampage" of 110 sticks that "really knew what they were doing" was all NOE hordes aimed at bases where the enemy wasn't.  Good job though.  Need Ack-Ack to post that rainbow award picture for you all...

:aok


Presenting the pivotal point at which this thread will now turn ugly.
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"

Offline Rich46yo

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The perfect mission
« Reply #28 on: February 16, 2008, 03:55:13 PM »
Quote
Originally posted by thndregg
Presenting the pivotal point at which this thread will now turn ugly.


                     Naw it aint going to turn ugly. There are just a lot of youngsters in computer gaming who haven't been around long enough to have been socialized properly.

                    The rest of us can probably work around them and keep up a gentlemanly conversation.
"flying the aircraft of the Red Star"

Offline wreckedem

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The perfect mission
« Reply #29 on: February 16, 2008, 06:30:30 PM »
right on the mark r46yo

I have helped take a base with just a few 110s and a goon, with a couple of fighters to cap.  You have to get a bit lucky, and hope that there are few that up to defend, or that the ones that do are too stupid to realize that a goon is on the way to the town while they chase 110s away from the town!

Better yet is when one of the more lively 200 channel characters mocks you after his LA kills your 51B - after you have intentionally put him on your six and ran him 10+ miles away from town while your goon drops troops. Made me giggle lol
« Last Edit: February 16, 2008, 06:32:38 PM by wreckedem »