Author Topic: New toys!!! But......  (Read 10085 times)

Offline hitech

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New toys!!! But......
« Reply #75 on: February 22, 2008, 05:15:35 PM »
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I do admit this is the best online combat flight simulator out there. I think its the best not because of what HTC has created. It is the best because so many people play it and that is the real secret to HTC's success. If people started leaving AH for some other past time or game, I don't think this game would be as much fun.


Aces High has a lot of players, mostly because we put a lot of work into creating this game, and we do not cater to the whims of the vocal minority nor the whims of old timers who have grown tired of playing. We have a lot of players because we do listen to players, we just only take the ideas we view a good for the continued growth of Aces High.
 

HiTech

Offline Rich46yo

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« Reply #76 on: February 22, 2008, 05:16:34 PM »
Yaknow I just left the most pathetic attack Ive ever seen a CV make. It started out OK, the town was taken down, we had cap. But then 4/5'th of the Rook people flew up and down the runway clubbing baby seals, running up their scores, and turning the attack into a glorified game of pinball. We never took the base and I couldnt stand being part of it so I left.

                  Yeah I know its just a game and it aint all so important to me if the base was taken. But something is broken here. Something with the rules of the game, the importance of the targets, and the way people are given rank. I notice many of the ones who look down on missions and those that fly them participate in this baby seal clubbing. Well running missions is far more challenging then flying up and down a runway shooting poor schmucks trying to up.

                 Maybe I'll try the Axis arena. But every-time I check there is no one in there. And I cannot help but think that rukes can be changed to promote more actual combat flying and teamwork rather then scorewhoring electronic pinball.


Quote
Originally posted by Airscrew
Wow, where to start... we've had these discussions before... Strat vs Fighters...

On one side you have Strat guys... like to bomb stuff...think that strategic resources should affect resources available at bases... disrupt resources at a base and it affects the offensive nature of the enemy... reduce fuel, bombs, troop mostly... these 3 resource have the most impact on an enemy's offense.   Reduce Ack, bombs, and to a lesser extent fuel affects the enemy's defense.   The want to capture bases, they want to win the map.

On the other side you have the Fighters... like to engage in air combat, could careless about capture or strats... they just like to fly and fight...

In the middle of this are those of us that do both... Rooks, Knights, and Bishops all have groups that either what to play capture the map or play fighter, or do both.   No one will probably ever be able to satisfy everybody 100%.  

So how to make strat more effective in the game and a positive influence the offensive/defensive nature of combat without excerting undue influence and negative impact on the Fighter side of the game.

I remember the days of a single tiffie porking bases to 25% fuel in just a few minutes... it was annoying and difficult to defend against.

I wonder if this would work...

Each Zone has a City, Ack, Training, Fuel, and Ammo.  As each strat is bombed/damaged that resource at each zone base is reduced by an equal percentage,  ie: Fuel strat bombed to 50%, available fuel at all zone bases 50%.    Now to keep from getting to lopsided,  maybe increase the size of the total strat target to 4X its current size/area or increase the value of damage needed to bring that strat down so it requires more than a couple of bombers, (similar to the HQ)
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Offline MjTalon

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« Reply #77 on: February 22, 2008, 05:19:09 PM »
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Originally posted by Rich46yo
Yaknow I just left the most pathetic attack Ive ever seen a CV make. It started out OK, the town was taken down, we had cap. But then 4/5'th of the Rook people flew up and down the runway clubbing baby seals, running up their scores, and turning the attack into a glorified game of pinball. We never took the base and I couldnt stand being part of it so I left.

                  Yeah I know its just a game and it aint all so important to me if the base was taken. But something is broken here. Something with the rules of the game, the importance of the targets, and the way people are given rank. I notice many of the ones who look down on missions and those that fly them participate in this baby seal clubbing. Well running missions is far more challenging then flying up and down a runway shooting poor schmucks trying to up.

