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Shooting down planes, right? Bombers' are planes, too. If it's red and flying, its' a threat; SHOOT IT DOWN!!!
Zzz A plane that sits still and is as big as a barn... Yeah right, there's better things to use ammo on. Especialy if they're exploiting the external view to aim.
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So are some fighter sticks' in this game. And there's bomber sticks' in here that will eat your lunch. Tatertot and 999000 come immediately to mind.
I've killed em both pretty much everytime I ran into them.. Lost a rad at worst. And rumour is they're the first ones to use the exploit. I wouldn't be surprised. Either way they're boring.
By that rationale then, the damn CV shoulda stayed afloat, as a matter of fact, CV sinkings' should be rare. But 90% of the time, even if the CV captures' the field, it gets' sunk in the process. Which means' the bombers' made it from the radar circle to the CV entirely without getting intercepted. The Buffs' get through. Probably because they aren't the easy targets' you say they are, Moot.
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If a CV was simply a floating airfield, launching nothing but strictly fighters, I would actually tend to agree with you on this. However, CV groups' contain everything you need to be a genuine threat to a field, i.e. Heavy artillery, ordnance, troops, and ways' to get them there. CV's are, and always have been, high-priority targets, both in RL, and in the game. If airfields' are defended against attack, why shouldn't the CV?
I never said the opposite.. If the CV has won the fight, and the fight spills over the field so that it's not an even fight anymore, then yes, sink it.. There's no more dogfighting to expect from it. That's common sense.
But saying that just because something can potentialy be something else, it should be treated as something else pre-emptively.. That's stretching it.
As I stated previously, a CV can spawn infinite amounts' of aircraft. Enough of them become a horde. If the bomber pilot waits' too long, his window of oppurtunity dissappears, because by the time he get's over the CV, it's too late to do anything to save a field. So the Buff driver is obliged to up and attack the CV at his earliest oppurtunity. He does this purely because of the potential of what the CV can become. He has to.
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I beg to differ. The Toolshedder gives incentive to defend the CV.
Boring almost everytime. And it's beside the point.. The point is that toolsheders are the ones forcing their gameplay on others. Anyone can climb to the bombers' alt, and make fast and clean passes and blow the thing back to the tower, but it's boring. Do you honestly expect people to have more fun climbing out for 15min+ to kill one lousy formation of fat chicks? Zzz
Because if you let a CV get sunk, That's how long it's gonna take to fly a sector from another base, to get back to the original fight. There's your point for "incentive." You're literally fighting for your fun...But fightings' the name of the game after all, isn't it?
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An LA-7 off of the airfield is not a threat to the CV; a formation of buffs' is.
I don't see the relation.
You're on the tail of an enemy LaLa. You're shooting this guy down. At this moment, you have your fun in hand. But the formation of Buffs' that have just gotten through the dar ring, are looking to hit your CV. Now you can keep killing the LA as he ups. But you won't have nothing to RTB to, because you neglected your CV. If you had climbed out, and intercepted the Buffs', your fun continues. The LA will still be there when you get back, btw.
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Think of it this way:Why go play blackjack in Las Vegas, if there's not any money on the table? Taking the CV in close to a field is akin to placing your bet on the table. Now you're playing for something more tangible.
Huh? CV off a base = furball. That's all there is to it. Since there's no attrition from using up planes from a field, there's effectively an infinite amout of cash on that blackjack table.
The CV isn't infinite, once it get's sunk. The CV is your wager; The planes' are simply cards.