Author Topic: Too much water on Aces High maps  (Read 1931 times)

Offline Hap

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Re: Too much water on Aces High maps
« Reply #45 on: June 12, 2008, 07:37:26 AM »
I miss Big Isles.

Offline mike254

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Re: Too much water on Aces High maps
« Reply #46 on: June 12, 2008, 10:41:15 AM »
         As for the intended topic, the world is indeed made up of 75% water.  But the land in the world is not made up 90% of little islands.  Take a look at a globe.  You'll see what i mean.  Major air engagements were indeed fought over the waters of the South Pacific.  They were also fought over Africa, Asia and Europe.  In fact, i would venture to say the number of planes that fought in the Pacific Theatre of WWII would be "dwarfed" by the number of planes that fought over dry land.  So in my opinion, unless you're talking about another planet...  or an alternate history, the sea based maps in the MA we so frequently have to play on are poor (at best very limited) representations of the map designs possible.
       It takes you 2 years to figure something out ?  Maybe you should stick with that.  I mark a trail when i first walk into a forest so i don't get confused by all the trees.  Saves alot of time and discomfort.   But i understand the learning curve can be brutal for some people, i think AH will eventually adopt MA maps with far less water on them.  It only makes sense.  It's a game about aircraft, not navies.    
    

Ok then, if you really hate water that much, you can make a map with all the land you wan't.
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Offline TonyJoey

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Re: Too much water on Aces High maps
« Reply #47 on: June 12, 2008, 12:12:27 PM »
Man stephenwaldren i so respect your expertise and your opinion from a person with one kill on fighter this tour. :rofl :rofl :rofl









.end sarcasm

Offline hubsonfire

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Re: Too much water on Aces High maps
« Reply #48 on: June 12, 2008, 01:01:52 PM »
I thought it was the same stephen guy that had the avatard of the stick man running in circles (or rather squares) on the perimeter.



Nah, that's popyseid or something, and he couldn't put together a coherent paragraph if he tried. This reads more like Benny Moore than stephanie.
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Offline moot

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Re: Too much water on Aces High maps
« Reply #49 on: June 12, 2008, 01:50:48 PM »
I miss Big Isles.
What was that map like again?  And the FesterMA map with A21 in the middle, like the old beta map had.  That map was great.
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Offline Lusche

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Re: Too much water on Aces High maps
« Reply #50 on: June 12, 2008, 02:17:07 PM »
What was that map like again?  And the FesterMA map with A21 in the middle, like the old beta map had.  That map was great.

Even for non-furballers.. long "strings" of vbases a long distance away from any airfield. Prolonged GV battles without constantly getting bombs on VH or Panzer ;)
And GV spawns to strat targets from different fields, so that you actually could take your tank there to fight against enemy milkers
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Offline Bronk

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Re: Too much water on Aces High maps
« Reply #51 on: June 12, 2008, 03:18:33 PM »
So skippy we should remove water ehh? What would you do with CV aircraft? Remove them also? 

Just because you can't take off from a turning cv, doesn't mean the rest of us can't. I guess having opposable thumbs isn't = to CV qualification. :aok
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Offline Bronk

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Re: Too much water on Aces High maps
« Reply #52 on: June 12, 2008, 03:20:01 PM »
Nah, that's popyseid or something, and he couldn't put together a coherent paragraph if he tried. This reads more like Benny Moore than stephanie.

It's not benny. Benny flies to well to be this numpty.
« Last Edit: June 12, 2008, 03:25:29 PM by Bronk »
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Offline NoBaddy

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Re: Too much water on Aces High maps
« Reply #53 on: June 12, 2008, 03:46:53 PM »
I rate this thread as...

 :furious :mad: :( :huh

Congrats....new record. :)
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Offline Halo46

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Re: Too much water on Aces High maps
« Reply #54 on: June 12, 2008, 04:32:46 PM »
Without water how will we employ this new Coastie vehicle being released as part of AH3, Home Front Tour, in two weeks?  :aok




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Offline 442w30

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Re: Too much water on Aces High maps
« Reply #55 on: June 14, 2008, 09:25:49 AM »
Even for non-furballers.. long "strings" of vbases a long distance away from any airfield. Prolonged GV battles without constantly getting bombs on VH or Panzer ;)
And GV spawns to strat targets from different fields, so that you actually could take your tank there to fight against enemy milkers

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