Author Topic: VH's on Airfields  (Read 695 times)

Offline chrish483

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VH's on Airfields
« on: March 23, 2008, 12:45:56 AM »
Since we have a new base defence GV (WW)  and im liking it alot but it would be nice if the defence GV's were able to stay in the action alittle longer.

maby more then one hanger like on the VB's,  theres more then one fighter and bomber hanger on a airfield so why not 2 more VH's put on them,  or have the VH harder to bring down or alittle faster popping back up.

by making it the same amount of hangers for each group would be better and give people alittle more time in Base defence before the hangers are brought down.

just an idea here   
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Offline Blammo

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Re: VH's on Airfields
« Reply #1 on: March 23, 2008, 12:55:44 AM »
 :huh

Because everyone knows one VH spewing out 6 WW is not as good as 2 spewing out 12. :rolleyes:

And for Pete's sake, everyone knows the Auto and Manable ack is worthless and never kills anything so by all means let's make sure there can be 20 or 30 GVs to defend a field!  :confused:

Oh, and.... PERK THE WW!!!  :aok  :D
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Offline Saxman

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Re: VH's on Airfields
« Reply #2 on: March 23, 2008, 12:58:54 AM »
Sure, add an additional VH...

And also deny GVs on airfields from use of the rearm pads period so they can't sit there indefinitely and have an unlimited supply of ammo, and make it so that collisions between friendly GVs and aircraft ARE enabled so Flaks can't park in the center of the runway.
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Offline EskimoJoe

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Re: VH's on Airfields
« Reply #3 on: March 23, 2008, 01:01:33 AM »
Sure, add an additional VH...

And also deny GVs on airfields from use of the rearm pads period so they can't sit there indefinitely and have an unlimited supply of ammo, and make it so that collisions between friendly GVs and aircraft ARE enabled so Flaks can't park in the center of the runway.
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Offline chrish483

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Re: VH's on Airfields
« Reply #4 on: March 23, 2008, 01:07:20 AM »
the idea is the same as on a VB with three VH's,  it doesnt mean you will have double the amount of GV's just some extra time to get out onto the field and fight alittle longer.

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Offline RATTFINK

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Re: VH's on Airfields
« Reply #5 on: March 23, 2008, 01:10:04 AM »
:huh

Because everyone knows one VH spewing out 6 WW is not as good as 2 spewing out 12. :rolleyes:

And for Pete's sake, everyone knows the Auto and Manable ack is worthless and never kills anything so by all means let's make sure there can be 20 or 30 GVs to defend a field!  :confused:

Oh, and.... PERK THE WW!!!  :aok  :D




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Offline chrish483

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Re: VH's on Airfields
« Reply #6 on: March 23, 2008, 01:16:57 AM »
Sure, add an additional VH...

And also deny GVs on airfields from use of the rearm pads period so they can't sit there indefinitely and have an unlimited supply of ammo, and make it so that collisions between friendly GVs and aircraft ARE enabled so Flaks can't park in the center of the runway.

well i didnt know that GV's could use the rearm pad,  id go for that since ive never used it.
Flaks should not be parked "ON" the runway,  alittle commen sence goes along way there so i agree with you again.

the main idea is to make it the same as on the VB's
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Offline chrish483

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Re: VH's on Airfields
« Reply #7 on: March 23, 2008, 01:22:03 AM »
if the WW is perked it wont bother me any as i have over 2,000 gv perk points :aok
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Offline Spikes

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Re: VH's on Airfields
« Reply #8 on: March 23, 2008, 10:15:37 AM »

And for Pete's sake, everyone knows the Auto and Manable ack is worthless and never kills anything so by all means let's make sure there can be 20 or 30 GVs to defend a field!  :confused:

Hehehe...I got a nice chuckle out of that one!
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Offline Lukanian-7

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Re: VH's on Airfields
« Reply #9 on: March 23, 2008, 06:24:13 PM »
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