Author Topic: Landing Craft from CV = Invasion Force  (Read 1542 times)

Offline GGhost

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Landing Craft from CV = Invasion Force
« on: March 02, 2008, 10:19:39 AM »
Maybe HTC could include some landing craft that could be launched from the CV for an invasion force. This would let you land troops, tanks and other GV's on the shores. Like a real invasion. This would also make people take a look around there islands for an invasion. Could add some good GV fire fights. Make the landing craft hold one tank or other GV's at a time. Hold 10 troops for invasion force and could travel at a quick speed of 15 to 18 knots.

HTC may also want to include engineers from the CV. That could be dropped off from a M3 with this landing craft. So they could be dropped off and setup a small base on an island outpost. Remember D-Day invasion force - Normandy, Omaha & Utah beaches. Maybe a big scenerio based off of this thought.

Or how about small invasion scenerios also for FSO - America & Japanese forces did small invasion on Midway, Wake & Solomon Islands for short.

Just food for thought & extra dynamics to the game - GGhost

Here are some pictures of the small Landing craft and large ship for multiple tanks & equipment landing craft.









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« Last Edit: March 02, 2008, 12:11:12 PM by GGhost »
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Offline opposum

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Re: Landing Craft from CV = Invasion Force
« Reply #1 on: March 02, 2008, 10:32:26 AM »
Quote
Originally posted by GGhost
Maybe HTC could include some landing craft that could be launched from the CV for an invasion force. This would let you land troops, tanks and other GV's on the shores. Like a real invasion. This would also make people take a look around there islands for an invasion. Could add some good GV fire fights. Make the landing craft hold one tank or other GV's at a time. Hold 10 troops for invasion force and could travel at a quick speed of 15 to 18 knots.

HTC may as want to include engineers from the CV. That could be dropped off from a M3 with this landing craft. So they could be dropped off and setup a small base on an island outpost. Remember D-Day invasion force - Normandy, Omaha & Utah beaches. Maybe a big scenerio based off of this thought.

Or how about small invasion scenerios also for FSO - America & Japanese forces did small invasion on Midway, Wake & Solomon Islands for short.

Just food for thought & extra dynamics to the game - GGhost

Here are some pictures of the small Landing craft and large ship for multiple tanks & equipment landing craft.









< S > GGhost




i totaly agree with you,
from my point of view, this is one of the best ideas i have ever seen,

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Offline ridley1

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Landing Craft from CV = Invasion Force
« Reply #2 on: March 02, 2008, 12:02:00 PM »
Nice idea......

But...one guy can't control the whole force.......

CV based missions, incorporating a DD sherman?  Vehicles on landing craft would be similar to gunners on buffs?

Interesting concept worthy of thoughtful discussion.

Offline USRanger

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Landing Craft from CV = Invasion Force
« Reply #3 on: March 02, 2008, 12:13:11 PM »
It would open up so many more possibilities, even if we only had one type of landing craft that could only carry one GV.  The way I picture it is you select the landing craft in Hanger, then, instead of choosing a weapons loadout like other vehicles/planes, you choose which type of GV to transport.  Once underway, someone must join you to take possession on the GV.  If no one joins, well, your stuck with an empty GV.  Would be too gamey to allow the LC driver to switch and take control of the GV once ashore.  People may say "Who'd want to transport someone else to shore and be stuck in an LC?"  Well, I would.
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Offline GGhost

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Landing Craft from CV = Invasion Force
« Reply #4 on: March 02, 2008, 12:21:16 PM »
Or maybe once you land, then switch between the LC and tank. Then drive the tank off. And the LC would in turn return to the CV automatic. But the LC could also be shot down by the enemy and score as a assit or some low perk points. I know it sounds gamey, but it's just a thought. I do like the 2 player option also. I would drive the LC if someone needed help.

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Offline Yossarian

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Landing Craft from CV = Invasion Force
« Reply #5 on: March 02, 2008, 12:23:14 PM »
Great idea!!  :aok

I've been wondering about carrying GVs around for a while, but it looks like you've found a solution.

A few questions:
  • How thick is the armour on these landing craft?
  • I assume they can't travel on land, so in real life, did they carry vehicles like the M3 or LVT (as otherwise the troops would be useless as they can't travel too far)?
  • How much could they carry (perhaps relative to the weight of a tank)?


Anyway, I hope HTC listen to this and with any luck, introduce it into the game.

WTG

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Offline smokey23

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Landing Craft from CV = Invasion Force
« Reply #6 on: March 02, 2008, 12:23:17 PM »
I would welcome this isdea to i would haul a squaddie to shore let them take it from there landing craft can provide some machinegun fire to help keep GV from getting strafed at least till the LC gets nailed.:aok

Offline rabbidrabbit

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Landing Craft from CV = Invasion Force
« Reply #7 on: March 02, 2008, 06:07:47 PM »
This, the bomber perks to build a base and adding to fleet are all great ideas since they add gameplay and build teamwork.

Offline bergy

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Landing Craft from CV = Invasion Force
« Reply #8 on: March 03, 2008, 09:44:43 AM »
A wonderfull idea Gghost! Could the LC be controlled from the GV being hauled? So, for clairification, you launch an M3 w/ 10 troops from a carrier, it puts you in the water with the M3 in the LC, which you now control from the M3, once your LC hits land the door auto-opens and you are off and running. Just an idea that may simplify our game play, as for HTC........uh.. I don't know.
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Offline BlauK

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Landing Craft from CV = Invasion Force
« Reply #9 on: March 03, 2008, 11:40:21 AM »
Howabout taking it a bit further...

Maybe the landing craft could be like a moving V-hangar spawned from a CV. Only one or two per TG would be available. When this craft gets beached and opens its doors it would become a V-hangar at that spot and it could spawn GVs until it was destroyed. At the moment of destruction (or after some down time) it could be respawned from the TG.
Maybe the craft being taken / being in use could be shown like the mannable acks show in the hangar as being reserved or destroyed.
« Last Edit: March 03, 2008, 11:48:02 AM by BlauK »


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Offline waystin2

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Landing Craft from CV = Invasion Force
« Reply #10 on: March 03, 2008, 12:00:46 PM »
However this idea finally fleshes out, I definitely like it!  :aok
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Offline Krusty

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Landing Craft from CV = Invasion Force
« Reply #11 on: March 03, 2008, 12:19:43 PM »
This game doesn't work like that.

You're simulating a real aspect of warfare in a game that doesn't simulate real warfare. Our bases are 5 minutes from each othey by air, our land grab mechanism is simply shoot down a small 1-mile square town and drop 10 armed troops into an arbitrary point, and you gain ownership of a base.

None of this is in any way reflective of real warfare, so coming up with a way to include beach landings for large forces to create beachheads on enemy held continents....


Well I guess anything's possible, but none of it would add to the gameplay system currently in-place.

Offline RATTFINK

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Landing Craft from CV = Invasion Force
« Reply #12 on: March 03, 2008, 12:40:35 PM »
WOW,

That is a great idea.  It would look awfully sweet w/ the new carrier.


Good wish GGhost

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Offline rabbidrabbit

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Landing Craft from CV = Invasion Force
« Reply #13 on: March 03, 2008, 12:45:45 PM »
What the idea "simulates" is a believable mechanism to bring land based vehicles into play in an amphibious attack.

We all know the MA's don't attempt to simulate the real world so why not implement some more game play like building dynamic bases and this?

Offline Krusty

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Landing Craft from CV = Invasion Force
« Reply #14 on: March 03, 2008, 01:05:36 PM »
Because if you can build a base wherever you want, there's no point in taking existing bases that are already too close to each other.