I really do like it better now. You get close (as in five or six miles) to a CV group at your peril. It certainly has its quirks, but I prefer those to the defenseless CV groups of yore, and keeping a carrier barnacle side down is doable.
No. I don't want to sound rude but it's the fourth time I say it.. You can fly around in trajectories that would have real flak crews roll their eyes and look for an easier target, and still flak hits you like you were flying straight and steady. This is wrong.
Did you read my suggestion? It could have a scaling factor to the simulated prediction "error" in aiming, so that it never gets too far from the target. = No "dumb gunner". I think for that to really work, there'd have to be more puffs of flak, with a denser distribution in the middle of the cloud of puffs.
"Doesn't seem like that change would have catastrophic "it's wrong" results...." It is catastrophic when you catch fire despite jinking around at 400MPH+ from miles out. How does a flak battery manage that? It couldn't.
It's catastrophic because it absolutely ignores anything you do.. You just bend over and take it anytime you happen to be near it, regardless of whether you try to dodge it or not, regardless of if you're having a good fight.
The suggestion I wrote up there would solve this and still allow for proper CV defense.