Originally posted by hubsonfire
Your PC observed that your elevators were trying to occupy space currently occupied by an airplane, and as such, were destroyed. There is no intent determined by the game- it just flags a collision when it determines that two objects are in the same place at the same time. It doesn't care who is in what, how fast they are going, or where they're heading. If part of your plane is at x,y,z point in space, and it sees another plane pass through x,y,z, you have collided.
But does this apply to bullet hits too?
It should. You should only be hit by bullets your pc observes hitting you.
If not, you are in the position of a blind man in a room trying to avoid being hit by the angry guy with the baseball bat. You can jink and run around all you want, but he's still going to hit you because you can't see what he's doing. (Of course the guy who follows you closely and peppers your plane with 20mm rounds is going to complain because he can't understand that you are flying away scot free because your machine doesn't see the damage).
A few posts back, we were told that "miracle" shots occur because his PC sees his bullets hitting your plane even though your PC doesn't see such a thing.
So which is it? And which is fair?
My feeling on the collision model in here: It's as overthought and overly complex as the ENY system and the base capture order system _ way too much 'splaining required for something that should be simple. Two planes collide, two planes go down. Like our current system, it's unfair to one person, but it's a hell of a lot easier to explain and doesn't require constant posts and replayings of the Zaprueder film of collisions to prove which is "right."