Author Topic: ENY!!!  (Read 7792 times)

Offline Lusche

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Re: ENY!!!
« Reply #225 on: March 18, 2008, 01:44:31 PM »
 :o

I know there are enough out there thinking of me as an huge asset without -et...   :uhoh
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Offline DadRabit

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Re: ENY!!!
« Reply #226 on: March 18, 2008, 01:45:48 PM »
he not when he shoots me down   :furious
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Offline Iron_Cross

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Re: ENY!!!
« Reply #227 on: March 18, 2008, 03:32:05 PM »
he not when he shoots me down   :furious

That is not correct.  When you are on the receiving end of an attack by Lusche, he becomes more of a pain in the asset to you. :lol
« Last Edit: March 18, 2008, 03:46:26 PM by Iron_Cross »

Offline RATTFINK

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Re: ENY!!!
« Reply #228 on: March 18, 2008, 03:33:24 PM »
Lusche, I just wanted to mention that you are a great asset to the Aces High BB.

I would expect many others to confirm this statement.


Confirmed!

Oh, and I think ENY is one of the best ideas to date.
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Offline Bronk

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Re: ENY!!!
« Reply #229 on: March 18, 2008, 03:34:11 PM »


Also any other change I would add to effect country balance would be more limiting than the current system not less.



Says it all. :rofl :rofl :aok :aok
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Offline Oleg

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Re: ENY!!!
« Reply #230 on: March 18, 2008, 03:51:52 PM »
I'm going to go out on a limb and say that's not possible. An ENY of 18 for only 37%?

He mean ppl inflight most probably, as usual.
btw, 37% wouldnt ever make ENY of 1, afaik.
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Offline Lusche

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Re: ENY!!!
« Reply #231 on: March 18, 2008, 03:56:44 PM »
He mean ppl inflight most probably, as usual.
btw, 37% wouldnt ever make ENY of 1, afaik.


Technically, it can give you a huge eny. It all depends on % of smallest country.

Example A)
Bish 38%
Knight 32%
Rook 30%

only 8 points difference between Bish and Rook, probably no ENY limit at all

Example B)
Bish 38%
Knight 38%
Rook 24%

now we have 14 points difference between Bish and Rook. Bish will have an ENY limit for sure. (And so will Knights)
« Last Edit: March 18, 2008, 03:58:56 PM by Lusche »
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Offline Oleg

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Re: ENY!!!
« Reply #232 on: March 18, 2008, 04:04:53 PM »
Im not sure, dont know exactly how ENY calculated. Anyway, this is not that case, 30/33/37% will not give ENY to anybody.
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Offline hitech

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Re: ENY!!!
« Reply #233 on: March 18, 2008, 04:06:53 PM »
Less cause for complaints does not necessarily mean fewer complaints. ;)

Does someone have the ENY formula handy? I've been trying to search through some of the older threads for it, but between HT's spelling, and the borked search, I can't find it. I know it was posted a few years back, but I can't dig up the thread. It doesn't appear in the help files either, apparently.
static void   _CalculateBalance(arnaCOUNTRY_BALANCE * Balance)
{
const arnaSETTINGS * Settings;
double BalanceGain;
double Least;
int Country;
   Settings = arnaservGetSettings();
   if(Balance->TotalPlayerCnt > 0 )
   {
      if(Settings->MinBalanceTotal != 0)
      {
         BalanceGain = (double)Balance->TotalPlayerCnt / (double)Settings->MinBalanceTotal;
      }
      else
      {
         BalanceGain = 1;
      }
      if(BalanceGain > 1)
      {
         BalanceGain = 1;
      }

      Least = 2.0;
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {

         Balance->CountryPer[Country] = (double)Balance->PlayerCnt[Country] / (double)Balance->TotalPlayerCnt;
         if(Balance->CountryPer[Country] < Least)
         {
            Least = Balance->CountryPer[Country];
         }

      }

      if(Least != 0)
      {
         for(Country=0;Country<pcMAX_COUNTRY;++Country)
         {

