Author Topic: Markers for naval bombardments  (Read 983 times)

Offline Shuffler

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Re: Markers for naval bombardments
« Reply #15 on: March 31, 2008, 02:49:11 PM »
Better yet, load the projectiles with dye...the Japanese did it to great effect.

Which led to the 60's hippy revolution  :P
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Offline Hoffman

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Re: Markers for naval bombardments
« Reply #16 on: March 31, 2008, 04:00:15 PM »
Practice, practice. Some days i can nail targets on an airfield or in a town with no problem other days my aim is just horrible. The key is having a good cv driver and taking out the sb's early so you can get in close. I find that once i get inside 15-14k range i can start watching were my rounds land and adjust better. It is really hard to hit a sb though and seems more difficult than it should be. It also seems that there should be a larger blast damage radius from where the shells impact. IMO you shouldn't have to drop a salvo directly on a tank to kill it. I'd be interested to read some factual info on what the actual damage radius of the guns were and what the most common form of aiming them was in WWII.


An 8 incher is ~ equivalent to a 203MM Field Artillery piece.
In AROTC we've been taught that for 105-155MM Artillery (We don't use 203's anymore) accuracy is not so essential.  The "Oh dear god this is the absolute WRONG place to be on this planet" radius is 100 Meters.  Danger close artillery calls are anything within 500 Meters of your position.  And you really don't want to call big guns in on anything closer than 1,000 Meters. The preferred under 1,000M but over 500 would be CAS, or gunships if you can get 'em... unless you're hip-deep in very mean people and are already getting shot to hell. (Dead by bullets, or dead by our own artillery... at least the artillery will kill some of them too.)

I've used R/L artillery methods to a measure of effect, but without a decent map, the ability to find my coordinates, and the enemies' coordinates... its pretty much a crapshoot unless you're close enough to see your rounds impact.  Which is kinda contrary to the idea of indirect fire support.
The problem, though is that you can't register a hit unless you destroy the target, or have visual range.  And all three barrels firing at once really really sucks.

I would love the option for firing one barrel at a time.  Like real guns do.  Adjust fire onto target, switch to all barrels, and FFE.

Colored smoke would rule.

Offline Rino

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Re: Markers for naval bombardments
« Reply #17 on: March 31, 2008, 04:03:36 PM »
     I'd like to see the dye thing implemented as well.  When you have more than one set of
guns firing it can be extremely difficult to determine which shell splashes are yours.
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Proud veteran of the Cola Wars

Offline wrongwayric

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Re: Markers for naval bombardments
« Reply #18 on: April 01, 2008, 10:47:54 AM »
If someone can find a reference to this it would help. Talk about overkill. After the bombing of the marine barracks in beriut the U.S. sent a carrier task group with one of if not the last active battleship to the region. On one particular day a group of marines were being pinned down by a sniper and unable to take him out. Upon placing a radio call for an airstrike and calling in the coordinates of the building the sniper was in they were informed that no air was available right then but to hold there position as a solution was coming. The battleship promptly targeted and sent 1 round inbound directly striking the building and demolishing it and the enemy sniper. :O Can you imagine the sniper laying there going "what's that whooshing sound i hear coming this way?". I don't know if this is urban legend or actually happened as i've never been able to find any articles on it but man it would have sucked to be that sniper.

Offline Hitman20

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Re: Markers for naval bombardments
« Reply #19 on: April 01, 2008, 11:36:17 AM »
He wouldn't have felt anything :rofl

Offline DaddyAck

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Re: Markers for naval bombardments
« Reply #20 on: April 02, 2008, 04:29:56 AM »
pretty much, a shell that weighs the same as a VW would oblitherate the human form without any chance of feeling it.

Offline Solar10

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Re: Markers for naval bombardments
« Reply #21 on: April 02, 2008, 11:13:19 AM »
He wouldn't have felt anything :rofl

Or heard anything.
~Hells Angels~
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Offline Iron_Cross

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Re: Markers for naval bombardments
« Reply #22 on: April 02, 2008, 03:42:37 PM »
During the first Gulf War, the Mighty Mo sends one of the first UAVs over some Iraqi fortifications.  She lets loose with one turret and misses by ~50 feet/12meters, but it doesn't matter since the reinforced bunker gets lifted up and flipped by the blast.  Iraqi soldiers then poor out of the remaining bunkers waiving white handkerchiefs at the small UAV.  I think one of the first instances that soldiers surrendered to no one.

Offline McLovin1

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Re: Markers for naval bombardments
« Reply #23 on: April 02, 2008, 03:56:41 PM »
Lets take a vote who wants, a kind of spotter system, better maps like zooming in to the base, markers, or independant firing barrels. Sayy what you wna t and someone will tally the votes. Obviously I want them all.

Offline Puck

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Re: Markers for naval bombardments
« Reply #24 on: April 02, 2008, 04:10:20 PM »
If someone can find a reference to this it would help. Talk about overkill. After the bombing of the marine barracks in beriut the U.S. sent a carrier task group with one of if not the last active battleship to the region.

The USS New Jersey left NOB NORVA for day-ops.  That's when you sail in the morning, play along the coast during the day, and are home in time for dinner.

11 months later the USS New Jersey returned to NOB NORVA. In the middle of their one day cruise they got orders to Beirut.  Sailors left everything from library books to kids in day care hanging when they left...it was quite a mess.  Just imagine leaving for work (or school) and not coming home for a year.

Who says the Navy isn't an adventure.
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