Bronk, you obviously haven't read the lengthy explanation on why the CEM in IL-2 is but an illusion for immersion, and there's practically nothing more complicated in IL-2 than AH2.
Let's me put it this way.
There are "zipcodes" and "whiners" and "n00bs" and "braindeads" in IL-2, too. Curiously enough, they have no problem in adapting to what IL-2 has to offer by pushing one or two more keys during combat than AH2. Are you suggesting our zipcodes and whiners are so dumb, that they can't do what the same grade of zipcodes and whiners can do in IL-2?
Perhaps, we should stop using the "zipcodes" and "whiners" and "n00bs" as an excuse for our own tastes - since they are everywhere in everygame, to which they most usually, willingly adapt nicely. The "zipcodes" and "whiners" in IL-2 whine about as much as their bretheren in AH2, but they never whine about the game being "too complicated". They whine how the P-51 is undermodelled, the 50cals are too weak, the German planes are misrepresented, and on and on and on... but not a single complaint on how "IL-2 is too difficult in CEM".
...
If CEM or the likes of it would ever be implemented in AH, then it no doubt, will become global. You wouldn't be able to turn it on or off, just as you won't be able to use externals in MA. However, this is hardly a relevant matter at hand. The point of contention is whether a CEM would benefit the game or not, and I say it would.
There's another point I've purposefully not mentioned in the previous post, and that is the "realism" is what draws in the younger crowds to the game these days.
Many of us are well over the age of thirty or forty, have been playing combat sims since the late 80s or early 90s, during the days when the technology wasn't enough to really depict the finer aspects of aerial combat. Like it or not, we're used to having things simple, and although this may be a painstaking revelation, us old birds like to think our own standards would last forever.
Unfortunately, the younger generation grew up on a wildly different environment from us, with PCs, internet, high-end graphics and visually stunning games are the norm. These young kids, in about 10 years or so, would replace us as the main customer base for HTC, and they should - when a game is permanently fused with only one generation of players, then it means the game is growing old and dying.
Our generation has our fathers who fought in WW2, some of us fought in Vietnam. To the generation below us, the tails of war and combat are so far and beyond that the very notion of "realism" appeals to them in a manner different from us. Some of those kids actually willingly prefer to fly a "20-step checklist" takeoff, much to our amazement. They thrive on details both systematic and visual.
AH2 is a great game, but frankly, its getting older and older everyday.
Maybe its time to admit that we aren't the only people with preferences that matter. Because, seeing how IL-2 became an amazing hit despite the fact that its a boxed-game in a genre market that was previously thought as dying out, it makes one think twice on what kind of impact the prospect of "realism" can have on the younger people. Many of us think AH2 is still the best, and I think so, too.
But how long do you think it'll be until someone comes up with a game with high realism and details on the level of IL-2, and makes it into a MMOG format like AH2?