Author Topic: Battle of Aces - the new WAR in the AvA  (Read 2094 times)

Offline Mister Fork

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Battle of Aces - the new WAR in the AvA
« on: April 08, 2008, 12:48:02 PM »
The AvA Development group is proud to announce:

Battle of Aces

It was compiled by taking the ideas of all members of the dev group and the AvA staff into a coordinated war effort that balances game play and differentiates what we want the AvA to be.

How the Battle is Conducted:

1. The War is announced and scheduled for a three round event. Each round lasts one week.
a. Two week prior, Commanders are appointed with at least two XO's. 
b. Players can sign up for each side and get added to the respective forums. 
c. Each side is also informed of the war map for planning purposes.

2. Strategic objects broken down on each side and given a % value. 
a. Commanders are then informed of their own value and the value of their opponents objects.
b. Each side is recommended to plan their strategy and give it to the squadrons to deploy their own tactics.

3. Each side is given $1,200,000 to spend. 
a. The spreadsheet is used to pick their weapons to begin the war with field placements (one field per pick). 
b. The spreadsheet is submitted to the respective AvA staff member NLT Wednesday prior to the war starting for upload the next day (Thursday/Friday).

3. At the end of every week (Thursday), a tally of strategic % is done.
a. Both sides start off with $1.2 million + any unspent funds from the previous round. 
b. At 100%, Commanders can maintain existing setup or make changes as long as it doesn't exceed their budget.
c. Anything less, Commanders re-do the setup to their current budget amount. 
d. If both sides have reduced strategic objects, both sides loose money. 
e. Commanders must submit their spreadsheets NLT 5pm on Friday for changes.
f. All strategic objects are reset and the war begins again.
g. A winner of the week is announced based on the % of strategic objects damaged.

4. The following arena settings are set:
* Field capture is turned off.
* AAA is set to .333 (bases are not capturable, and you can't hide in your AAA).
* Object hardness for strategic objects are set to downtimes of 3 days (4320 minutes) with a hardness of a 500lb bomb each (0.500).
* Downtimes for ALL objects are AvA norms - 60 minutes (yep- 60 minutes is the norm).
* Environmentals may change - wind, clouds, grey skies week to week, day to day. 
* Fuel burn is set to historical levels
* Morning is 8am and Evening ends at 4pm.

5. Commanders are responsible for ensuring their budget sheets are submitted on time. It can also be delegated to an XO. 

6. The winner is announced at the end of week 3 based on the best 2 of 3 rounds.

7. Campaign ribbons are awarded to all players (based on forum access) and winning side medals are awarded. A new squad-based award is to be handed out as well based on their performance during the war and from any recommendation from a CO or XO.

8. Every once in a while, Commanders can run special missions with announced targets. AvA support staff may enable special features for this effort with bonuses for both sides on a successful mission.
« Last Edit: April 08, 2008, 12:56:43 PM by Mister Fork »
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline flatiron1

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Re: Battle of Aces - the new WAR in the AvA
« Reply #1 on: April 08, 2008, 12:57:57 PM »
looks good when does it start

Offline Puck

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Re: Battle of Aces - the new WAR in the AvA
« Reply #2 on: April 08, 2008, 01:54:10 PM »
looks good when does it start

Historical burn rate was 1 gallon burned = 1 gallon burned.  Does that mean a burn rate of 1?
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Arlo

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Re: Battle of Aces - the new WAR in the AvA
« Reply #3 on: April 08, 2008, 01:56:21 PM »
Good question, Puck ... bearing in mind that the maps, however, aren't 1:1 scale to the best of my knowledge. History may also dictate that ranges and fuelburn reflect that.

Offline Puck

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Re: Battle of Aces - the new WAR in the AvA
« Reply #4 on: April 08, 2008, 02:01:25 PM »
Ah.  So burn rates aren't historical, they're contrived to approximate historical ranges on the maps available...got it 

 :devil
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Chapel

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Re: Battle of Aces - the new WAR in the AvA
« Reply #5 on: April 08, 2008, 02:54:44 PM »
Sounds great! Looking forward to trying out the new action!
Rolling Thunder

Offline whiteman

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Re: Battle of Aces - the new WAR in the AvA
« Reply #6 on: April 08, 2008, 02:56:23 PM »
Looks GREAT!

Offline XAKL

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Re: Battle of Aces - the new WAR in the AvA
« Reply #7 on: April 08, 2008, 02:59:42 PM »
But it will be Axis against Allies, right?? We are not going to mix up planes like in MA.

MUNGADAI of th MUNGADAI WARRIORS

Offline whiteman

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Re: Battle of Aces - the new WAR in the AvA
« Reply #8 on: April 08, 2008, 03:06:49 PM »
But it will be Axis against Allies, right?? We are not going to mix up planes like in MA.

MUNGADAI of th MUNGADAI WARRIORS

AvA   :D

Offline Wedge1126

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Re: Battle of Aces - the new WAR in the AvA
« Reply #9 on: April 08, 2008, 03:07:19 PM »
g. A winner of the week is announced based on the % of strategic objects damaged.

I don't know the details so my question may be invalid, but what stops this from turning into a LancSpamFest?
I don't necessarily need an answer. I just want to know that this was considered.

Otherwise, sounds interesting.
Wedge

Offline Arlo

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Re: Battle of Aces - the new WAR in the AvA
« Reply #10 on: April 08, 2008, 03:30:02 PM »
I don't know the details so my question may be invalid, but what stops this from turning into a LancSpamFest?

There are no invalid questions.

Nothing but 190s and 109s and aspiring Luftwaffe legends who appreciate a target rich enviroment.

Offline bongaroo

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Re: Battle of Aces - the new WAR in the AvA
« Reply #11 on: April 08, 2008, 04:00:00 PM »
I think I will enjoy this setup much more.  No more ack hugging!!! yay!
Callsign: Bongaroo
Formerly: 420ace


Offline flatiron1

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Re: Battle of Aces - the new WAR in the AvA
« Reply #12 on: April 08, 2008, 04:03:21 PM »
which bomb sight will be used.

Offline thrila

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Re: Battle of Aces - the new WAR in the AvA
« Reply #13 on: April 08, 2008, 04:09:11 PM »
Sounds interesting.  I wonder if there is any possibility of AvA becoming a testing ground for bomber AI missions to strategic targets etc.  That would make sure that even with low numbers there would be something for people to shoot at and bring people in.

On another note is the inbalance of heavy bombers going to be addressed in any way?  It will be a lot easier for the RAF and USAAF to destroy strat than the LW or Japan. 
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline Arlo

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Re: Battle of Aces - the new WAR in the AvA
« Reply #14 on: April 08, 2008, 04:28:21 PM »
Sounds interesting.  I wonder if there is any possibility of AvA becoming a testing ground for bomber AI missions to strategic targets etc.  That would make sure that even with low numbers there would be something for people to shoot at and bring people in.

On another note is the inbalance of heavy bombers going to be addressed in any way?  It will be a lot easier for the RAF and USAAF to destroy strat than the LW or Japan. 

JU88s carry a heavier bombload than B17s. Check them out. :)