Author Topic: Blender: Batch Export version 2.0  (Read 606 times)

Offline Xjazz

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Blender: Batch Export version 2.0
« on: March 01, 2008, 03:27:48 AM »
Hi

Latest version is here:
http://www.warezhouze.1g.fi/Here/Blender3d/AH_scripts/AH2_Batch_export_2.py

Added:

The property acronyms

c NoCollide=0
d Dead=1
h Hidden=1
m* MaxDist=(* given value)
p* PolyID=(* given value)
sc DoNotSmallCull=0
s StencilAlpha=1 (or with given value)
t Terrain=1
z bias=1 (or with given value)

# For the ‘MinDist=’ you write ‘m[MinDist value]-[MaxDist value]'
# I.E. 'm2000-10000' translate to MinDist=2000 MaxDist=10000.

The input values are not case sensitive.

The script starts automatically translate the properties IF 'MaxDist=' string is not present.

---

Adjust the vertices coordinate exporting accuracy with 'world,*[value between 1-6] flag in [acname].ac text object file.
Default accuracy is 4 I.E. 1.1234.

----

The mesh object name indexing finally fixed.

Offline Denholm

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Blender: Batch Export version 2.0
« Reply #1 on: March 02, 2008, 07:29:44 PM »
Nice to see you're still pumping out Blender resources for AH. I'll stick with the old export scripts though. It seems every time I figure one out, there's a new one to learn.:lol
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Offline Xjazz

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Blender: Batch Export version 2.0
« Reply #2 on: March 03, 2008, 02:28:30 PM »
I just like to code my vision to working script :)

BTW
New Blender version is otw. The ver. 2.46 has one bigger change, when making a AH objects.

Old UV/texturing mode (F-key) is moved and texturing working now straight from the Edit-mode. This means the texture is visible in Edit mode too.

Check latest RC version from here(official development versions):
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=596

No installation required. Just unzip where ever you want and run blender.exe. This don't effect to the v2.45 installation.

Offline Denholm

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Blender: Batch Export version 2.0
« Reply #3 on: March 03, 2008, 04:04:54 PM »
I never used the "F" key, so no disturbance there.:)
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