Author Topic: Head On Attacks  (Read 3068 times)

Offline humble

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Re: Head On Attacks
« Reply #30 on: March 28, 2008, 01:21:40 PM »
In this game it tends to be Ho or be Hoed. If I am involved with multible bogys I will shoot every time my sight crosses a target. I will divert from a Ho if possible (one-on-one) but with little E and slow moving you don't stand a chance if the Enmy wants that head on shot. Either face the music or expose your full silhouette to the attacker.

I get pissed off when I get Hoed but then again, I've done it.

Theirs nothing more aggravating than flying to altitude, arriving at your killin place to be picked off by a Hoin pos before you can even engage.  :mad:

Then Again:

Theirs nothing more satisfying than flying through the wreckage of Hoin dweeb.  :D

Actually this is a major misconception for many in the game. What your describing isnt really a "HO" per se but a number of interacting 1 and 2 circle fights. In effect your turning into an opposing player and he's potentially turning into you. You have a very short window of opportunity to decide if you can get around 1st or not and if you have other more pressing threats (or if he's focused elsewhere). A relatively subtle change in your orientation or rate of trun early can make a major difference and avoid a mutual "face shot". 99% of the time these scenarios are not equal and you either have the edge or dont. If you cant get around 1st you need to get out of the way, if you can then you need to make a FQ shot before the other guy gets his nose around...or manuever out of plane to avoid the pass altogeather.

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Offline sunfan1121

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Re: Head On Attacks
« Reply #31 on: March 28, 2008, 01:31:05 PM »
head on shot is as legitimate as any other shot in the game.  its the ace pilots that piss me off.
in my humble opinion a HO shows lack of skill, and a degree of unwillingness to fight.
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Offline 5PointOh

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Re: Head On Attacks
« Reply #32 on: March 28, 2008, 01:38:21 PM »
I prefer HOing as I make futile attempt to launch from capped feilds.
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Offline CAP1

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Re: Head On Attacks
« Reply #33 on: March 28, 2008, 01:41:36 PM »
in my humble opinion a HO shows lack of skill, and a degree of unwillingness to fight.

if i recall correctly, didn't AW3 have it set so a shot from....i thinki.....a 10 degree area off center from the nose wouldn't score hits?
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Offline Yeager

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Re: Head On Attacks
« Reply #34 on: March 28, 2008, 01:42:55 PM »
in my humble opinion a HO shows lack of skill, and a degree of unwillingness to fight.

I respectfully disagree.  Skill is paramount to a successful head on attack.  If there were an unwillingness to attack then you would not be experiencing a head on attack in the first place.

Being able to counter a head on attack is just as important as being able to perform one.

Once you have truly attained the ability to snatch the pebbles from my hand you will understand.
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Offline Yeager

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Re: Head On Attacks
« Reply #35 on: March 28, 2008, 01:49:52 PM »
if i recall correctly, didn't AW3 have it set so a shot from....i thinki.....a 10 degree area off center from the nose wouldn't score hits?

Bear in mind that Air Warrior is no longer in business. 

If HTC were to ever impliment such an incredibly discriminatory restraint on the ability of a legitimate bullet to impact a legitimate target then I would see my train leaving the AH station for good.  I have no use for such restraints in what is arguably a great combat simulator and a great game like this.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline sunfan1121

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Re: Head On Attacks
« Reply #36 on: March 28, 2008, 03:16:32 PM »
I respectfully disagree.  Skill is paramount to a successful head on attack.  If there were an unwillingness to attack then you would not be experiencing a head on attack in the first place.

Being able to counter a head on attack is just as important as being able to perform one.

Once you have truly attained the ability to snatch the pebbles from my hand you will understand.
A HO is the easy way out of the fight enough said. In the words of SkyRock "this isn't a Jousting game it's a dogfighting game."
A drunk driver will run a stop sign. A stoned driver will stop until it turns green.

Offline CAP1

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Re: Head On Attacks
« Reply #37 on: March 28, 2008, 03:59:47 PM »
Bear in mind that Air Warrior is no longer in business. 

If HTC were to ever impliment such an incredibly discriminatory restraint on the ability of a legitimate bullet to impact a legitimate target then I would see my train leaving the AH station for good.  I have no use for such restraints in what is arguably a great combat simulator and a great game like this.

oooo...it was only a question. i think AW was on it's way down the tubes well before that anyway. i only thought of that as it would stop thosae who don't know how to avoid them fro complaining. i personally have gotte a bit better at it, but about 30-40% of the time, i still go down to them. someone in another thread had mentioned that they can't tell if the other aircraft is comming at them or not till about 1 to 1.5 out. i sometimes have that problem too. i fly on a 21" monitor, so you can imagine how small the cons are at those distances...even zoomed in.

<<S>>
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Offline Yeager

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Re: Head On Attacks
« Reply #38 on: March 28, 2008, 05:34:50 PM »
A HO is the easy way out of the fight enough said. In the words of SkyRock "this isn't a Jousting game it's a dogfighting game."

you are so far away from having a clue about what I am saying that this discussion never took place.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Getback

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Re: Head On Attacks
« Reply #39 on: March 28, 2008, 05:39:09 PM »
My physics of a head on attack are much simpler:

1. Only use as a last resort.
2. Aim at your prey.
3. Start firing at 1k out.
4. Pray he dies before you.
5. Win-Taunt opponent on 200 if I win.
    Lose-Berate opponent on 200.
6. Win-Take congratulatory swig of beer.
    Lose-Cuss out loud, get new plane.

No math involved.

 :rofl :rofl :rofl :lol :lol

Now isn't that simple!






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Offline Yeager

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Re: Head On Attacks
« Reply #40 on: March 28, 2008, 05:43:20 PM »
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline SkyRock

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Re: Head On Attacks
« Reply #41 on: March 28, 2008, 05:54:22 PM »
you are so far away from having a clue about what I am saying that this discussion never took place.
Maybe you are missing what he is saying.  No?

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Offline Guppy35

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Re: Head On Attacks
« Reply #42 on: March 28, 2008, 06:05:28 PM »
One of the interesting aspects of fighting from below folks all the time is that often the only defense is to turn into the attack.

I had an interesting fight the other night where a Spit IX and 109K were both working me and my 38G from above.  The 109K was running in, shooting and going back to his perch.  The Spit IX got frustrated faster and started to turn with me and I was able to get him slow enough to kill him.

The 109 had continued to BnZ during my turn fight with the Spit.  As he came down again I turned my nose into him and was stalled out nose on.  He lit up like a christmas tree and because of his fast closing speed ran right through me shooting all the way until he rammed me.

He then came back on 200 almost immediately accusing me of HO'ing him.  I pointed out that I hadn't shot at all nose on.

His reply was  "Well you turned into me because you were going to HO!"

At that point all you can do is laugh.  Guys are going to take the HO shot if they see it.  It's all up to you whether you play that way or not.

And as no one is really dying and planes are free, I can't get too worked up about it :)
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Offline Yeager

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Re: Head On Attacks
« Reply #43 on: March 28, 2008, 06:12:41 PM »
Maybe you are missing what he is saying.  No?

I dont think so tim.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Ack-Ack

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Re: Head On Attacks
« Reply #44 on: March 28, 2008, 06:14:57 PM »
if i recall correctly, didn't AW3 have it set so a shot from....i thinki.....a 10 degree area off center from the nose wouldn't score hits?

Head on shots were disabled in AW, however, IIRC, planes with center mounted guns had a 25% chance of scoring a head on shot due to the randomizer.


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