Originally posted by Flayed1
SNIP
SOLUTION: Stat objects need to be made more meaningfull to the country they belong to. Make them matter enough that there is actually some fear if they get bombed, just as there is some fear when people see several flights of bombers going over a base and knowing that your FH's and VH are going to die and make it that much harder to defend your base. Of course this might be more of an Aww crap type feeling than actuall fear but you get the idea
One way I see to acomplish this is Factories and HQ need to be non resupliable by players. If your country doesn't defend them you lose them for the set time that the game will take to fix the damage. Just like hangers..
Same with HQ, bring back the multipul levels of dar damage and make the damage last how ever long the trains take to fix the damage.
Bases should remain as they are other than if it were me fuel should be porkable to 50% to make the fuel factory actually have some type of effect, as it stands now that particular factory is nothing more than a place for people to work on score...
Only other issue is porking fields... To make the factory damage mean someting the fields must be porked but this is a player side issue and nothing that HTC should really have to worry about other than making sure that the strat rules are up to date and available to players so they know what to hit to accomplish what ever the goal may be.
Firstly ignore Bronx's troll like babble or lack of forethought to see beyond the gunsite.
I believe there is a problem with HQ multi level damage system and that's one reason they are not using it. If you partly hit HQ enough to disable dar bars it can't be fixed with resupply. It's either broken or not coded one of the two. Where as if you destroyed HQ it can be resupplied. The other reason it's not used and was hardened was because Knights were without Radar for 3 days straight. No sooner was their HQ up but within 30 min or so it was bombed again. This went on for 3 whole days. Not being a knight I don't know if they even bothered to up for the HQ raiders. Nore do I know if they actually ran any supply...... Hence the change to HQ.
In ye olde days of AH there would be a cry "HQ raiders" followed swiftly by a general scramble to protect HQ. Now-er days we look at the size of the dar bar and if it's small we carry on with what we were doing. A "so what" shrug of the shoulders. After all 1 set of bombers can't hurt HQ. This sentiment also applies to many of the factories.
Was it realistic that just 1 set of bombers could effect a whole sides radar....No .... but it did promote "combat"
If anything went near HQ folk would up likes flies around the proverbial. So... with regard to HQ I would say leave the damage to full or nothing until a "fix" for multi level damage is found. Make HQ weaker so's 1 set of Lancs 14k's worth can knock it out. Leave the resupply effect as is IE 8 boxes.
As for the rest of the strat system I feel the same as most strat players in that parts of it ain't worth hitting or defending. If I'm near a city and it's being bombed I'll go kill the attacker. If fuel factory is being hit I won't bother upping to defend it. Whats the point ? The bomber isn't going to effect my teams ability to push forward. Even a Lgay can run on 75% fuel to an enemy base 1 sector away and home again.
Perhaps hardness's, cause and effect could be looked at with a view to putting some "combat" back into the strat system.
Prolonging the down time of damaged Strat at fields. Radar, ammo, auto ack, barracks and lastly fuel. Fuel to say 50% max if all fuel cells are destroyed. Or perhaps double the amount of supplies needed to bring stuff up. Make factories buildings a little harder for the sake of "fairness". Say 500Lbs per building.
As an attacker I would view taking 40 plus minutes in bombers meaningful if I could stop or prolong the enemies ability to use certain planes, restricted by fuel, to anything other than base defence. "now try an fly ya lgay, spit16, pork auguring P47's for 2 sectors after I bomb all ya front line small fields fuel" ....< demonic grin rubbing hands like studmuffingin>
As a defender I would get ticked off a tad if it looked like I couldn't go much beyond a sector in my Spit16. Ide be up to kill the fuel factory attacker because you know that once he gets that factory below the 50% threshold that we hold so dear. He'll be over your front line fields pork bombing every fuel cell he could get his grubby little cross hair on.....the tosser!
Would Imposing variations of this theme on other strats promote combat or would folk just shrug shoulders and adjust to the given situation. Ammo down for 2 hrs, "so what" type of thing. Or having to run 16 boxes of sups to rebuild?
As much as we try to enhance our strat game play we are always going to be undermined by other players......namely the Nintendo suicider gamers.
Good luck getting things reviewed.