he not when he shoots me down
Lusche, I just wanted to mention that you are a great asset to the Aces High BB.I would expect many others to confirm this statement.
Also any other change I would add to effect country balance would be more limiting than the current system not less.
I'm going to go out on a limb and say that's not possible. An ENY of 18 for only 37%?
He mean ppl inflight most probably, as usual.btw, 37% wouldnt ever make ENY of 1, afaik.
Less cause for complaints does not necessarily mean fewer complaints. Does someone have the ENY formula handy? I've been trying to search through some of the older threads for it, but between HT's spelling, and the borked search, I can't find it. I know it was posted a few years back, but I can't dig up the thread. It doesn't appear in the help files either, apparently.
static void _CalculateBalance(arnaCOUNTRY_BALANCE * Balance){const arnaSETTINGS * Settings;double BalanceGain;double Least;int Country; Settings = arnaservGetSettings(); if(Balance->TotalPlayerCnt > 0 ) { if(Settings->MinBalanceTotal != 0) { BalanceGain = (double)Balance->TotalPlayerCnt / (double)Settings->MinBalanceTotal; } else { BalanceGain = 1; } if(BalanceGain > 1) { BalanceGain = 1; } Least = 2.0; for(Country=0;Country<pcMAX_COUNTRY;++Country) { Balance->CountryPer[Country] = (double)Balance->PlayerCnt[Country] / (double)Balance->TotalPlayerCnt; if(Balance->CountryPer[Country] < Least) { Least = Balance->CountryPer[Country]; } } if(Least != 0) { for(Country=0;Country<pcMAX_COUNTRY;++Country) { Balance->MinEnyValue[Country] = (Balance->CountryPer[Country] - (Least + Settings->BaseCountryPer)) * Settings->CountryBalanceScale * BalanceGain * 100; if(Balance->MinEnyValue[Country] < 0) { Balance->MinEnyValue[Country] = 0; } if(Balance->MinEnyValue[Country] > Settings->MinEnyValue) { Balance->MinEnyValue[Country] = Settings->MinEnyValue; } } } } else { for(Country=0;Country<pcMAX_COUNTRY;++Country) { Balance->MinEnyValue[Country] = 0; } } if(Balance->TotalPlayerCnt < 6) { for(Country=0;Country<pcMAX_COUNTRY;++Country) { Balance->MinEnyValue[Country] = 0; } }}