            Balance->MinEnyValue[Country] =
               (Balance->CountryPer[Country] - (Least + Settings->BaseCountryPer)) * Settings->CountryBalanceScale * BalanceGain * 100;
            if(Balance->MinEnyValue[Country] < 0)
            {
               Balance->MinEnyValue[Country] = 0;
            }
            if(Balance->MinEnyValue[Country] > Settings->MinEnyValue)
            {
               Balance->MinEnyValue[Country] = Settings->MinEnyValue;
            }
         }
      }
   }
   else
   {
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {
         Balance->MinEnyValue[Country] = 0;
      }
   }

   if(Balance->TotalPlayerCnt < 6)
   {
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {
         Balance->MinEnyValue[Country] = 0;
      }
   }


}

Offline FrodeMk3

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Re: ENY!!!
« Reply #234 on: March 18, 2008, 04:19:11 PM »
I imagine that formula might get a little simpler with only 2 countries', but we have 3, so... :O

Offline DadRabit

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Re: ENY!!!
« Reply #235 on: March 18, 2008, 04:23:37 PM »
"John has a long mustache....Le repeat, John has a long mustache."
David (Daddy Rabbit) Jester
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S! A8WB
Freedom is never more than one generation away from extinction. We didn't pass it to our children in the bloodstream. It must be fought for, protected, and handed on for them to do the same. Ronald Reagan

Offline Shuffler

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Re: ENY!!!
« Reply #236 on: March 18, 2008, 04:31:47 PM »
"Wounds my heart with dolorous languour"
« Last Edit: March 18, 2008, 04:34:32 PM by Shuffler »
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Offline DadRabit

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Re: ENY!!!
« Reply #237 on: March 18, 2008, 04:36:46 PM »
 :rofl
David (Daddy Rabbit) Jester
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S! A8WB
Freedom is never more than one generation away from extinction. We didn't pass it to our children in the bloodstream. It must be fought for, protected, and handed on for them to do the same. Ronald Reagan

Offline Iron_Cross

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Re: ENY!!!
« Reply #238 on: March 18, 2008, 04:47:22 PM »
You hear 2 bars from, "The Lincolnshire Poacher",  and then a English accented female voice says "3-5-1-7-2"

Offline hubsonfire

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Re: ENY!!!
« Reply #239 on: March 18, 2008, 05:07:42 PM »
Sweet. Too bad I can't make sense of it. I understand the words, but the operations aren't all apparent to me. Is there a dumbed down version for peepl hoo donte coad?

static void   _CalculateBalance(arnaCOUNTRY_BALANCE * Balance)
{
const arnaSETTINGS * Settings;
double BalanceGain;
double Least;
int Country;
   Settings = arnaservGetSettings();
   if(Balance->TotalPlayerCnt > 0 )
   {
      if(Settings->MinBalanceTotal != 0)
      {
         BalanceGain = (double)Balance->TotalPlayerCnt / (double)Settings->MinBalanceTotal;
      }
      else
      {
         BalanceGain = 1;
      }
      if(BalanceGain > 1)
      {
         BalanceGain = 1;
      }

      Least = 2.0;
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {

         Balance->CountryPer[Country] = (double)Balance->PlayerCnt[Country] / (double)Balance->TotalPlayerCnt;
         if(Balance->CountryPer[Country] < Least)
         {
            Least = Balance->CountryPer[Country];
         }

      }

      if(Least != 0)
      {
         for(Country=0;Country<pcMAX_COUNTRY;++Country)
         {

            Balance->MinEnyValue[Country] =
               (Balance->CountryPer[Country] - (Least + Settings->BaseCountryPer)) * Settings->CountryBalanceScale * BalanceGain * 100;
            if(Balance->MinEnyValue[Country] < 0)
            {
               Balance->MinEnyValue[Country] = 0;
            }
            if(Balance->MinEnyValue[Country] > Settings->MinEnyValue)
            {
               Balance->MinEnyValue[Country] = Settings->MinEnyValue;
            }
         }
      }
   }
   else
   {
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {
         Balance->MinEnyValue[Country] = 0;
      }
   }

   if(Balance->TotalPlayerCnt < 6)
   {
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {
         Balance->MinEnyValue[Country] = 0;
      }
   }


}
mook
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