Author Topic: FSO: Aleutian Weather  (Read 1118 times)

Offline ghostdancer

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FSO: Aleutian Weather
« on: March 11, 2008, 02:34:06 PM »
Gentlemen,

I wanted to drop you all a note about the weather conditions you will be facing in the Aleutians. To put it simple it is going to be very like the real weather there, which is BAD.

During WW2 the Aleutians Theater suffered the highest plane lost of any theater, which was 4 to 5 times higher than other theaters. This was not do to combat this was do to the weather.

So this event is reflecting the scale of the fighting ( a front roughly 500 miles long from Kiska to  Dutch Harbor) and also the horrible weather.
 

- Visibility is at 6 miles. So it is foggy
- There will be clouds, roughly 15K and up
- There will be wind, again 15K and up from 5 to 15 mph. It will be random

 
What does this all mean to you? I think it is safe to say to both sides that you will live and die by your scouts and pickets. Fighting will most likely be centered around the objectives since you have a much reduced chance of just running across an enemy strike en route unless you establish effective pickets / scouts.

In any FSO event team work is essential, in these conditions it will be even more so. It will be easy for people to get lost from their squad if they get separated.  Keep that in mind, 6 miles away from your buddy and you can't see him anymore. Squads scatter during engagement will probably have a hard time linking up (much harder than in a clear visibility event with say 17 miles of visibility).

Now I ask you to think on this and all of you to prep yourself and your squaddies for these conditions. Fighting in reduce visibility and bad weather is going to challenge you and them and your coordination and team work will really be what turns the battle toward or against your squad and side.

Lastly as always a strong turn out will help you side. Remember you can go over your Max commitment number +2. If you have more pilots turn up than that, remember they don't count as walk ons since they are part of your squad and have been brief. Contact other squads on your side and see if they can use an extra pilot or two (they will just have to wear that other squads colors in the frame though).

Good hunting .. and always remember there is a bounty of a case of scotch for anybody who shoots down Daddog or Sled.


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Ghost Dancer
« Last Edit: March 11, 2008, 03:20:56 PM by ghostdancer »
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Offline daddog

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Re: FSO: Aleutian Weather
« Reply #1 on: March 11, 2008, 03:08:25 PM »
Quote
- Visibility is at 6 miles. So it is foggy
- There will be clouds, roughly 15K and up
- There will be wind, again 15 k and up from 5 to 15 mph. It will be random
  :aok I love the weather end of it.

Quote
Good hunting .. and always remember there is a bounty of a case of scotch for anybody who shoots down Daddog or Sled.
:eek: :pray
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Offline Husky01

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Re: FSO: Aleutian Weather
« Reply #2 on: March 11, 2008, 03:12:23 PM »
Weather looks (well sounds) really nice, should be a very nice touch to the event.  :aok
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Offline Saxman

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Re: FSO: Aleutian Weather
« Reply #3 on: March 11, 2008, 03:18:32 PM »
Any way to get a comparison with the conditions for North Sea as a frame of reference?
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Offline ghostdancer

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Re: FSO: Aleutian Weather
« Reply #4 on: March 11, 2008, 03:37:53 PM »
Let me check with Nefarious. If you are talking about Cruel Sea I just went and checked the original write up for the event and it had visibility at 17 miles.

A sector is 25 miles. Half a sector is 12.5 miles. So basically in the first frame of Aleutians you have 1/4 sector visibility. If Cruel Sea was 17 miles .. then your visibility is 1/3rd of what it was in that event. But I need to go double check that since Breaking the Siege also said 17 miles visibility. Not sure if they just forgot to change it on the write up or not.
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Offline ghostdancer

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Re: FSO: Aleutian Weather
« Reply #5 on: March 11, 2008, 03:44:37 PM »
Weather conditions will be finalized tonight. Dux is setting up the clouds for me. They might differ than what I originally wanted for various reasons.

So it will visibility might be from 6 to 8 miles. So 1/3rd to 1/2th the visibility in Cruel Sea (Nefarious confirmed Cruel Sea was at 17 miles).

The clouds are the question .. they won't be as in your face as Cruel sea but depending on a few things they might be lower than 15K.

Will have it finalized tonight and sent out with the objectives based on the 11/2007 Aleutians terrain that you can only get by going into the Arena that has the Aleutians terrain loaded.
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Offline Krusty

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Re: FSO: Aleutian Weather
« Reply #6 on: March 11, 2008, 04:35:00 PM »
Historically they had 4 years to find and kill each other. In this game we have under 2 hours. Reducing all visibility may seem cool, but when no action is had in the first 70 minutes, folks are going to start getting pissed, and maybe not come back for the next 2 frames.


The point is to cater to combat. Whatever the combat type. Having fog at 6 miles and such terrible weather "just for the sake of it" is doing so at the expense of gameplay, and IMO is a step in the wrong direction.


My 2 cents.

Offline Sled

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Re: FSO: Aleutian Weather
« Reply #7 on: March 11, 2008, 04:44:09 PM »
Historically they had 4 years to find and kill each other. In this game we have under 2 hours. Reducing all visibility may seem cool, but when no action is had in the first 70 minutes, folks are going to start getting pissed, and maybe not come back for the next 2 frames.


The point is to cater to combat. Whatever the combat type. Having fog at 6 miles and such terrible weather "just for the sake of it" is doing so at the expense of gameplay, and IMO is a step in the wrong direction.


My 2 cents.