                 Maybe I'll try the Axis arena. But every-time I check there is no one in there. And I cannot help but think that rukes can be changed to promote more actual combat flying and teamwork rather then scorewhoring electronic pinball.




Try AvA rich, whole different ball game.... Low Vis range, realism damage settings, squad/tactice/mission oriented. You'll love it sir, another different ball game from the standard quake style MA gameplay.  Also try checking there at night 8-10pm. That's when the late nighters come on and it gets crowded.

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Offline Krusty

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« Reply #78 on: February 22, 2008, 05:28:11 PM »
Damage settings? There's no way to change that in the AvA without a code re-write. Unless you're playing with lethality settings (highly doubt it)

Might want to be careful with the hype there... it's straying into dangerous territory...

Offline BBBB

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« Reply #79 on: February 22, 2008, 05:28:43 PM »
Any question about moderation, email HTC.
« Last Edit: February 22, 2008, 08:22:08 PM by hitech »

Offline Rich46yo

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« Reply #80 on: February 22, 2008, 05:33:51 PM »
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Originally posted by MjTalon
Try AvA rich, whole different ball game.... Low Vis range, realism damage settings, squad/tactice/mission oriented. You'll love it sir, another different ball game from the standard quake style MA gameplay.  Also try checking there at night 8-10pm. That's when the late nighters come on and it gets crowded.


                  I will, and I dont mean to sound negative. Its a wonderful game and I'm never going to leave it. But that doesnt mean it cant be adjusted a bit and made a bit more strategic.

                 Even thinking outside the box could work. For instance rewarding perks to people participating in base captures. Or missions that end up capturing a base. Maybe even make a certain % off perk points for bombing strats transferable to use as fighter perks.

                Theres a lot of little changes that can be made to benefit the game. Tho I must say Im glad Im not on the hot seat like HiTech who has to make these decisions.
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Offline Krusty

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« Reply #81 on: February 22, 2008, 05:38:13 PM »
That's like saying "I've not insulted you at all, you villinous pile of dung. I've only pointed out what is true, that you're a businessman, and you run off the teeth of babies. But I haven't done anything wrong, you evil filth-pile."

Your entire tone, post, and language are insulting, and no, you don't have the facts right in your little rant.

Offline ridley1

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« Reply #82 on: February 22, 2008, 05:40:14 PM »
Hubs...you had a huge post on here for a bit...Did you delete it? You had some points.

high G, If you think I have a value added concern...comment on it.
as far as I'm concerned Hitech and I have kissed and made up.

Offline Tilt

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« Reply #83 on: February 22, 2008, 05:41:50 PM »
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Originally posted by Krusty
Damage settings? There's no way to change that in the AvA without a code re-write. Unless you're playing with lethality settings (highly doubt it)
 


Both lethality and damage (hardness) can be adjusted in an arena.

SEA and AvA are set within HTC guide lines to avoid dumb stuff happening but it may involve some adjustment to those settings.

There are no secrets to these settings they are all reproducable off line or over lan play.
« Last Edit: February 22, 2008, 05:46:18 PM by Tilt »
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Offline hubsonfire

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« Reply #84 on: February 22, 2008, 05:52:00 PM »
Yeah Ridley, but my supper was burning and I was in the middle of editing it so I just deleted it. It probably wasn't going to go over well anyway, and most of the points have already been made with far fewer words.

Suffice to say everyone has their interests, and their opinion of what would be a "better" game. But, what appeals to one may not appeal to another, and in this particular case, I don't think that's grounds for a pretty serious alteration of the strat system. With the practically guaranteed imbalances in numbers, a strat system that enables one side to deny the other(s) sufficient fuel, ord, troops, or plane types, or radar of any sort across an entire map  is going to have far more negative repercussions with regards to gameplay in general.

Also, with regards to the past changes, there are those who insist that, despite what HT and company have said to the contrary, the changes occured "only because of whining" in the case of all of the strat, ENY, and changes to the reset parameters, and server capacity in the case of the arena split, and that the changes weren't necessary, and haven't helped.

