Well Toad, all of my experience is drawn from extensive reading. I've come to the following conclusions

1. With the exception of the USN pilots, high angle deflection shooting was not an art which was taught to pilots;
2. For the vast majority of WW2 pilots, they needed to be within 300yds, at a deflection angle of less than 30 degrees, in order to get guns on target;
3. Notwithstanding the above, there WERE certain pilots who could obtain kills at long range. 'Screwball' Beurling is one who comes to mind, who once nailed a 109 in a 90 degree deflection shot with cannons at over 800 yds.
4. All pilots were taught to get in close, real close, before firing, in order to have the best chance to actually hit the target.
I would imagine that effective guns range for maneuvering fighters would be somewhere in the order of 400yds.
Just because a ground-mounted machine gun can get hits at a stationary target at over 1000yds does not IMHO deserve much weight.
Put that machine gun on an aircraft, bouncing around at 300kts, and trying to hit another similarly bouncing aircraft and the difficulties in obtaining hits multiply dramatically.
FWIW, the introduction of the shorter range guns model in WB was probably the best thing that ever happened to that sim (once the bug with lost hits was ironed out).
TnB pilots could get into a real close dogfight and see the results of close range hits. BnZ fighters were able to extend away from a fight, just as they should be able to. Energy fighters came into their own, since you no longer needed 800yds plus separation to get you out of guns range.
Just a personal preference, but I'd dearly love to see the effective guns ranges toned down a tad.
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C.O. Phoenix Squadron
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