Visibility is easy and quick to change, we could even change it during the frame, it only takes seconds. I am sure things will be adjusted as necessary.
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Offline LCCajun

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Re: FSO: Aleutian Weather
« Reply #8 on: March 12, 2008, 07:11:43 AM »
I for one have enjoyed the weather in cruel seas. I believe it builds more of a wingman and instrument flying aspect of the game. Can't wait <S>.
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Offline ghostdancer

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Re: FSO: Aleutian Weather
« Reply #9 on: March 12, 2008, 08:17:36 AM »
Weather has been modified to visibility of 8 miles with clouds up around 13K. But it is also about strategy, tactics, teamwork, historical match ups (or pseudo historical match ups) and fighting in historical terrains, etc.

Weather is a part of this. Weather has been used before even to the point in the past of having visibility down to 9 miles (albeit with no clouds). The clouds are being used to simulate not only the weather but also was the reason that much of the fighting and bombing was done at lower altitudes. People should not be able to bomb from 20K to 25K up. Fighting should be in the teens.

Plus, as the email I sent out to all squad COs and XOs the event is going to hinge on team work, not only with your squad but other with other squads. Also the effective use of scouts and pickets.

Overall you will have half the visibility of Cruel sea but there will be no low clouds.

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Offline daddog

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Re: FSO: Aleutian Weather
« Reply #10 on: March 12, 2008, 05:36:09 PM »
Quote
Historically they had 4 years to find and kill each other. In this game we have under 2 hours. Reducing all visibility may seem cool, but when no action is had in the first 70 minutes, folks are going to start getting pissed, and maybe not come back for the next 2 frames.
Ya they would be pissed. So would I, but let me point out the obvious. If we did not have any action for 70 minutes it would have nothing to do with the weather conditions.

FSO is designed for everyone to see action and always has been. Everyone has targets to defend or to attack. If you are where you are supposed to be you will see action unless:
- We have a squad that is a no show.
- We have a squad wiped out before they can reach their target.
- We have a squad defending a target that is taken out by an advance force and the 2nd wave never sees an enemy.

I don't see the low visibility being an issue unless your out scouting who knows where and no where around what is being attacked and defended.
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Offline Imoutfishing

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Re: FSO: Aleutian Weather
« Reply #11 on: March 14, 2008, 03:29:15 AM »
The weather played more of a part in this conflict then we will be giving it tonight.  That said maybe it needed to be stepped up a notch & not down played & just maybe the Japanese forces needed to face P40E's (as it really happened).  I'm a friggen bank of worthless knowledge on this battle... 

My Grandfather is coming over for the night just to watch me fly in this one :)  He was there for the whole dam battle I have heard nothing but story's about this my entire life :) 

Maybe he will be a tad let down after I get shot down shortly after merge then again I can clam that this is a game.... 

Anyway this turns out I'm so thrilled we are going to run this event!  I've waited so long for an Alaskan front event!

MGD

Offline ghostdancer

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Re: FSO: Aleutian Weather
« Reply #12 on: March 14, 2008, 07:54:14 AM »
In the initial attacks and invasion of Attu and Kiska most of the U.S. fighter forces were P40s.

- 18th Pursuit Squadron (Interceptor), 28th Composite Group (Anchorage)
- 54th Fighter Squadron, 55th Fighter Group, Anchorage
- 11th Fighter Squadron, 28th Composite Group (Unmak)

I could go on but you get the picture. From reasearch while there were some P38s present in June 1942 the bulk of forces down in the islands seemed to be P40s. I wasn't able to nail down which model though. So for game play reasons I decided for the intitial invasion to P40Bs for various reasons. Also I thought it possible the initial P40s could have been Bs, Cs, or Ds .. (came across a reference of a recovered D plus a Canadian squad being equipped with KittyHawks which is the D model I believe).

So as I said for various game play reasons in frame 1 I went with the B model. Now depending on how things go tonight I will decide if the Allies should upgrade to the E model or not.



« Last Edit: March 14, 2008, 09:28:28 AM by ghostdancer »
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Offline Joker312

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Re: FSO: Aleutian Weather
« Reply #13 on: March 14, 2008, 11:34:49 AM »
The weather played more of a part in this conflict then we will be giving it tonight.  That said maybe it needed to be stepped up a notch & not down played & just maybe the Japanese forces needed to face P40E's (as it really happened).  I'm a friggen bank of worthless knowledge on this battle... 

My Grandfather is coming over for the night just to watch me fly in this one :)  He was there for the whole dam battle I have heard nothing but story's about this my entire life :) 

Maybe he will be a tad let down after I get shot down shortly after merge then again I can clam that this is a game.... 

Anyway this turns out I'm so thrilled we are going to run this event!  I've waited so long for an Alaskan front event!

MGD

MGD,

   That is the coolest thing I have read on these boards in quite some time. Having someone who was there sit next to you while we do this is mind blowing. I hope he enjoys it and you must post any comments he has for the rest of us to enjoy please.

   Tell your Grandfather that I am grateful for his sacrifices and am very jealous that I cant be in the room with you both to get his reactions to the FSO and how it compares to actual events.

   You have to share this with us......PLEASE!

   Your a very lucky guy to have him.
Joker
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Offline Strip

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Re: FSO: Aleutian Weather
« Reply #14 on: March 14, 2008, 12:44:50 PM »
ImOutFishing.....I would love to hear is opinon on Kermits film as well.

Strip(er)