All of those topics got beat to death on the forums, in game, and presumably via emails and phonecalls for HTC, yet people still insist that HT isn't being honest about his reasons.

That's pretty much it, minus some examples.
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Offline Ack-Ack

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« Reply #85 on: February 22, 2008, 06:08:30 PM »
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Originally posted by ridley1
Explain the difference between "defend the factories and lose radar, etc" vs. defend the A, V and P bases or lose the war.



HiTech once said that the goal of this game is not to recreate World War II or World War II battles but rather to simulate aerial combat using World War II planes.  Ground vehicles, bombers, CVs, base captures, etc. were all added to help facilitate that goal.  Winning or losing the war is not the goal of this game, though it may be a personal goal of individual players or squadrons.

Personally, I don't give a rat's arse about who wins or loses the war, I get more perks probably per sortie that I would from a reset.  I usually end up laughing at those that do, since they're arm chair leadership can be quite entertaining like 3Kilo was the other night in the MW arena.


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Offline ridley1

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« Reply #86 on: February 22, 2008, 07:03:20 PM »
Hubs...The dreaded addiction to this game! I've learned not to start cooking anything until I've logged off.
Yeah AH is great, that's pretty well agreed.
Halo (so I've heard) was great..but then came Halo 2. Then Halo 3. Is Doom still out there? I don't know. But those guys had to come out with new products to stay in business. And the new products are improvements on the old.

I really wasn't trying to get a thread started about the old toolshedders vs. furballers going. But when I started it, well, strats seemed like a logical example because all the basics are already here. Don't forget, strats are supply, and when you're being pushed, your supply lines shorten and strengthen, while the aggressor's lenghthens and weakens.  It can be used offensively and defensively.

Offline moot

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« Reply #87 on: February 22, 2008, 09:14:36 PM »
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Originally posted by BBBB
Lol..see rule 4? lol... I didn't flame anyone or say anything out of line. I just said that Dale is a business man and he cares more about profit margins than he does about what a number of his customers want. I will re-post my post on my website and link you guys. Just send a PM.

Nah, your post was plenty condescending and mis-informed/misleading.

WrgTrn, paying 15 bucks doesn't buy you a spot on the design comitee.

Rich46yo
"Yeah I know its just a game and it aint all so important to me if the base was taken. But something is broken here. Something with the rules of the game, the importance of the targets, and the way people are given rank. I notice many of the ones who look down on missions and those that fly them participate in this baby seal clubbing. Well running missions is far more challenging then flying up and down a runway shooting poor schmucks trying to up."
That's the path of least resistence for you.  It's why the MA's gameplay has had to be foolproofed rather than merely improved.
« Last Edit: February 22, 2008, 09:20:37 PM by moot »
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Offline BBBB

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« Reply #88 on: February 22, 2008, 09:26:40 PM »
See rule 4
« Last Edit: February 22, 2008, 10:03:50 PM by hitech »

Offline Masherbrum

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« Reply #89 on: February 22, 2008, 09:58:58 PM »
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Originally posted by hitech
You may wish to read all my post where I state very clearly that I took no offense from ridley1. My only point in all this is specifically that just because BBBB thinks things are getting stale , does not mean they are.

My post have all been ,until now , very on topic. Yours is one of the first true off topic post. All you do is attack me, show me where I attacked anyone in any way, all I did was to point out that because game play has not changed, does not mean things are getting stale. If you also noticed I have not discussed any other idea, nor have I critisized any other idea in this entire topic.

I moderated BBBB's post, normally I would also mod his secound post because he also broke the rules in it, specifically any questions regarding moderation should be emailed to HTC.

His post was moderated simply because he choose to personally attack with insults anyone who agreed with my point of view.  

He now wishes to play the wounded duck, and still tries to paint me in a bad light.  How about rephrasing what BBBB said. I am a business man, and I care most about what the majority of my customers want.

And if you wish to  learn a little of my experience in this industry try google "Dale Addink"

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