Author Topic: Puffy ack  (Read 1363 times)

Offline lyric1

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Re: Puffy ack
« Reply #15 on: June 11, 2008, 06:31:13 PM »
Remember A2 on Mindanao? Base was at 5K, troop strat was only like 3 miles away but at sea level. When the enemy captured the zone base, you were in puffy ack while still rolling on field...  :rofl
Yes I miss that map always was one of my favourites.

Offline DaveJ

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Re: Puffy ack
« Reply #16 on: June 11, 2008, 06:33:20 PM »
Puffy ack should be perked. 1 perk per shot sounds reasonable, I think.  :D


No but really, puffy ack is one of the major downfalls of this game (along with the Spixteen and Wirble). I've been 1 pinged by puffy ack at 17k and going 375mph IAS. It's absolutely ridiculously strong, accurate, and unescapable.

And by the way, 38s seem to be the favorite target of puffy ack.
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Offline BGBMAW

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Re: Puffy ack
« Reply #17 on: June 11, 2008, 06:51:16 PM »
crying weenies is all i can think of


downfalls..werble and spixteen?lololollolol...You need more training

Dont hang out in puffy ak..problem solved..stay under 3 k

Offline waystin2

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Re: Puffy ack
« Reply #18 on: June 11, 2008, 06:56:26 PM »

Trying so hard to maintain my nicest guy in Aces High persona.....

Can't stop myself...

Be nice Waystin2...


Dear Sirs,

Please don't fly near the puffy ack, please don't fly low near Wirbels, and if the Spit 16 is so uber please try flying it yourself.  This should solve all your problems.

<Salute>

Waystin2

CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Urthona

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Re: Puffy ack
« Reply #19 on: June 11, 2008, 07:18:57 PM »
I believe that for a given amount of time spent in puffy ack, the faster you go the worse it is.  It's like running in the rain -- the faster you run the more drops you collide with.   The only advantage of going fast is that you can get out of it quicker.
Earthdog
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Offline RumbleB

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Re: Puffy ack
« Reply #20 on: June 11, 2008, 10:23:39 PM »
Not even CV Ack, I ran into double dose of nasty ack - Bishops had a CV off A92 in orange Around (where tank town is) -
Not only I get peppered by CV Ack running away but - double the ack as the Factory ack started shooting at me.

Double the ack leads to one thing - I had no more 109 left. Oh who'd think I duck behind the mountains I'd be safe, noooo
thats where I got nailed 3 times in a row, first took my oil second a PW and third my wing.

You and me need to play poker  :aok

Offline Nwbie

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Re: Puffy ack
« Reply #21 on: June 11, 2008, 11:01:07 PM »
The ack is fine as it is - it is way too easy to sink the cv group now as it is and it always ruins a good furball going, drives me nuts seeing a guy come in with a box of buffs and dive bomb it - they should die from ack as soon as they point the nose down


my 2 cents

NwBie

Skuzzy-- "Facts are slowly becoming irrelevant in favor of the nutjob."

Offline BnZ

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Re: Puffy ack
« Reply #22 on: June 11, 2008, 11:29:37 PM »
Puffy ack is like the IRS. Everyone hates it, but no one ever gets around to blowing it up.

The ack is fine as it is - it is way too easy to sink the cv group now as it is and it always ruins a good furball going, drives me nuts seeing a guy come in with a box of buffs and dive bomb it - they should die from ack as soon as they point the nose down


my 2 cents

NwBie





Um, no, sorry. First, what about all the people trying to furball with an enemy CV around? Puffy ack ain't like  auto-ck, wirblewinds or even a manned 5 incher. If you are within 2 miles of the carrier, it can get you and it is absolutely random with no "rules"you can follow to avoid it (read: Don't try to follow planes into the autoack).
Second, it doesn't seem to hit lanc-stukas, a guy in a 5 incher usually has to do that, it seems to hit high, fast, fighters miles away who may not even know they are anywhere near a carrier. Third and finally, by its very tendency to begin puffing around high planes at very long ranges, it probably has needlessly given away the position of CVs too early many a time.



Offline Nwbie

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Re: Puffy ack
« Reply #23 on: June 11, 2008, 11:33:28 PM »
Puffy ack is like the IRS. Everyone hates it, but no one ever gets around to blowing it up.



