Author Topic: 262 Advice  (Read 2161 times)

Offline Xasthur

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Re: 262 Advice
« Reply #30 on: May 27, 2008, 09:39:17 AM »
I see a lot of people here posting about attacking buffs, but i always get raped in my 262, climb, dive, head on, direct 6, what ever angle. any tips?

I agree with Furball on the high 3 and 9 attacks but one angle that will work well (at least it does for me) is a high 6 o'clock attack. Do not fly up behind them and try and drop in spraying, that'll get you damaged before you can say "pilot wound".

The key here is speed and gun convergence. I think I have mine at about 300 or 400 yards.... With a clearly superior speed margin, close in on your buff target from at least 2k above. If you keep your closure rate nice and fast only the very best gunners will get any hits on you and these are usually only superficial. The key here is come in on something resembling a 45 degree angle and maintain this... do not pull up behind them and keep shooting. If you shoot a quick burst out in front of the buff the rounds will drop sufficiently to land on the roof of the cockpit, killing the buff instantly. This will, of course, throw their aim out for a split second and allow you to continue your dive and extend to a safe range. As you've not pulled any serious G in your attack, you'll be able to pull up in front of the buffs, regain your 2k and reset for another pass.

This is the most effective way to shoot down buffs you're chasing from behind without having to set up front-quarter attacks that often involve massive closure rates and take longer to set up.

I use this style of attack to great effect in all Mk 108 cannon equipped aircraft. I increase the dive angle in slower aircraft in order to keep the speed and window of vulnerability to a minimum.

As pilot kills are the most effective way to use your ammunition, once you get this sort of attack down to a science you will find yourself very difficult to hit and taking out entire flights of buffs for low ammo expenditure.

 

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Australia

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Offline Solar10

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Re: 262 Advice
« Reply #31 on: May 27, 2008, 11:55:53 AM »
Rudder and throttle....

and full flaps
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Offline Krusty

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Re: 262 Advice
« Reply #32 on: May 27, 2008, 12:05:05 PM »
I like coming in perfectly flat (maybe a couple of degrees high or low) from the 2:00 to 2:30 aspect, and zipping right through the formation. It's dangerous because you could ram the bombers and die, but I've killed 2 planes with 1 firing pass many times this way. Aim for the lead, and after you hit it (it passes through your gunsight) keep firing so that you hit either of the 2 drones as you go through. Of course, mis-time it and you collide. Also, if you totally miss all your shots you've wasted a LOT of ammo.

Offline Simba

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Re: 262 Advice
« Reply #33 on: June 04, 2008, 08:52:21 AM »
The few times I've flown the 262, I've not been impressed by its initial climb rate, which seems far less than advertised in the literature.

Comments from the experten, bitte.

 :cool:
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Offline Bruv119

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Re: 262 Advice
« Reply #34 on: June 04, 2008, 09:08:23 AM »
I've developed my own way of flying the 262,

I don't bother with altitude or climbing at all.  Keep it REAL fast on deck 500+ and don't ever let your SA get a con get directly above you or in a position to dive onto you.  Its a risky business but NOE your not giving away your position and by flying in and around an enemy field the amount of guys afk on climb out or bombers taking off (heavy and slow).  This works much better in pairs as they dont know whats going on or who to chase.   Most fighters will blow their height to give chase and not get anywhere near you.  See tour 97 for experten 262 dweebery.

If they see a base flashing with no dar they are gonna assume GV's are inbound and up heavy planes  ;)

Target bombers especially.  I usually get out infront of them and come very fast head on low.  Pull up at the last second for a split second shot into the belly 90% of them will explode.  Always target the right drone so they dont lag into you.  The convergence speed of 800 + means your in and out of gunner range very quickly it it takes an extremely alert and accurate gunner to get good hits on you.

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Offline Stoney

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Re: 262 Advice
« Reply #35 on: June 04, 2008, 09:09:08 AM »
The few times I've flown the 262, I've not been impressed by its initial climb rate, which seems far less than advertised in the literature.

Comments from the experten, bitte.

 :cool:

When you take off, roll almost to rotation speed (approx 150) and throw one notch of flaps in.  The plane will immediately get off the ground at a somewhat steep angle of attack.  Climb out pitching for 200 IAS and keep the flaps down.  Once you've gained 1000 feet above ground level, bring the flaps in and level off.  Accelerate to 300 IAS, pitch the nose up and use either shift-x or alt-x and you should see around 3000 fpm at 300 IAS.
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

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Offline uberslet

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Re: 262 Advice
« Reply #36 on: June 05, 2008, 06:10:33 AM »
When you take off, roll almost to rotation speed (approx 150) and throw one notch of flaps in.  The plane will immediately get off the ground at a somewhat steep angle of attack.  Climb out pitching for 200 IAS and keep the flaps down.  Once you've gained 1000 feet above ground level, bring the flaps in and level off.  Accelerate to 300 IAS, pitch the nose up and use either shift-x or alt-x and you should see around 3000 fpm at 300 IAS.
how does one use the 262 for picking purposes?
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Offline NEARY

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Re: 262 Advice
« Reply #37 on: July 19, 2008, 04:08:12 PM »
never ever go  head on with another plane becuase the 262 is very fragile plane and a couple of bullets can make a 262 catch fire
The 18th FG Killer Chihuahuas.since tour 97.        CO: KCTHUNDR(me)
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Offline Messiah

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Re: 262 Advice
« Reply #38 on: July 19, 2008, 07:11:22 PM »
You guys do realize this was just a clever troll and I could pwn any of you in a 262 1v1 all day long right?
Messiah(The O.G.)
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Offline mechanic

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Re: 262 Advice
« Reply #39 on: July 19, 2008, 07:15:49 PM »
i got a few really nice overshoots on spits n stuff but nothing you dont already know acm wise. if you want i will search them out.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline ian5440

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Re: 262 Advice
« Reply #40 on: July 19, 2008, 07:22:21 PM »
never ever go  head on with another plane becuase the 262 is very fragile plane and a couple of bullets can make a 262 catch fire


not always true, it has those huge potatoes it fires and they do some damage, but i rarely advise HOing  :D
~~~~~~Hellkitty Dweeb~~~~~~
~~~~~~Wildcat Dweeb~~~~~~~

Offline Xasthur

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Re: 262 Advice
« Reply #41 on: July 19, 2008, 09:32:32 PM »
I see a lot of people here posting about attacking buffs, but i always get raped in my 262, climb, dive, head on, direct 6, what ever angle. any tips?

High speed 3 and 9 O'clock passes.

Damage to all three, 550+ IAS and no hits on me.

The guy is usually a good shot.

Raw Prawns
Australia

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Offline uberslet

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Re: 262 Advice
« Reply #42 on: July 20, 2008, 08:54:39 PM »
High speed 3 and 9 O'clock passes.

Damage to all three, 550+ IAS and no hits on me.

The guy is usually a good shot.

(Image removed from quote.)
When i get enough perks for a 262, any chance i could wing up with you if you still play Arch?
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Offline Xasthur

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Re: 262 Advice
« Reply #43 on: July 21, 2008, 12:13:46 AM »
I'm sure we can manage that at some stage, mate.
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Offline uberslet

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Re: 262 Advice
« Reply #44 on: July 21, 2008, 06:36:28 AM »
danke. ill pm you in game
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"Only the dead have seen the end of war" - Plato