Um, no, sorry. First, what about all the people trying to furball with an enemy CV around? Puffy ack ain't like  auto-ck, wirblewinds or even a manned 5 incher. If you are within 2 miles of the carrier, it can get you and it is absolutely random with no "rules"you can follow to avoid it (read: Don't try to follow planes into the autoack).
Second, it doesn't seem to hit lanc-stukas, a guy in a 5 incher usually has to do that, it seems to hit high, fast, fighters miles away who may not even know they are anywhere near a carrier. Third and finally, by its very tendency to begin puffing around high planes at very long ranges, it probably has needlessly given away the position of CVs too early many a time.




The only time i see it a problem when there is a furball going is on that guy who floats above the pack waiting to pick - the guys in the pack turning and burning rarely get hit - it is always the lone guy out there trying to take advantage - puffy ack should be deadlier - too easy to get close to the cv group as it is.

Skuzzy-- "Facts are slowly becoming irrelevant in favor of the nutjob."

Offline BnZ

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Re: Puffy ack
« Reply #24 on: June 11, 2008, 11:50:11 PM »
Well, OBVIOUSLY if you are not doing an FM2 vrs. Hurri vrs. Zeke vrs. Seafire etc. stall-fight 50 above the deck, you are playing the game wrong and deserve to be struck down by a highly illogical puffy-ack targeting system! Everyone knows this to be true...  :rolleyes:

(BTW, I've said it once and it remains so: In multi-bandit situations in this game, the vast majority of the kills are picks, and the difference between a typicall "furballer" aircraft trying to pick you out of a 1v1 and a Pony diving at mach .7 is that the latter is vastly easier to see and avoid.)

Back to topic though, wouldn't it suit your concerns better if the puffy ack actually had some logic to what it targeted...say perhaps the heaviest bomb-lugger nearest the carrier?
« Last Edit: June 11, 2008, 11:52:01 PM by BnZ »

Offline Nwbie

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Re: Puffy ack
« Reply #25 on: June 12, 2008, 12:11:46 AM »
"Well, OBVIOUSLY if you are not doing an FM2 vrs. Hurri vrs. Zeke vrs. Seafire etc. stall-fight 50 above the deck, you are playing the game wrong and deserve to be struck down by a highly illogical puffy-ack targeting system! Everyone knows this to be true...  "

Not what i said - just your interpretation - all I noted was that the guy floating above -out of the pack - is most likely going to get hit - and deservedly so - he opens himself up to the ack targeting him - by not being closer to the pack of ack-friendly non targeted planes - and it is obvious that the majority of those are people hoping to pick the less advantaged one already in a turn fight - it happens on a regular basis -
And Yes - i agree - buffs should be able to be hit by ack a lot easier than it is now - personally i wish they could be hit 20k out - they should blow up as soon as they point the nose down - -of course the ones not designed to dive - 17's, 24's etc...  its just to gamey and ruins the play of everyone...

again
only my 2 cents

NwBie
Skuzzy-- "Facts are slowly becoming irrelevant in favor of the nutjob."

Offline hubsonfire

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Re: Puffy ack
« Reply #26 on: June 12, 2008, 12:19:28 AM »
Proximity to friendlies has nothing to do with any of the AI ack coding. Only your altitude and proximity to the fleet are factored in. Also, the ack doesn't "fire", the shell bursts are randomly generated in a box around enemies who are within the alt/distance. The low cons are not even targeted by the AI flak, which is why NOE bomber formations suiciding into the fleet is a proven tactic.
« Last Edit: June 12, 2008, 12:21:18 AM by hubsonfire »
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Offline BnZ

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Re: Puffy ack
« Reply #27 on: June 12, 2008, 12:20:40 AM »
Consider the fact that some guy is randomly flying somewhere in the same sector as a carrier, doesn't even see it, then starts seeing puffy ack around him, the first thing is does is type "CV at X:XX:XX keypad X into the text buffer". Giving anyone who wants to a more than fair chance to egg the carrier before battle is even joined.

Offline Bruv119

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Re: Puffy ack
« Reply #28 on: June 12, 2008, 12:26:07 AM »
shooting through the hills is my biggest problem with it. 

I will offer a solution though.  If its a gun it can be killed right? 

if its a strat dial 000 and ask for your local scorepotato to come and pork the hell out of it and make sure he gets the guns first.

Enemy cv's are obviously slightly tougher to deal with and im all for a cv being a PITA to kill and puffy should be dangerous.


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Offline DaveJ

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Re: Puffy ack
« Reply #29 on: June 12, 2008, 07:13:11 AM »
crying weenies is all i can think of


downfalls..werble and spixteen?lololollolol...You need more training



GOSH! I knew what I was missing! I need more training. Wow, thanks for that.
~DaveyJ~
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